Page 2 of 32

Re: RtD: The Arks - Encounter Cosmo Kaiser and Paths

Posted: Sat Mar 10, 2012 1:51 am
by Halico

Robots in current party:

Robots in garage:

Need to prepare first.
Head to the shop.

EDIT:changed name
EDIT:talked to BH on Skype and added some extra infos that will need later, maybe.

Re: RtD: The Arks - The Beginning

Posted: Sat Mar 10, 2012 4:58 am
by [][][][]
Head to shop, purchase a modular body, and some modules to roll increase if possible.

Also two modular arms, a machine gun module, and a hand module. Also sword for hand module.

Modular legs also, and add agility boosters [+to evasion-type defense rolls] to leg modules.


Priority is on the body, last is the leg boosters.
If unable to buy everything, then buy the available ones first, starting with modular body downwards.

And only now did I realize, we're playing as robots.

Re: RtD: The Arks - Encounter Cosmo Kaiser and Paths

Posted: Sat Mar 10, 2012 2:05 pm
by Spriterkid
"What.
I thought this was gonna be good.
I was wrong.
Whoever pulled me into this world is silly."


>???: Quit.

Re: RtD: The Arks - Encounter Cosmo Kaiser and Paths

Posted: Sat Mar 10, 2012 4:05 pm
by [][][][]
Nuts.

Now we're going to be stuck with four characters only.

Re: RtD: The Arks - Encounter Cosmo Kaiser and Paths

Posted: Sun Mar 11, 2012 4:35 am
by Scionox
(Namechange because BH was too lazy to set RtD theme on first turn :| )
______________________________
Rusted Dragon
Periods
Internal Condition: 100
External Condition: Nil
External Module: Nil
______________________________

Conditionalize external modules named after 'Karma Blaster' and 'Karma Barrier' from entry named after 'robot shop'
If condiution waiting being possible, reuse entry named after 'robot shop' for conditioning external modules named after 'Rusted Dragon Options'
Select segment 'Path of Courage'

Re: RtD: The Arks - Weapons, Modules, Robots.

Posted: Sun Mar 11, 2012 5:25 am
by MILLIONLIVES
Spriterkid wrote:"What.
I thought this was gonna be good.
I was wrong.
Whoever pulled me into this world is silly."


>???: Quit.
You decide to quit, beaming to your own place, blame boredom.
Queen Larsa wrote:______________________________
Rusted Dragon
Periods
Internal Condition: 100
External Condition: Nil
External Module: Nil
______________________________

Conditionalize external modules named after 'Karma Blaster' and 'Karma Barrier' from entry named after 'robot shop'
If condiution waiting being possible, reuse entry named after 'robot shop' for conditioning external modules named after 'Rusted Dragon Options'
Select segment 'Path of Courage'
You enter the robot shop, you see the parts, all in a total of 5000 UC, you buy them and enter the Path of Courage, landing in the area "Byakko Field" (Small gunner bots with low damage and Manimos are encountered here)
GradiusuiraD wrote:*cancer focuses evil energy on magic*
*cancer spends 1000 UC on a mechanical body for itself*


HP: 120/120
[||||||||||]
Roll Additions:
Magic +1
Location: shop
Universal Credits: 4000
You attain a body of "Victory 1", you have two cannons as the body weapon, nice choice.
[][][][] wrote:
Head to shop, purchase a modular body, and some modules to roll increase if possible.

Also two modular arms, a machine gun module, and a hand module. Also sword for hand module.

Modular legs also, and add agility boosters [+to evasion-type defense rolls] to leg modules.


Priority is on the body, last is the leg boosters.
If unable to buy everything, then buy the available ones first, starting with modular body downwards.

And only now did I realize, we're playing as robots.
You decide to buy some items, for a sword, you buy the "Metal Slayer", for machine gun you buy a "Drum Machinegun", with the AM from "Hoverion Magna".
You buy some nice-looking leg boosters for increased agility. (2+)
You are left with 500 UC.
Dualer wrote:

Robots in current party:

Robots in garage:

Need to prepare first.
Head to the shop.

EDIT:changed name
EDIT:talked to BH on Skype and added some extra infos that will need later, maybe.
You head to the shop, you see a gallery of weaponary and robots, choose well.
---
Meanwhile Rusted Dragon encounters a small enemy known as "Manimo"

Code: Select all

Name: Manimo - Common Enemy
HP: 10
Defense Rolls: 0
Attack Rolls: 2
Weapons: Body: Knife (no effects added)

Re: RtD: The Arks - Encounter Cosmo Kaiser and Paths

Posted: Sun Mar 11, 2012 5:33 am
by Halico

Robots in current party(before turn):

Robots in garage(before turn):

D.O.U.:Hm.. guess I'll take this, and that ,and this...
Buy an evasion system(+evasion), laser beam module and machine gun module, spending 5k UC total.
D.O.U.:Guess I'm all good.
Equip everything that D.O.U. bought.
Head to path of Courage

Re: RtD: The Arks - The Beginning

Posted: Sun Mar 11, 2012 8:00 am
by [][][][]
Create Shield Program, then proceed to the Path of Courage.

Re: RtD: The Arks - Weapons, Modules, Robots.

Posted: Mon Mar 12, 2012 7:22 pm
by Scionox
______________________________
Rusted Dragon
Periods
Internal Condition: 100
External Condition: Nil
External Module: Karma Blaster, Karma Barrier, Rusted Dragon Options
Segment: Path of Courage
Adversary: Manimo - Common Enemy
______________________________
Progress to increase range from possible indication, process to initiate pattern named after 'Blaster Stream' external module use after 'Karma Blaster'
If adversary status progressed nil value, initiate movement through segment active

Re: RtD: The Arks - The Paths Are Chosen.

Posted: Mon Mar 12, 2012 7:43 pm
by MILLIONLIVES
[][][][] wrote:
Create Shield Program, then proceed to the Path of Courage.
You enter the Path of Courage, entering the "Miyamoto Plains". (You encounter Moles here)
---
GradiusuiraD wrote:
*cancer spends some UC on a repair drone that can mend to the robotic body, and is cloaked when not mending to it*
*cancer threads on the path of wisdom*
You buy a Auto Repair drone, currently cloaked.
You head into the Path of Wisdom, entering Dyao Forest. (You encounter Skullroids, tiny wisp shooters with skull heads here.)
---
Queen Larsa wrote:______________________________
Rusted Dragon
Periods
Internal Condition: 100
External Condition: Nil
External Module: Karma Blaster, Karma Barrier, Rusted Dragon Options
Segment: Path of Courage
Adversary: Manimo - Common Enemy
______________________________
Progress to increase range from possible indication, process to initiate pattern named after 'Blaster Stream' external module use after 'Karma Blaster'
If adversary status progressed nil value, initiate movement through segment active
Blaster Stream is fired.
5 - 0 = 5
A Direct Hit(-10 to the Manimo).
You defeated the enemy.
The Manimo dropped a Blue Chip (Increases HP).
You decide to grab it and gain 5+ to max HP. (105/105)
Then you go forth.
---
Dualer wrote:

Robots in current party(before turn):

Robots in garage(before turn):

D.O.U.:Hm.. guess I'll take this, and that ,and this...
Buy an evasion system(+evasion), laser beam module and machine gun module, spending 5k UC total.
D.O.U.:Guess I'm all good.
Equip everything that D.O.U. bought.
Head to path of Courage
You buy Mecha Jetter Booster (Evasion).
A Proton Laser.
And a Rage Machinegun (Increased critical chance).
You are left with 0 UC.
You equip the items.
You head into Path of Courage, appearing in Serado Forest. (You encounter Goblins here.)
-----
Meanwhile.
Cancer encounters a Build Arm (Rocket Pod fires wisps).

Code: Select all

Name: Build Arm - Common Enemy
HP: 15
Defense: 1
Attack: 2
Equipment: Body: None|Booster: Wisp Rocket Pod (No effects).
R0 encounters a Goblin, with his back turned.

Code: Select all

Name: Goblin - Common Gunner
HP: 13
Attack: 2
Defense: 0
Equipment: Arm: Rifle (No critical Chance)
Status: Back turned (Can't act, takes double damage when hit.)
D.O.U meets two Purple Manimos.

Code: Select all

Name: Purple Manimo Twins - Trigger Enemy
Total HP: 20
PM1HP: 10
PM2HP: 10
Attack(Both): 2
Defense(Both)
Equipment: Body: Purple Knife(May strike first)