Adventure RtD: Lurid Fable - [Frozen] - PROGRESS

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SnipeHeart
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Re: Adventure RtD: Lurid Fable - Turn 0 - And so it begins

Post by SnipeHeart »

Generic Melee Attack vs. the Psycho Brute.

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Re: Adventure RtD: Lurid Fable - Turn 5 - Fire/balls/

Post by Spriterkid »

[strike]WE CAN'T DEFEND?! ASFJSDFISUGOUIJSDHIFUS[/strike]
>Slice the Grime Slime with the sword.
RIP Ed Balls

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Re: Adventure RtD: Lurid Fable - Turn 3 - Wow.

Post by Halico »

HP:17/17 |||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: Cooldown: 8 Turns. When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off)

I have a bad feeling about this
Sneak
Whee.

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Re: Adventure RtD: Lurid Fable - Turn 6 - Luckluster /pun

Post by White Glint »

HP Critical! Inflicted by Poison!
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Re: Adventure RtD: Lurid Fable - Turn 2 - PQ is a lucky mofo

Post by PureQuestion »

Rot.
Leech
Parasite
Alien
Angel
Hell
Demon
Wrath
Signamente -         - Necros -         - Termos        
Omnis

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Re: RtD: Lurid Fable - Turn -1

Post by ShadowSpectre »

Shoot the Brute with the AL01-L.
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Out for lunch. Return uncertain.

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Re: Adventure RtD: Lurid Fable - Turn 6 - Luckluster /pun

Post by TheBlueEcho »

Rayner sees pure Fall to the brute's Psycho Strength.

Then He shoot's the brute some more.

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Re: Adventure RtD: Lurid Fable - Turn 6 - Luckluster /pun

Post by Spriterkid »

(I'm sorry, Pure)

>Slash the Grime Slime. [strike]SEXUALLY.[/strike]
RIP Ed Balls

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Re: Adventure RtD: Lurid Fable - Turn 0 - And so it begins

Post by SnipeHeart »

Attack the Brute. Again!

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Re: Adventure RtD: Lurid Fable - Turn 3 - Wow.

Post by Halico »

HP:17/17 |||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off) Cooldown: 7/8 Turns.

Looks like the effect is worn off, can't tell by looking.
Backs- I mean slash the Grime Slime
Whee.

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