Shmup Engine [W.I.P.]

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Garoslaw
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Shmup Engine [W.I.P.]

Postby Garoslaw » Sun May 06, 2012 1:15 pm

I have been developing this on Game Maker for a while now. It basically shows a Ship design (designed by me because why not) with two types of firing.
It's pretty simple, But I hope I will be able to fully develop it for the future games i'd hope to make.



I plan this engine to be at least a little driven by this small community, if you wish to check it out and suggest/add functions, get it Heeeerrrrreeee
(It uses the elements from the PRO version of Game Maker 8.0, I don't use 8.1 since it has a completely different file extension.)
Last edited by Garoslaw on Tue May 08, 2012 10:20 pm, edited 2 times in total.
:+=: :+=: :+=:

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Re: Shmup Engine [W.I.P.]

Postby Garoslaw » Tue May 08, 2012 2:43 pm

Update, With a few Changes
:+=: :+=: :+=:

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Re: Shmup Engine [W.I.P.]

Postby Concept » Tue May 08, 2012 3:58 pm

I'm really digging what you have so far, visually. I haven't had the chance to download it yet.

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Re: Shmup Engine [W.I.P.]

Postby Garoslaw » Tue May 08, 2012 5:34 pm

Thanks, I did some spriting myself.

Just now I made the Interface elements separate sprites so they're easier to edit.
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Re: Shmup Engine [W.I.P.]

Postby AlexMdle » Tue May 08, 2012 6:48 pm

I loved the black zeroes on the score table - until you posted the screenshot that shows that they remain there even after you paste other numbers over them.
Now under new management.

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Re: Shmup Engine [W.I.P.]

Postby Garoslaw » Tue May 08, 2012 7:09 pm

AlexMdle wrote:I loved the black zeroes on the score table - until you posted the screenshot that shows that they remain there even after you paste other numbers over them.

That'll change in the future update.
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Re: Shmup Engine [W.I.P.]

Postby Garoslaw » Tue May 08, 2012 10:20 pm

And updated, with the removal of the overlapping numbers problem
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Re: Shmup Engine [W.I.P.]

Postby MrLRG » Wed May 09, 2012 3:40 pm

I've never touched Game Maker. How difficult is it to learn compared to...
Fraxy's boss maker?
Give a man a match and he'll be warm for a minute, set a man on fire and he'll be warm for the rest of his life.
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Re: Shmup Engine [W.I.P.]

Postby Garoslaw » Wed May 09, 2012 3:42 pm

MrLRG wrote:I've never touched Game Maker. How difficult is it to learn compared to...
Fraxy's boss maker?

Game Maker can use either programming code (GML)
or Drag and Drop.

If you understand how to use variables on Fraxy then you'll get hang of the Drag n' Drop mechanism pretty easily.
:+=: :+=: :+=:


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