Okay. so, I have this boss that was going to be made as a response to Evil_Nazgul0616's comment on my Fraxy fun video (and to be honest I was really out of reasonable things to do at the moment when making the video) and I would like to have suggestions for this boss battle.
I got an idea to make a squid type of boss that so far uses the Whip from the video, and some sort of sword. They will be attached to the boss as the two large tentacles. It will be known as "Sukajiika." It will be a free roam boss, and will move by either charging at you, or turning around to hit you with some attacks.
Can you help me with the boss's design, and additional attacks?
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Current Ideas:
-A few elements from Ivy's SC5 move list (Firefox11) | Ex: Raging Gnome, Exile, and Tezhas' Flood.
-The Lesser Flying Squid as a Base for the design (Me)
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I'll eventually come up with ideas too, but I will still try to fit in a lot of the ideas into the boss.
-T2001
Boss Design Suggestions Needed.
- Titan2001
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Boss Design Suggestions Needed.
Last edited by Titan2001 on Thu Aug 07, 2014 7:22 pm, edited 2 times in total.
Hi.
- Firefox11
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Re: Boss Design Suggestions Needed.
You could look up Soul Calibur's Ivy moveset, she uses a whipsword thingie.
Might give ideas ?
Might give ideas ?
- Titan2001
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Re: Boss Design Suggestions Needed.
Well... I just got some attack Ideas from S.C.5 move list.
Thanks!
Thanks!
Hi.
- Titan2001
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Re: Boss Design Suggestions Needed.
First try at the top design. Kinda sucks (please excuse the horrible pun of sins.)
have any suggestions for improving on this top design? Because I got nothing.
have any suggestions for improving on this top design? Because I got nothing.
Hi.
- Garoslaw
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Re: Boss Design Suggestions Needed.
*ahem*
Flan says it looks like a headless buddhist stroking his 30-inch dong.
That is all.
Flan says it looks like a headless buddhist stroking his 30-inch dong.
That is all.
- Titan2001
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Re: Boss Design Suggestions Needed.
Note to self: don't make boss designs that resemble headless buddhists stroking 30 inch dongs.
Hi.
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