This is just random simple RtD that i decided to start up, while searching for info on The Brick Wall
Story(sorta ; ): There was dimension. And then some unknown evil force separated dimension into multiple dimensions:
Dimension of Fire, Dimension of Ice, Dimension of Hardness, Dimension of Softness, Dimension of Air, Dimension of Water, Dimension of Darkness, Dimension of Light
Dimension of Power, Dimension of Mind
The evil started destroying dimensions, but then a hero appeared, his name was Doro Kameli and he sealed the evil at the cost of his life
One thousand years later, the evil finally started breaking through seal and only eight heroes, that are marked by dimensional leaders, can stop the evil from destroying dimensions
Rules: Well, this RtD goes my normal RtD rules, as in each action rolls a dice, and depending on number action will have amount of success and/or failure ^.^
lower than 1: Ultimate Failure, everything went wrong (can only be gotten with roll modifiers)
1: Major Failure, something will go wrong in major way
2: Minor Failure, Can either do nothing status/HP wise or minor negative effect
3: Minor Success, you are completing your action, but only with partial effect
4: Success, you are completing your action, usually in a way that it should go
5: Major Success, you are completing your action, and even getting some unexpected bonuses ^o^!
6: Overshot, you are completing your action with success, but it has unexpected negative effect too
above 6: Over-overshot, you are completing your action with minor success, and it has major negative effects too
Some minor actions, such as walking around, are auto-success, unless under certain circumstances
Actions that are above what you can do, or impossible for you, are auto-failure
Roll bonuses:
You can only get main roll bonus from items, or certain rare status effects ^o^
What you can, however, is increasing skill in certain action types(such as attacking/defending for example) by using them, and once your skill reaches certain number, you'll get bonus for leveled action ^.^
Action number:
No, you can't have more than 1 action, sorry o_^
Learning:
When you first attempt to use most of skills, like for example 'Fire Magic' or 'Bow Shooting', they usually will fail or have minor effect, until you success at using them certain number of times, at which point you will 'learn' them, and they will be used in usual way, same goes for using skills that are higher than your current level of skill
Fighting:
As usual, fighting goes by comparing attacker's attack roll, and defender's defense roll, and the one who got higher deals damage to the one who got lower, the higher difference between rolls, the more damage dealt
If defender's roll is higher than attacker, there's only chance that damage will be dealt to attacker, so it's not always dealt
If defender's and attacker's roll are equal, both take minor damage
Depending on attack, it might get a few rolls from both sides in single action ^.^
Equipment/Inventory:
You have following equipment slots: Head, Chest, L.Arm, R.Arm, Legs, Foot, L.Hand, R.Hand, L.Weapon, R.Weapon (might vary depending on species/race or status effects)
Also you have 20 inventory slots, and some bonuses can increase that number
Dying:
If you die and you got no revival items, you will be out of the game
But if there's no waiting to join players, you might get a chance to restart after number of turns with different character, if you want to
Winning:
The usual winning condition Is to defeat the evil, but there may be a few hidden ones... ^v^
Player interaction:
You can either form alliances or PvP with another players, once they get into your zone of sight, everything goes
Joining later in game:
Joining late in game or rejoining after death might add a few bonuses to you if needed, to balance with current players (Don't expect too much though o_^)
Finally, please, be descriptive and creative with your actions
(there may be a few more rules added in future, i am new to forum game making after all)
Now there's character description that you must fill to join ^o^ :
Character name:
Species/race:
Character description/story:
*Starting equipment:
**Class:
***Preferred dimensions:
*: be reasonable with starting equips please, also there's going to be equip roll at the start which will 'check' status of equips
**: Don't affects gameplay mostly, so it's just your playing style \^_^/ !
***: Choose four of them, and depending on roll you will start in one of them (If 2 players roll for one dimension, the one who posted first wins), if there is only four or less dimensions left to choose, choose <number of available dimensions>-1 of them.
Now there's status list below, will be updated with Each update ^o^
(You are not required to post status update along with your turn, but it's not forbidden if you want to )
Character Name: Kindret Soru
Health: 77
Species: Cutezome
Class: Swordsman/Spearman
Dimension: Light
Location: Glow Hills - Near path of the destruction that was Light Spire Forest
Equipment:
Head: N/A
Chest: Casual Clothing
Left Arm: Casual Clothing
Right Arm: Casual Clothing
Legs: Casual Clothing
Feet: N/A
Left Hand: N/A
Right Hand: N/A
Left Weapon: N/A
Right Weapon: Old Family Sword
Inventory:
Empty Bottle x15
Red Robe[Condition: High Damage]
Blue Cape[Condition: High Damage]
Talisman
Manual[Color Magic]
Bottle with sample(Ground from Light Spire Forest)
Draconic Sphere[Light]
Status Effects:
N/A
Skills/Abilities:
Novice Dodger (8/12)
Dabbling Stealther (5/6)
Adequate Sword User (13/18)
Novice Acrobat (0/12)
Dabbling Wrestler (2/6)
Minions:
N/A
Character Name: Mira - Type-Z
Health: 59
Species: Type-Z Human
Class: Type-Z Knight
Dimension: Fire
Location: Burning Valley - On the Way to the Mountains
Equipment:
Head: N/A
Neck: N/A
Chest: Casual Clothing
Left Arm: Casual Clothing (Condition: Slight Damage)
Right Arm: Casual Clothing
Legs: Casual Clothing
Feet: N/A
Left Hand: N/A
Right Hand: N/A
Left Weapon: Type-Z Sword (Condition: Poor)
Right Weapon: N/A
Inventory:
Type-Z Shield (Condition: Very Poor, Item Stuck(Feather-shaped Knife))
Talisman
Status Effects:
N/A
Skills/Abilities:
Dabbling Animal Observer (5/6)
Dabbling Animal Speaker (1/6)
Novice Spotter (0/12)
Novice Dodger (6/12)
Dabbling Element Z user (3/6)
Novice Shield User (6/12)
Novice Sword User (4/12)
Dabbling Wrestler (2/6)
Dabbling Stealther (3/6)
Minions:
N/A
Character Name:
Health:
Species:
Class:
Dimension:
Location:
Equipment:
Head:
Neck:
Chest:
Left Arm:
Right Arm:
Legs:
Feet:
Left Hand:
Right Hand:
Left Weapon:
Right Weapon:
Inventory:
Status Effects:
Skills/Abilities:
Minions:
Casual Clothes:
Unknown
Mercenary Clothes:
Unknown
Minor Clothing:
Unknown
Gun-like Object:
Unknown
Nice Spear:
Unknown
Claymore with Fire Engine:
+1 to Attack Roll if engine enabled, but uses fuel.
Able to set things on fire when engine enabled.
Staff of Fire:
Unknown
Old Family Sword:
+0.5 to Attack Roll.
50% less chance to get into negative condition.
Additional +0.5 to Attack Roll if the target is undead.
Type-Z Sword:
+0.5 to Attack Roll.
Type-Z Shield:
+0.5 to Defense Roll.
Huge Hammer:
Unknown
Psi Tesla Burst:
+1 to Attack Roll.
Mask:
+1 to Poison Resistance roll.
'Improved' Mask:
+0.5 to Defense Roll.
'Unimproved' Mask:
Unknown
Black Robes:
Unknown
Crystal Seal:
Used to Seal Power.
Skirt:
Unknown
Blue Cloak:
Unknown
Black Cloak:
Unknown
Yellow Cloak:
Unknown
Green Cloak:
Unknown
White Cloak:
Unknown
Blue Cape:
Unknown
Red Cloak:
Unknown
Red Robe:
Unknown
Red Magic Hat:
Unknown
Staff of Healing:
Negates Negative Effects from Healing Magic for Charge cost.
+2 Damage to Dark-type Creatures.
Lightning Mana
Unknown
Feather-shaped Knife:
+1 to attack roll if thrown.
Empty Bottle
Can be used to contain something.
Bottle with sample(Ground from Light Spire Forest)
Unknown
Some sort of key
Unknown
Tattered Long Coat with Hood
Unknown
Tattered Casual Clothing
Unknown
Tattered Short Pants
Unknown
Crystal Tattered Long Coat with Hood
+0.5 to Defense Roll.
Chance to reduce visibility penalty in dark areas if any sort of light source is near.
Crystal Tattered Casual Clothing
+0.5 to Defense Roll.
Chance to reduce visibility penalty in dark areas if any sort of light source is near.
Crystal Tattered Short Pants
+0.5 to Defense Roll.
Chance to reduce visibility penalty in dark areas if any sort of light source is near.
Old Rifle [self-made]
+0.5 to attack roll, uses both hand slots, requires ammo.
Old Rifle+Optic Crystal Scope [self-made]
+0.5 to attack roll, uses both hand slots, requires ammo.
-1 to enemy Reflex rolls when using scope.
Optic Crystal Scope [self-made]
Can be used on an item to give following effect:'-1 to enemy Reflex rolls when using scope'.
Crystal Bullet
+0.5 to attack roll when used with bullet shooting weapon, uses only 1 inventory slot per 5 bullets.
Bronze Crown
Unknown
Powder of Wind
Unknown, uses only 1 inventory slot per 10 of powder.
Armor Plates
Unknown
Gel Candy
Restores 5 Health.
Chainmail
+0.5 to defense roll.
Cloth
Unknown
Wooden Wand
Unknown
Short Sword
+1 to attack roll.
Flask with a weird yellow liquid
Unknown
Red Sphere
Fire damage in area when broken, used up on breaking, can be thrown like a grenade.
Green Sphere
Poison damage in area when broken, used up on breaking, can be thrown like a grenade.
Blue Sphere
Ice damage in area when broken, used up on breaking, can be thrown like a grenade.
Orange Sphere
Sharp damage in area when broken, used up on breaking, can be thrown like a grenade.
Ration
Unknown
Fire Apple
Unknown
Weird Looking Blue Bow
Unknown
Ice Arrow
Unknown, uses only 1 inventory slot per 2 arrows.
Note
Can contain information.
Unknown Seeds
Unknown
Talisman
'can save one's live in the critical situations'
Can't be equipped, but has it's effect while just being in the inventory.
Dark Book
Unknown
Manual
Adds skill points to the specific skill when used.
Backpack
Has 15 inventory slots and uses 5 inventory slots.
Golden Coin
Can be used as currency.
Magic Battery
Unknown
Magic Accumulator
Unknown
Soul Battery
Unknown
Elemental Accumulator
Unknown
Dimensional Powder
Unknown
Robe of Selective Color
Unknown
Beginner's Staff
Automatic +1 to any magic skill roll, if said roll is below 2, at the cost of one charge.
+0.5 to attack roll if used as a melee weapon, but only if main roll is above 3.
+0.5 to defense roll if used in one of weapon slots, but only if existing defense roll is below 3 and main roll on same turn is above 3.
Can be upgraded, though only handful of skilled mages know the recipe.
Tome
Unknown
Unknown Blue Pendant
Unknown
Bracers of Quick Cast
Unknown
Circlet of Revelation
Unknown
Coloring Runes
Unknown
Unknown Iron Boots
Unknown
Wand of Teleportation
Unknown
Book of Fire Spirit
Unknown
Tome of Magic Traps
Unknown
Unknown Red Tome
Unknown
Spiral Wand
Unknown
Wand of Bone Drop
Unknown
Custom Amulet
Unknown
Empty Flask x5
Can be used to contain something.
Blood Flask
Unknown
Potion of Restoration
Unknown
Map
Contains visualized piece of information.
Magic Identifier
Unknown
Flask with White Smoke
Unknown
Magic Crystal
Unknown
Draconic Sphere
Can be used to call dimension's dragon guardian for help, once only.
Strangely don't uses any inventory space and seems to be bound to owner.
Unusual Giant Bat Of Darkness
HP: 100
Species: Bat
Dimension: Darkness
Usual location type: Caves
Known Abilities:
Dark Corruption
Chance to give target Dark Corruption via sight
Extra Quick
+2 to reflex rolls, +3 to defense rolls if attack is melee
Sphere of Darkness
+2 to attack roll, heavy damage
Pirate Airship
HP: 200
Species: Machine
Dimension: Air
Usual location type: None
Known Abilities:
Heavy Wind Blast Bomb
Heavy damage and chance to cause confusion
Firebull
HP: Unknown
Species: Bull
Dimension: Fire
Usual location type: Plains
Known Abilities:
None
Magma Fly
HP: 25
Species: Fly
Dimension: Fire
Usual location type: Plains
Known Abilities:
Extra Quick
+2 to reflex rolls, +3 to defense rolls if attack is melee
Fireball
Fire element damage, chance to set enemies on fire
Lightning Elemental
HP: 50
Species: Elemental
Dimension: Power
Usual location type: None
Known Abilities:
None
Lava Worm
HP: Unknown
Species: Worm
Dimension: Fire
Usual location type: Lava
Known Abilities:
None
Light Bird
HP: Unknown
Species: Bird
Dimension: Light
Usual location type: Forest
Known Abilities:
None
Iron Golem
HP: 100
Species: Golem
Dimension: Hardness
Usual location type: None
Known Abilities:
Increased Strength
+1 to defense, +2 to Strength rolls
Iron Skin
+1 to defense
Birdman
HP: 75
Species: Birdman
Dimension: Unknown
Usual location type: Unknown
Known Abilities:
None
White Dragon
HP: 750
Species: Dragon
Dimension: Light
Usual location type: Unknown
Known Abilities:
Mega Lightbreath
Unknown, Heavy Damage
Dragon scales
-20 damage taken, +2 to defense rolls vs melee
Lightbeam
Unknown, fast attack rate
Great Light Barrier
Protection
Sphere of Light
Unknown, Heavy damage, Knockback
Aura Of Light
Heals and removes some of negative statuses.
??? Undead Mage
HP: 500
Species: Unknown
Dimension: Unknown
Usual location type: Unknown
Known Abilities:
Blue Blast?
Unknown
Green Blast?
Unknown, poison?
Red Blast?
Unknown, fire?
Multi Blast?
Unknown, massive explosion damage?
Undead
Pain resistance, +2 to defense, can regenerate limbs.
Blast Split
Can attack multiple targets at the cost of attack roll bonus split.
Cloud Jelly
HP: 75
Species: Jelly
Dimension: Air
Usual location type: Unknown
Known Abilities:
None
Red Lightning Elemental
HP: Unknown
Species: Elemental
Dimension: Power
Usual location type: None
Known Abilities:
None
??? Floating Cube with Faces
HP: Unknown
Species: Unknown
Dimension: Unknown
Usual location type: None
Known Abilities:
None
Gzeno - Giant humanoid Brute
HP: Unknown
Species: Unknown
Dimension: Power
Usual location type: None
Known Abilities:
Hammer Power
+5 to attack rolls using hammers
Azerior - Flaming Wizard
HP: Unknown
Species: Unknown
Dimension: Unknown
Usual location type: None
Known Abilities:
Materialization
Able to materialize various items from thin air.
Cave Rat
HP: Unknown
Species: Rat
Dimension: Hardness
Usual location type: Caves
Known Abilities:
None
Spirit
HP: Unknown
Species: Unknown
Dimension: Mind
Usual location type: Unknown
Known Abilities:
None
Cobalt Hound
HP: 100
Species: Wolf
Dimension: Hardness
Usual location type: Deep Caves
Known Abilities:
Quick Attack
-2 to target's Reflex roll for each surprise attack during a turn.
Breakthrough
Chance to heavily damage enemy's armor if attack is successful.
Concept of Time
HP: 120
Species: Unknown
Dimension: Mind
Usual location type: Unknown
Known Abilities:
The Power of Twelve
Quick spin, attacks until blocked or 12 times.
Time Speed
Increases speed of flow of time in nearest area for everyone but himself.
The Combo of the Time
Combination of both surprise and normal attacks, finishing with charged projectile attack with +1 to attack roll.
Cloud Eater
HP: 10
Species: Winged Worm
Dimension: Air
Usual location type: Clouds?
Known Abilities:
Small
-1 to Attack Roll, -1 to Defense Roll, decreased attack damage, but +2 to Reflex roll.
Pigman
HP: 50
Species: Pigman
Dimension: Softness
Usual location type: Unknown
Known Abilities:
None
Dark Corruption
Resistance Roll (2+) or become unconscious/take damage if unconscious.
Damaged Engines
-2 to airship's rolls that require movement.
Broken Spikes
Spikes 3 and 6 unusable.
Out of Thorns
Thorn type skills cannot be used for a while.
Semi-blinded
-2 to rolls involving sight.
Invisibility
Everyone with eyesight check gets -3 on roll with you as target.
Electric Charge[UV]
Maximum hp increased by 50.
Confusion
Resistance roll: MAX, 2 or less causes action to auto fail.
Fear
-2 to rolls involving thinking and -1 to rolls involving cause of fear as a target.
Magic Barrier
Protective barrier that takes % of damage on itself depending on Barrier Strength roll, barrier HP displayed in parentheses after user's HP.
Tired
-1 to all rolls, excluding rest.
Mind Protection
+2 to resistance from statuses targeting mind.
Unconscious
Unable to do anything(Able to explore 'Dream Dimension' instead), auto-rolls each turn to wake up.
Hiding Field
-2 to rolls of anyone with natural senses who requires you as target.
Not Enough Crew
-2 to crew roll, forces crew roll on each action.
Bleeding
Damage roll each turn and deals damage between 1 and 10 depending on roll.
Resting
Unable to do anything(Able to explore 'Dream Dimension' instead), auto-rolls each turn to wake up, removes some specific buffs and debuffs.
Missing left arm:
Unable to use L.Arm, L.Hand and L.Weapon slots, -3 to rolls that require both arms.
Poisoned
Damage roll each turn and deals damage between 1 and 10 depending on roll.
Headache
-2 to rolls involving thinking.
Dense
-2 to rolls involving movement or acrobatics, +1 to rolls involving mass.
Damaged Wings
Forced roll check for flying related abilities and actions, autofail if rolls 2 or below, or MAX.
Right Hand On Fire
Damage per turn between 0 and 5, chance to drop item from Right Weapon slot.
Time Speed
-2 to Reflex roll on nearest beings.
Bigger[UV]
Maximum hp increased by [default max hp]*1.5 .
+1 to Attack and Defense roll.
Spinning View
-2 to rolls involving accuracy and sight.
Species/race: Cutezome(since there's no species list)
Character description/story: A fun loving lad with amnesia from his past. He only goes by the people who found him, who read his an Identification Card in his little Adventure Backpack. So far he only knows his name, and assumes he is really far from home.
Starting equipment:
An old, worn out sword(probably a family heirloom)
Casual Clothes
3 Empty Bottles
Class: Swordsman/Pikeman(Spears)
Preferred dimensions:
Dimension of Ice
Dimension of Softness
Dimension of Light
Dimension of Power
BEARS!!! BEARS!!!
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Species/race: A spectral entity, locked in physical form.
Character description/story: Originally a malevolent spectral entity, similar to ghosts, the Phantom has been sealed in physical form by powerful magic. Its' sole goal, as of now, is to release itself from this prison, and to exact vengeance upon the one who sealed it away.
As for physical appearance, it appears as an entity in black robes, wearing a mask and a crystal around its' neck. Beneath the robes lies nothing. The crystal is seemingly invulnerable, being the object binding the creature in physical form.
Starting equipment:
Black robes.
Mask.
Crystal Seal.
Class: Vengeful Spirit/Psychic
Preferred dimensions: In order of preference: Mind, Power, Darkness, Air
Additional Information: The Phantom cannot be truly harmed, though its' physical form can be destroyed. Ordinary attacks can work against it, when all its' powers are sealed, as they are now. As of now, it is possible to "injure" it, by damaging the robes or mask.
If it were to "die" it would merely reappear in time. However, the stronger the seal, the longer it takes. If the seal was intact in any way, "killing" the Phantom is sufficient to remove it from all future events relating to the slayer.
This was, in fact, the reason for the seal. This period of time is sufficiently long to remove the Phantom from the game upon permanent death.
Last edited by The Phantom on Sun May 13, 2012 4:53 am, edited 4 times in total.
Character name: Verdant Radiation, commonly known as "Verde", "Verdana" or just "Vera"
Species/race: Ivyant, a humanoid plant species with the incredible ability to survive up to a year with no nutrients.
Character description/story:Born on planet Osmosis, Vera wasn't really excited before the dimensions split. And then the dimensions split. And she became happy. For some reason.BLAM moments ahoy? Anyways, she became one of the heroes, and she didn't really liked it, but it was her destiny, so she went along with it. I dunno I'm tired, deal with it it's not like you need a story either way
Starting equipment: Staff of Healing, Skirt (OMG SHE'S NAKED FROM THE WAIST UP)
Class: White Mage (Would rather heal herself and join forces with others than to fight on her own)
Preferred dimensions:Mind, Light, Softness, Air
RIP Ed Balls
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Character name:Superior Lichen Colony
Species/race:Lichen
Character description/story:why?
Starting equipment:Body spikes
Class:Lichen....?
Preferred dimensions:Dimension of Hardness, Dimension of Softness, Dimension of Air, Dimension of Light
Dimension roll: 3
You have been traveling from the Capital of Light for a few days, and you are currently in what appears to be the Desert of the Endless Whiteness, which is composed from pure solidified light.
Exploration roll: 4
You see something in the distance, desert is not so endless as people at capital was talking about, 'something' looks like a forest, made out of the light spires.
Equipment roll: 6
Your equipment is in perfect state, but now you started thinking why you need all of these bottles, you got whole 20 of them from Capital, despite everyone saying that you don't need so much...
Phantom - main roll: N/A wrote:
Dimension roll: 2
After you have challenged leader and won, you got mission to be hero of this dimension.
You exited the Overpowered Castle and went through Underpowered town near it, you feel some jealous looks from residents.
Exploration roll: 4
Looking at town residents, you notice that they are lightning elementals, covered in various cloaks.
You also notice that some of them have some sort weapons, which they are trying to hide from you under their cloaks.
Equipment roll: 3
While moving through town, you check your equipment, your robes and mask seems to be slightly damaged after fight with the leader, but mostly fine.
Spriterkid - main roll: N/A wrote:
Dimension roll: 2,2,3 (had to re-roll twice because Story already got Dimension of Light ; )
After meeting with leader at the Golden Tower, you saw an unusual flying beast, so you quickly ran to the place he was flying above - Tin Plains.
Exploration roll: 3
Seems like beast is gone, and all you can find is destruction and strange dark traces, what it could possible be? Should you follow them or not?
Equipment roll: 3
You decided to check your equipment, your Skirt is fine, and staff of healing seems to be half charged, probably because of some people you healed at the Golden Tower.
Dualer - main roll: N/A wrote:
Dimension roll: 4,3
After getting your mission at the Airopolis, you got cloud transport, and went directly towards the rift.
Exploration roll: 6
Looking from your cloud transport at the skies, and enjoying beautiful view, you notice how silent it is there... too silent...
Equipment roll: 2
You got to check state of your body spikes, few of them are broken in the battles of your past, but others are ok.
Evil - main roll: N/A wrote:
Dimension roll: 3
You are definitely stuck down there.
Exploration roll: 1
You don't feel anything.
Equipment roll: 1
You are enraged.
Pretty good for a first turn, i suppose ^o^
Going to update OP with stats in a second
Kindret: Huh... A forest, in this place? This looks like pure Solidified Light now that I'm kinda far from civilization. Darn... I have no idea where my home is nor I have priority to go back...
Use one of my Bottles to get a sample of the Solidified Light.
BEARS!!! BEARS!!!
Do not use this forum under the influence of alcohol or drugs.
A safety message by SUPRISEBUTSECS
[Bosses to remember:] Team HouHouJigoku! mostly discontinued
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Character Name: Mira - Type-Z
Species/Race: Type-Z Human
Character Description/Story: An experiment went flawlessly well, as for her, she has some hidden power, but that is not unlocked, what will unlock it? When will it happen? Nobody knows. All that we know it is consisted out of a special element that begins with the Z.
Starting Equipment: Type-Z Sword & Shield, Casual Clothes.
Class: Type-Z Knight
Preferred Dimensions: Dimension of Ice/Fire/Water/Air (Yes, she prefers elemental places.)
Spoilers: Element Zary, a element to power special machines with, as Mira seems to be powered up by it.
Last edited by White Glint on Mon May 14, 2012 10:13 pm, edited 1 time in total.
Current Project(s):Evacé =CFA-44= Later Projects/Need to Balance: Completed Projects:Crimson Heart Remake,Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type,ESD VI - Maer, Hinderance, Answerer Lost Projects: Hell's Gate, King Lorentus XIV Also known as: Black Heart, Medako, Koko