[Current Progress as of 7/9/13]
Killing an enemy gives two types of points. Kill Score and Aces Score.
Kill Score is added directly to the total score.
Aces Score is a value multiplied to a multiplier until the multiplier combo is ended.
This Multiplier of the Aces Score is caused by the continuous collection of Multiplier Chips. These are generated by enemies depending on proximity and how many shots you have managed to hit them with before you have killed them.
Dying during an expiring combo resets the Aces and Multipliers back to zero and it doesn't count to as score.
When bomb Charge is at 100%, then it acts as an extra hit.
When hit, It clears the screen of bullets and minor enemies, however, The Combo is ended prematurely and Aces are set back to Zero and drains the Bomb Charge.(some normal bombs don't require 100% charge)
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A safety message by SUPRISEBUTSECS
[Bosses to remember:]
Team HouHouJigoku! mostly discontinued
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'Twin Sisters' Railgun Core
Archie and Tommy - Lightseeker Duo