The Brick Wall LIVES! turn 39 Destruction

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Re: The Brick Wall LIVES!

Post by Spriterkid »

>Spriterkid: Summon White Mage.
>Spriterkid: Summon Black Mage.
>Spriterkid: Summon Blue Mage. (Learns any spells that are cast by anyone else)

>Summoner: Summon Diamond Dog.

>Starman Deluxe: Cast PSI Shield Omega.

>Landia: Flap wings strong enough to deal wind damage to the Brick Wall Gang.
RIP Ed Balls

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Re: The Brick Wall LIVES!

Post by GARLAND »

Initializing simulation engine。。。
Infinity's End wrote:Activate "Automatic Settings" mode, and remember current settings.

Then fire.

Repeatedly.
You activate the Auto-Settings mode, which makes previous set settings auto recharge。
Then you fire at The Brick Wall, but it dodges roughly half of the shots, taking 2927 damage。



ShadowSpectre wrote:Fucking sledgehammer the Goddamned wall.
You sledgehammer the wall for a good 2363 damage。


SnipeHeart wrote: Amass an army of Lobsters to rise up against the Brick Wall and all who support it.
You amass army of Lobsters, which are ready to attack The Brick Wall any second。


Black Heart wrote:Turn Amount: 2

[Charge Effect grows.]
|===|===|---|


Xeilumardrox wrote:I cast Heal Block on the Brick Wall 8V
You cast Heal Block on the Brick Wall, so it can't heal for 3 turns, including this turn。


Garoslaw wrote:I throw one of the blades at the Brick Wall.
You throw the blade at the Brick wall, aiming for weak points near Gaping Hole in it。
4956 damage! Wall breaks apart。
But suddenly Bricks starts forming two, smaller, Brick Walls。
Status effects on the walls distribute randomly from old wall。



Dualer wrote:summon L.A.R.(Laser assualt rifle)
charge[||||||||||||||||||||10000/10000|||||||||||||||||||]
L.A.R. charge regen:500 per turn

attacks:
discharge(250 charge, low damage)
small laser(500 charge, low damage, pierces)
machine laser blast(1000 charge, very low damage, hits 10 times)
laser(1500 charge, medium damage, pierces)
E-laser(1500 charge, low damage, blocks 2 enemy attacks)
beam(2000 charge, high damage)
satellite beam(2000 charge, medium damage, always hit)
P-laser(3000 charge, high damage, pierces)
D-12Z6-S satellite beam(3500 charge, very high damage, always hit)
wave motion beam(4500 charge, extremely high damage)
Phantom hammer(50000 charge(unusable), wipes out target's stats, reduces target's max health to 0)


Creeper 2 goes to explode on the brick wall
You summon L.A.R. , but it starts at 25% charge, because looks like you forgot to charge it up before storing is dimension pocket。
Creeper 2 can't find the target, and also can't attack due to stun, not like that matters。


Silence wrote:RS - 39 Continuum at your service.

Bring in the super space battleship RS- 39 Continuum. Permanent summon.
You summon RS - 39 Continuum。


Spriterkid wrote:>Spriterkid: Summon White Mage.
>Spriterkid: Summon Black Mage.
>Spriterkid: Summon Blue Mage. (Learns any spells that are cast by anyone else)

>Summoner: Summon Diamond Dog.

>Starman Deluxe: Cast PSI Shield Omega.

>Landia: Flap wings strong enough to deal wind damage to the Brick Wall Gang.
You, even while being stunned, summon White mage and Black mage。
Summoner summons Diamond Dog。
Starman Deluxe casts PSI Shield Omega on himself。
Landia can't move the wings due to being stunned。



The Mini Brick Wall #1 wrote:Finish forming
Defence Move #M1
Attack move #M3
The Mini Brick Wall Finishes Forming。
It summons more and more bricks, which increases HP of it over the max。
Then it releases the brick blast, dealing damage to most of it's enemies。
People takes 1752 damage, Summoner takes 2998 damage and dies, starman deluxe takes 2667 damage, half of which gets blocked by shield, Landia takes 2043 damage and dies, White Mage takes 1277 damage, Black Mage takes 1414 damage, Diamond Dog takes 529 damage, Attack misses Creeper 2, Attack misses Lobsters, RS - 39 Continuum takes 1495 damage。



The Mini Brick Wall #2 wrote:Finish forming
Defence Move #M2
Attack move #M7
The Mini Brick Wall Finishes Forming。
Then it forms a brick shield with 8572 HP。
Then it tries to start attacking but fails due to stun。




People take 665 damage from poison。
The Mini Brick Wall #1 regenerates 1025 HP, but it reached max。
The Mini Brick Wall #1 regenerates 1018 HP over the max。
The Mini Brick Wall #2 takes 768 damage from fire。
Broken Time Mode ends。
Stun ends。
Gaping Hole(???) ends。





Calculating simulation results。。。

Done。

Code: Select all

People HP: 93767/100000, status effects: poison (damage per turn)
Starman Deluxe HP: 25/3000, status effects: PSI Shield Omega (half of damage being blocked)
White Mage HP: 723/2000, status effects: white magic (bonus to defensive spells, penalty to offensive)
Black Mage HP: 1086/2500, status effects: black magic (bonus to offensive spells, penalty to defensive)
Diamond Dog HP: 971/1500, status effects: Diamond hard (Blocks 1000 damage from physical attacks)
Creeper 2 HP: 500/500, status effects: kamikazi (explodes when attacks)
Lobsters HP: 2000/2000, status effects: army of small (small bonus to dodge attack), prepared (will act first for next turn)
RS - 39 Continuum HP: 1505/3000. status effects: mechanical (immune to poison and such things that work only on organic), permanent (can be repaired if dies)
Garoslaw: Status effects: Berserker Rage (Deals double damage, but 33% chance for attack to change target), blue blade (somewhat increased damage for attacks using blade)
Infinity's End: Status effects: Auto-Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for attack using Infinity Rifle each 3 turns)
Black Heart: Status effects: Charging Railgun |===|===|---|
Dualer: Status effects: L.A.R. charge: 2500/10000 (500 regen per turn)
The Mini Brick Wall #1 HP: 11018/10000, status effects: regeneration (self-heal per turn), over-regeneration (self-heal per turn, can go over the max)
The Mini Brick Wall #2 HP: 9232/10000, status effects: dodging ability (chance to dodge attack partially or completely), on fire (damage per turn), Heal Block (can't be healed, 2 turns left), brick shield 8572/8572
Responce awaits。。。
Last edited by GARLAND on Mon Jan 02, 2012 9:29 pm, edited 1 time in total.

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Re: The Brick Wall LIVES!

Post by White Glint »

Turn Amount: 1

[Railgun aims at Mini Brick Wall #2]

Status
Shot Speed: 500
Avoidance chance: 10%
Damage: 3x 200
If Crit: 2x 1000
Attack Downside: 50% Attack for 4 turns
Sideeffect: One Man Army [Black Heart fights on it's own, people cannot attack Black Heart, he will count as supporter.]
Set HP: 13000
.
.
.
Done.
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Re: The Brick Wall LIVES!

Post by SnipeHeart »

>Lobster Army: Consume the Mini Brick Wall #1's Regeneration and give it to the People.
>Snipe: Use Brick Break on the Brick Shield!

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Re: The Brick Wall LIVES!

Post by ShadowSpectre »

Axe to brick wall two. A big fucking axe.
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Re: The Brick Wall LIVES!

Post by Spriterkid »

>Spriterkid: Summon another Summoner.
>White Mage: Cast Auto-Life on everyone on the People's Side (auto-life revives if someone's killed)
>Black Mage: Cast Firaja.
>Diamond Dog: Diamondize (prevent movement from) Mini Brick Wall 1.
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Re: The Brick Wall LIVES!

Post by Infinity's End »

Call in the Oblivion. Fire all weapons.
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Re: The Brick Wall LIVES!

Post by Xeilumardrox »

I extract the Poison from the People (which effectively removes poison from the People) and hurl it as a poisonous acid on the Brick Shield.
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Re: The Brick Wall LIVES!

Post by Halico »

[||||||||||||||||||||02500/10000|||||||||||||||||||]
Discharge(-250 charge)
+500 charge for every turn.
2500-250+500=2750

creeper 2 goes to explode on one of the mini brick wall
Whee.

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Re: The Brick Wall LIVES!

Post by GARLAND »

Initializing simulation engine。。。


SnipeHeart wrote:>Lobster Army: Consume the Mini Brick Wall #1's Regeneration and give it to the People.
Lobster Army consumes regeneration effect, taking 183 damage in progress from bricks, then gives it to People。


Black Heart wrote:Turn Amount: 1

[Railgun aims at Mini Brick Wall #2]

Status
Shot Speed: 500
Avoidance chance: 10%
Damage: 3x 200
If Crit: 2x 1000
Attack Downside: 50% Attack for 4 turns
Sideeffect: One Man Army [Black Heart fights on it's own, people cannot attack Black Heart, he will count as supporter.]
Set HP: 13000
.
.
.
Done.
You separate from people, while finishing railgun charge and aiming it at Mini Brick Wall #2。
|===|===|===|



SnipeHeart wrote:>>Snipe: Use Brick Break on the Brick Shield!
You use Brick Break on Brick Shield dealing 1363 damage, Brick Shield weakened。


ShadowSpectre wrote:Axe to brick wall two. A big fucking axe.
You rush towards Mini Brick Wall #2, only to realize that it's under Brick Shield, and wall uses this moment to dodge most of your slash。
744 to the shield, 137 to the Mini Brick Wall #2。



Spriterkid wrote:>Spriterkid: Summon another Summoner.
>White Mage: Cast Auto-Life on everyone on the People's Side (auto-life revives if someone's killed)
>Black Mage: Cast Firaja.
>Diamond Dog: Diamondize (prevent movement from) Mini Brick Wall 1.
You summon another Summoner, he's a bit tired tho。
White Mage casts Auto-Life on People's Side (2 ones to die will be revived on half HP (except ones with kamikazi and mechanical effect))。
Black Mage casts Firaja, dealing 1425 damage to Mini Brick Wall #1, and 1665 damage to Brick Shield。
Diamond Dog diamondizes Mini Brick Wall #1 for 3 turns including this。
Starman Deluxe does nothing, giving small bonus to IE's actions。



Infinity's End wrote:Call in the Oblivion. Fire all weapons.
You call the Oblivion in, and then you fire your Infinity Rifle on normal setting, which hits Brick Shield for 1104 damage。
Oblivion damages everyone by 450 HP (Starman Deluxe dies but revived by Auto-Life), except The Mini Brick Wall #2 which takes damage to Brick Shield。



Xeilumardrox wrote:I extract the Poison from the People (which effectively removes poison from the People) and hurl it as a poisonous acid on the Brick Shield.
You extract the poison from People and then hurl it on Brick Shield, dealing 1149 damage and weakening it even more。
226 damage to the Mini Brick Wall #2。



Dualer wrote:[||||||||||||||||||||02500/10000|||||||||||||||||||]
Discharge(-250 charge)
+500 charge for every turn.
2500-250+500=2750

creeper 2 goes to explode on one of the mini brick wall
You discharge your rifle in direction of The Mini Brick Wall #1 dealing 924 damage。
Then Creeper 2 goes to blow it up, dealing 1738 damage。



The Mini Brick Wall #1 wrote:Diamond Shining
Diamond Shining
Transform Effect
Being unable to use standard movements, The Mini Brick Wall #1 just blinds People's Side with it's shining。
Then it starts transforming Diamondize effect into positive effect(will be transformed on end of next turn)。



The Mini Brick Wall #2 wrote:Attack Move #M9
Attack Move #M1
Defense Move #M4
The Mini Brick Wall #2 sets three of it's bricks on fire and then throws them at People, White mage and Lobsters Army。
The Mini Brick Wall #2 takes 150 damage。
People Take 1720 damage, and are on fire, White Mage takes 2777 damage and dies (but revived by Auto-Life), lobsters take 1059 damage and status effect misses。
Then it forms laser cannon and fires brick laser at Black Heart, dealing 3688 damage。
Then it clears random negative status from itself (which is 'on fire')。




The People regenerate 951 HP。
The Mini Brick Wall #1 regenerates 1505 HP。
The people take 945 damage from being on fire。





Calculating simulation results。。。

Done。

Code: Select all

People's Side: Status Effects: blinded (2x) (increased chance for attacks to miss, and chance for attacks to change target)
People HP: 78603/87000, status effects: Regeneration (self-heal per turn), on fire (damage per turn)
Black Heart HP: 8862/13000, Status effects: Charged Railgun |===|===|===|, aiming (increased hit chance for next attack, target Mini Brick Wall #2), separated (was separated from people)
Summoner: 2150/2500, status effects: tired (a bit reduced effect on actions)
Starman Deluxe HP: 1500/3000
White Mage HP: 1000/2000, status effects: white magic (bonus to defensive spells, penalty to offensive)
Black Mage HP: 636/2500, status effects: black magic (bonus to offensive spells, penalty to defensive)
Diamond Dog HP: 521/1500, status effects: Diamond hard (Blocks 1000 damage from physical attacks)
Lobsters HP: 308/2000, status effects: army of small (small bonus to dodge attack)
RS - 39 Continuum HP: 1055/3000. status effects: mechanical (immune to poison and such things that work only on organic), permanent (can be repaired if dies)
Oblivion HP: 0/0, Status effects: oblivion (no actions, everyone takes damage while it exists), timeout (disappears in 3 turns)
Garoslaw: Status effects: Berserker Rage (Deals double damage, but 33% chance for attack to change target), blue blade (somewhat increased damage for attacks using blade)
Infinity's End: Status effects: Auto-Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for attack using Infinity Rifle each 3 turns)
Dualer: Status effects: L.A.R. charge: 2750/10000 (500 regen per turn)
The Mini Brick Wall #1 HP: 7986/10000, status effects: over-regeneration (self-heal per turn, can go over the max), Diamondize (Blocks 500 damage from physical attacks, can't use actions that require movement)
The Mini Brick Wall #2 HP: 8719/10000, status effects: dodging ability (chance to dodge attack partially or completely), Heal Block (can't be healed, 2 turns left), brick shield 2097/8572, weakened shield+ (medium chance for damage to go through shield)
Responce awaits。。。
Last edited by GARLAND on Mon Jan 02, 2012 9:29 pm, edited 1 time in total.

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