Play Killing Wave, and pay 10 WHITE and 10 RED. Instantly kill everyone else, winning the game.>Practise Black Magic. All of the Black Magic.
RTD: Sorcery: The Conversion Turn 4: Do the Time-Warp!
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Re: RTD: Sorcery: The Conversion
Play Killing Wave, and pay 10 WHITE and 10 RED. Instantly kill everyone else, winning the game.>Practise Black Magic. All of the Black Magic.
RIP Ed Balls
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Re: RTD: Sorcery: The Conversion
Since Dice isn't even pretending that this isn't RtD MtG, I'll just leave this here. http://wiki.mtgsalvation.com/article/Color_Pie" onclick="window.open(this.href);return false;
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Re: RTD: Sorcery: The Conversion
You summon Xanthir α - The sword of all elements. It falls to the ground and embeds itself into the...Whatever the terrain in the Aether is infront of you, awaiting to be pulled out.Flandre Scarlet - 4 wrote: B/G/R/U/W: Summon an ethereal sword of all elements: Xanthir α. It will become the foundation of my attacks -- even though it will only be weak if I'm successful now.
-5 W/U/B/R/G
+Active effect:
Weilding Xanthir α - Wielding the Sword of all Elements. +1 to all mana each turn, until stolen, destroyed, or otherwise removed.
You spread your FRIENDSHIP and TOLERANCE among the players, causing everything that could be considered UNFRIENDLY and UNTOLERANT to be harder to performAlexMdle - 6 wrote: SPREAD FRIENDSHIP AND TOLERANCE AMONG THE PLAYERS!
-4 White
+Global Effect
Friendship and Tolerance - All beneficial rolls to other players get +1, all harmful rolls against other players get -1
You practice yourRed magic, becoming more adept at casting Red magic in the Aether.Medako - 4 wrote: Practice Red Magic.
-3 Red
+Active Effect
Red Adept - +2 Red magic every turn
From the chaos of the Aether, you forge a Spellweaver Myr, radiating pure Blue mana. In addition to restoring your reserves slightly, it is capable of casting Blue magic of it's own!ShadowSpectre - 5 {Color roll: [color=#80a0ff]Blue[/color]} wrote: Create an artefact creature that produces 1 mana of a single colour per turn. I do not choose what colour that mana is, but once the colour is chosen, that artefact continues to produce that colour of mana indefinitely.
-4 Blue mana
+Summon
Spellweaver Myr
HP: 7/15
Blue - 3/10
Active Effects:
Mana Well - Restores 2 Blue mana to self & summoner every turn
You heal yourself. Nothing too exceptional. Unless you count Overhealing as exceptional.The Phantom - 5 wrote: Heal self.
-4 White
+Active Effect
Regeneration - Restores 5 health a turn. 5/5 turns remaining.
You practice your Green magic, nothing more.mmxpert - 3 wrote: Practice green magic/add to green magic rolls.
-2 Green
+Active Effect
Green Novice - +1 to every other Green roll.
You practice your Blue magic with minimal success.Dualer - 2 wrote: [/b]Practice blue magic[/b]
-2 Blue
You slow down time, making yourself go slower than everyone else![][][] - 1 wrote: BLUE: Either slow down the flow of time of the enemies, or speed up the time flow of myself. Either ways, the effect is similar: relatively more activity in the same time frame. (+Actions per turn)
...Wait, maybe you did something wrong.
-6 Blue
+Active Effects
Time Warp - Slowed in time.
Actions per Turn - 0.5 {Skip every other turn, starting with next turn}
You practice your Black magic with perhaps TOO much success.Spriterkid - 6 wrote: >Practise Black Magic. All of the Black Magic.
-5 Black
+Active Effect
Black Bloodmage - +1 to all Black rolls, +2 Black mana per turn, -3 health per black spell cast.
Aether - 4 wrote: The Aether churns in it's chaotic manner, though otherwise remains stable. For now. Regardless, all practicioners of magic find themselves feeling empowered!
+1 to all rolls next turn
Mana Restore - 6 + 5 wrote: Add 6 mana to one color of your choice and 5 to another color of your choice {Can be the same color}
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Re: RTD: Sorcery: The Conversion
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
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Re: RTD: Sorcery: The Conversion
BLUE: Again. Try to find out what went wrong, and modify the time continuum again to at least remove the negative time warp, and at most to succeed at what failed before. ONLY IF TURN IS NOT SKIPPED FROM TIME WARP, OTHERWISE IGNORE THIS COMMAND.
There was once something here,
but it's now gone.
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Re: RTD: Sorcery: The Conversion
a pony
Life: 50/100
WHITE - 6
BLUE - 10
BLACK - 10
RED - 10
GREEN - 10
Actions per Turn: 1
Active effects:
None
ADD MANA TO WHITE
HUGS! FREE HUGS! ANY BENEFICIAL ACTION AFFECTS EVERYONE TO SOME EXTENT!
Life: 50/100
WHITE - 6
BLUE - 10
BLACK - 10
RED - 10
GREEN - 10
Actions per Turn: 1
Active effects:
None
ADD MANA TO WHITE
HUGS! FREE HUGS! ANY BENEFICIAL ACTION AFFECTS EVERYONE TO SOME EXTENT!
Now under new management.
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Re: RTD: Sorcery: The Conversion
The Phantom
Life: 55/100
WHITE - 12
BLUE - 10
BLACK - 15
RED - 10
GREEN - 10
Actions per Turn: 1
Active effects:
Regeneration (+5 HP/turn) (5/5 turns remaining)
+1 to all rolls (1 turn remaining)
+6 White Mana
+5 Black Mana
Practice Black Magic
@Flan - Is Xanthir a part of MtG, or something you created?
Life: 55/100
WHITE - 12
BLUE - 10
BLACK - 15
RED - 10
GREEN - 10
Actions per Turn: 1
Active effects:
Regeneration (+5 HP/turn) (5/5 turns remaining)
+1 to all rolls (1 turn remaining)
+6 White Mana
+5 Black Mana
Practice Black Magic
@Flan - Is Xanthir a part of MtG, or something you created?
Current Status: Sleep deprived. Also, back.
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Re: RTD: Sorcery: The Conversion
Eptesicus
Life: 50/100
WHITE - 10
BLUE - 6
BLACK - 10
RED - 10
GREEN - 10
Actions per Turn: 1
Active effects:
SUMMONED:
Spellweaver Myr
HP: 7/15
Blue - 3/10
Active Effects:
Mana Well - Restores 2 Blue mana to self & summoner every turn
Ensure the next roll for either myself of my myr is at least a 3.
Spellweaver Myr: Change name to Spellcaster ([lazy]easier to type and remember [/lazy]) and ensure next roll for self or Eptesicus is a 3.
(I attempt to use Preordain.)
Life: 50/100
WHITE - 10
BLUE - 6
BLACK - 10
RED - 10
GREEN - 10
Actions per Turn: 1
Active effects:
SUMMONED:
Spellweaver Myr
HP: 7/15
Blue - 3/10
Active Effects:
Mana Well - Restores 2 Blue mana to self & summoner every turn
Ensure the next roll for either myself of my myr is at least a 3.
Spellweaver Myr: Change name to Spellcaster ([lazy]easier to type and remember [/lazy]) and ensure next roll for self or Eptesicus is a 3.
(I attempt to use Preordain.)
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Re: RTD: Sorcery: The Conversion
Unpronounceable
Life: 50/100
WHITE - 10
BLUE - 10
BLACK - 10
RED - 10
GREEN - 8
Actions per Turn: 1
+Active Effect
Green Novice - +1 to every other Green roll.
Summon a magical levitating blade that attacks using fire and lighting-imbued attacks and restores mana to a random element every turn.
Life: 50/100
WHITE - 10
BLUE - 10
BLACK - 10
RED - 10
GREEN - 8
Actions per Turn: 1
+Active Effect
Green Novice - +1 to every other Green roll.
Summon a magical levitating blade that attacks using fire and lighting-imbued attacks and restores mana to a random element every turn.
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Re: RTD: Sorcery: The Conversion
Whee.
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