The Brick Wall LIVES! turn 39 Destruction

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Re: The Brick Wall LIVES! turn 31 Redirections

Post by Infinity's End »

Power of Oblivion - Reversal

Redirects the most powerful enemy attack to the most vulnerable enemy.
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Re: The Brick Wall LIVES! turn 31 Redirections

Post by Xeilumardrox »

I heal everyone on the People's side.
Spectralis: Healing Light on self.
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Re: The Brick Wall LIVES! turn 31 Redirections

Post by [][][][] »

RS - 39SYNC : Repair and upgrade. Permanently.

RS - 38SYNC: Deploy the options once more!

RS - 40SYNC: Create barrier for SYNC team.
There was once something here,
but it's now gone.

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Re: The Brick Wall LIVES! turn 32 Pong

Post by GARLAND »

Initializing simulation engine。。。


AlexMdle wrote:>AlexMdle: Eh, Holy Sword has outlived it's usefullness. Hmmm... what do we have here. *Reabsorb Blood Spontaneous*

>Caleb: Hack into a random enemy GUI.
You 'reabsorb' Blood Spontaneous somehow into SoTS w/o killing him。
Weird Sphere 1 is hacked。



Suzeku wrote:
Unknown Crysta wrote:Destroy Second Chance of the Bloodwall, if XIII blocks it: Indentify XIII and the others of A1ph


Power Laser at Bloodwall or A1ph if XIII blocks.
You attempt to destroy Second Chance, it cracks more but still stands。
You fire Power Laser at the Bloodwall, 2099 damage, it reflects 1000 damage back, you reflect it at Bloodwall but it /still/ reflects it back, then you both play pong with laser beam as ball for a good while, until you fail to reflect it and it hits you。



TheBlueEcho wrote:> TBE: Grab Haku and Hide Behind People. Revive Haku with a Resuscitation Pack.
You grab Haku and hide behind people and revive him, he gets some max hp boost too, then you go back。


SnipeHeart wrote:Extend my Berserker Mode.
You extend Berserker Mode somewhat。


ShadowSpectre wrote:Hammer the daemon in the face again.
You hammer A1ph again, 4039 damage, shockwave hits Weird Sphere 2 and Canceris Portrait for 1000 damage, Sphere glows and heals the Bloodwall for 2000 HP。


Dualer wrote:heal self again
L.A.R. charge:2950+350=3300
You heal self for 4956 HP。


Garoslaw wrote:*L-Garo attempts to pierce through the wall using his blade.
You pierce Weird Sphere 1 in rage for 7650 damage, but seems like it is not affected。


Infinity's End wrote:Power of Oblivion - Reversal

Redirects the most powerful enemy attack to the most vulnerable enemy.
Oblivion's Wish casts Reversal on People's side。


Xeilumardrox wrote:I heal everyone on the People's side.
Spectralis: Healing Light on self.
You heal everyone on Peopel's side by 2000 HP, Spectralis additionally heals itself by 3608 HP。


[][][][] wrote: RS - 39SYNC : Repair and upgrade. Permanently.

RS - 38SYNC: Deploy the options once more!

RS - 40SYNC: Create barrier for SYNC team.
You repair yourself for 2002 HP and permaupgrade yourself, projectile fire hits you for 2834 damage。
RS - 38SYNC deploys the options。
RS - 40SYNC creates SYNCbarrier。



The Bloodwall - SAP QUENCHER wrote:Gore Period
Unquestioning Proposition
Sap Quantum
The Bloodwall fires scarlet laser vertically up, which splits and rains on People's side, People takes 2596 damage, status effect hits, 500 HP returned as damage to the Bloodwall, SnipeHeart dodges part of damage, but still takes 887 damage, Status effect resisted by Berserker mode, 200 HP returned as damage to the Bloodwall, the Bloodwall steals 'dancing', SYNCBarrier takes 2879 damage, status effect hits RS - 40SYNC, 700 HP returned as damage to the Bloodwall。
Then The Bloodwall turns the 'dancing' and 'reflective barrier' statuses into weird energy and sends it to Canceris Portrait, resetting his statuses and healing 2500 of his HP。
Then it grabs part of itself, taking 2000 damage, and reforms it into a large bloody lance, made of blood, and then it hurls it at TBE, Badass Barrier breaks and TBE takes 3636 damage, lance splits in two and hits People and Spectralis, each takes 1800 damage。



Canceris Portrait wrote:Go Straight to Jail; Do not collect $200 even if you pass go
People's side feels jailed。


Forbidden Demon A1ph wrote:XXI
I
Wall's side gets surrounded in holy light。
A1ph concentrates holy and unholy powers into a single 'Forbidden Sphere', and then throws it at People's side, as sphere reaches the People's side, something teleports it right near Canceris Portrait, it explodes, dealing 6945 damage, Canceris Portrait is smited, Canceris Portrait is cursed, Canceris Portrait fades out。
Reversal ends。




Dualer would regenerate 1045 HP, but is already at the max。
TBE regenerates 445 HP。
SS regenerates 501 HP。
Smited ends。
A1ph heals 900 HP due to bleeding and being eyeless。
The Bloodwall heals 600 HP due to being on fire。
Everyone who is on fire on people's side takes 600 damage。
Holy sword of healing takes 1400 damage due to being on stronger fire。
Noxa drains 1856 health from Holy Sword Of Healing and gives it to A1ph。
Wall's side is healed by 192 HP。
Unknown Crystal takes 1200 damage from link。
Blood options fires 2 streams of projectiles, SYNCBarrier takes 1500 damage, People takes 900 damage。
Weird Spheres disappears。



Progression Unit Power
APPEARANCE GAUGE LEFTOVER
11




Calculating simulation results。。。

Done。

Code: Select all

_______________________________________________________________________________________________________
Global: Global Summon Lock(summoning is blocked, 1 turns left), Bleeding Arena???(???)
_______________________________________________________________________________________________________
People's Side: Status Effects: Pile of C4(???), Glitched(???), Radiation Aura(turns half of HP draining into damage, decreases regeneration effectiveness), feels jailed(totally random chance for actions to fail)
_______________________________________________________________________________________________________
People HP: 36565/60000, Status effects: Scarlet mark(???)
_______________________________________________________________________________________________________
Black Heart Human-Type HP: 3384/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 2 turns left)
_______________________________________________________________________________________________________
White Heart Human-Type HP: 4226/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 2 turns left)
_______________________________________________________________________________________________________
Dualer HP: 6650/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), regen(self-heal per turn), on fire(damage per turn) , Scarlet mark(???), status gaurd(chance to resist status stealing/breaking attempts), L.A.R. charge: 3300/10000 (350 regen per turn), transformation module(able to switch between L.A.R. form and L.A.B. form as free action, but with 2 turn cooldown), L.A.B. active(halved energy regen, Chance to reduce damage from projectile attacks, chance to reflect melee attacks, increased effectiveness of melee attack using blade)
_______________________________________________________________________________________________________
ShadowSpectre HP: 3320/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), integrity regeneration device(self heal per turn), Antimatter Hammer(Bonus to antimatter type actions, bonus to melee attacks, Stun matters(increased chance to inflict stun on hammer attacks), Antimatter strike(Chance to hit multiple targets by non-AoE attack), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness)), Scarlet mark(???), Mad Science(high bonus to science actions, but chance to backfire), Majik Powahs(???), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (charged)
_______________________________________________________________________________________________________
SnipeHeart HP: 5493/6800, status effects: separated (was separated from people), Berserker Mode (increased attack damage, small max hp increase over time, chance to resist status effect from attacks, 6 turns left)
_______________________________________________________________________________________________________
RS - 39SYNC HP: 2877/11000. status effects: mechanical (immune to poison and such things that work only on organic, blocks 1000 damage, additional max hp), fusion (all stats increased), separated (was separated from people), on fire(damage per turn), Scare Swallow(takes damage if tries to do actions that require movement), permaupgrade(increased effectiveness on actions)
_______________________________________________________________________________________________________
RS - 38SYNC HP: 4000/4000. status effects: mechanical, Evasive (high chance to avoid damage from attacks), Options (4x) (increased attack damage and chance for option to be destroyed instead of taking damage)
_______________________________________________________________________________________________________
RS - 40SYNC HP: 11736/16000. status effects: mechanical, heavily armored (blocks additional 1000 damage), SYNCBarrier(10021/15000, redirects damage from any SYNC unit to self), Scarlet mark(???)
_______________________________________________________________________________________________________
TheBlueEcho HP: 6809/10000, Status effects: Void Armor Suit(Chance to block 1000 damage, chance to hurt melee attackers, takes highly reduced damage from void based attacks), anti-elemental SAOACC(Increased effectiveness for launching objects, deals increased damage to element based enemies), on fire(damage per turn), Item: Oblivion's Wish[lance](Bonus to max HP, grants regeneration and defense[1000], can be used once per 20 turns as free action to cast powerful void/nothing based attack(recharging, 15 turns left))
_______________________________________________________________________________________________________
Haku HP: 7000/7500, status effects: separated (was separated from people), Behind the People(Can't attack or be attacked)
_______________________________________________________________________________________________________
Demon HP: 21866/26000, Status effects: Barrier (Can completely protect self from single attack, recharges 3 turns(charged), permanent (Can be revived if dies), Hell protection (completely immune to fire element), mechanical, demonic(50% chance for non-AoE attacks to become AoE), merged(can't act and can't be targeted/damaged, form: Unknown Crystal)
_______________________________________________________________________________________________________
Unknown Crystal HP: 19687/30000, Status effects: fast(gets 2 actions), MergedEntity(can't be healed, linked units with 'merged' status take 50% of their current HP as damage if this unit dies), Crystal Armor(chance to block 1500 damage), Changing Element(can change it's element as free action once per 3 turns, gaining increased protection vs it and dealing increased damage by attacks of that element, Current: Dark, Light), Mergenergy(8200/10000, disappears when reaches 0), Reflection surface(Very high chance to reflect beam based attacks), on fire(damage per turn), XIII(???)
_______________________________________________________________________________________________________
Spectralis HP: 7787/12000, Status Effects: Light Element 1(increased effectiveness for light based attacks, protection from light based attacks, status upgrades itself if Spectralis kills light based enemy), Blinding(chance to inflict 'blinded' on attack), spiritual(???)
_______________________________________________________________________________________________________
Holy Sword of Healing HP: 1/6000, status effects: on stronger fire(damage per turn)
_______________________________________________________________________________________________________
Garoslaw: Status effects: Berserker Rage(Chance for attack to change target, but double damage), Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (recharging, 3 turns left))
_______________________________________________________________________________________________________
AlexMdle: status effects: Caleb's help(???), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode), Increased sword sharpness(Increased damage, high chance to cause bleeding on target)
_______________________________________________________________________________________________________
Xeilumardrox: status effects: none
_______________________________________________________________________________________________________
GradiusuiraD: status effects: Isolated(null)
_______________________________________________________________________________________________________
ShadowHunter: status effects: none
_______________________________________________________________________________________________________
Wall's Side: Status Effects: Enjoy your pain(Converts damage from 'damage per turn' type statuses into healing), Pulchritude Sequence(damage per turn, unstable), Status curse(Takes more damage for each positive status, starting statuses don't counts), Glitched(???), Sacred Dawn(???), XXI(???)
_______________________________________________________________________________________________________
The Bloodwall - SAP QUENCHER HP: 16583/30000, Status effects: sapsnatcher(Chance to steal HP, Status effects and permanent status effects on attack), Vampiric allusion(can link itself to enemy as free action, who will take direct damage whenever Bloodwall is damaged, current target: Unknown Crystal), Condition wastage(Can be use Status Drain as free action to replace all his statuses with target's, can be used only once for obvious reason), Spontaneous agony(Any blood spontaneous killed on Wall's side will explode onto people's side), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only, cracks more), on fire(damage per turn), Inversal Baptism(8 blood options, ???)
_______________________________________________________________________________________________________
Canceris Portrait HP: 0/20000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), faded out(3 turns left)
_______________________________________________________________________________________________________
Forbidden Demon A1ph HP: 17871/24000, Status Effects: Restrained(???, 4 turns left), Otherworldly Being(???), ???(???), ???(???), Noxa(???), bleeding(damage per turn), eyeless(chance for attack to miss or change target, damage per turn), XIII(???)
_______________________________________________________________________________________________________
Responce awaits。。。

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Re: The Brick Wall LIVES! turn 32 Pong

Post by Halico »

Dualer:Pirate a brick from bloodwall and absorb its life force
L.A.R. charge:3300+350=3650
Whee.

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Re: The Brick Wall LIVES! turn 32 Pong

Post by [][][][] »

RS - 38SYNC: Junction self and all options to RS - 39SYNC.

RS - 40SYNC: Junction self to RS - 39SYNC.

RS - 39SYNC: Absorb Radiation Aura, fire as Radiation Beam Lv. III at the Bloodwall.
There was once something here,
but it's now gone.

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Re: The Brick Wall LIVES! turn 32 Pong

Post by White Glint »

You guys target the Bloodwall, I'll handle A1ph.

Unknown Crystal wrote:Indentify ALL of the abilities of A1ph.


Followed by a Power Laser at A1ph.
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Re: The Brick Wall LIVES! turn 32 Pong

Post by AlexMdle »

>AlexMdle: Stab SS with the Holy Sword of healing for fabulous holy powers. (Sword is lost in the process)

>Caleb: Check out your sixth item.
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Re: The Brick Wall LIVES! turn 32 Pong

Post by ShadowSpectre »

Use the science launcher to imbue own hammer with a fluoroantimonic acid device, increasing damage per hit.

Hammer the daemon.
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Re: The Brick Wall LIVES! turn 32 Pong

Post by Ex-Rumia »

Perhaps I've been going about this the wrong way...

merge with the arena via the large wound cut into it.
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