If possible, take a candle from the wall to use as a light source, then go through the door that's closest to the candle I took. If possible, walk down whatever's there until something interesting or relevant happens / is spotted.
RTD - Mystery Dungeon Update 2/100: RTD: The RPG!
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Re: RTD - Mystery Dungeon
If possible, take a candle from the wall to use as a light source, then go through the door that's closest to the candle I took. If possible, walk down whatever's there until something interesting or relevant happens / is spotted.
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Re: RTD - Mystery Dungeon Update 2/100: RTD: The RPG!
@bold+italic+red: that's a sheDicearm wrote:Notes wrote:Sure rolled a lot of 1s this time. Huzzah. My apology for the slow update, I blame random sicks, as well as sorting various nonrelated things out. .-. Also, as a note: RTD: Mystery Dugeon will have it's winners picked on turn 100 Yes, that's a lot of turns. But then again, I'm not really writing much so. We'll see how things go! If only the dungeno would roll higher, then I could start launching traps at you all .-.
As a side note, I reworked items too. Using items can be free action, regardless of what kind they are. You can use as many a turn as you like. They will always work, unless they were never intended too in the first place. If you wish to roll with item use, they can have varied effects, obviously.
Mr. Phoenix, please look at the previous update for the dagger change.
Whee.
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Re: RTD - Mystery Dungeon Update 2/100: RTD: The RPG!
Examine Again, Move to next room/Area.
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Re: RTD - Mystery Dungeon Update 2/100: RTD: The RPG!
Turn my experimental transforming weapon into a drill and drill whoever hit me with it (or just blast random wall/object if can't find proper target)
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Re: RTD - Mystery Dungeon
Alter reality to grant me strength.
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