Ex. Param 1 - Option
&2 = Always Refers to Ex. Param 2
&4 = Enables the hitbox. Works like a searchlight, when a player enters the field of the effector, sets the value of Notify Status to 2
Ex. Param 2 - Draw Option
0 = A Solid Colour
1 = A Sprite.
Ex. Param 3 - Sprite ID
This parameter is ignored when Ex. Param 2 is set to 0
Ex. Param 4 - Texture Type
0 = Connects to 4 pair parts
1-8 = The textures are placed separately on top of each paired part, size will also vary, depending on the size of the parts themself. That can be modified using Ex. Params 14 and 15. This needs further insight.
Ex. Param 5 - Option
&1 = "automatic attenuation of blend ratio" - Adds a fading effect of sorts
&2 = Enables a fade-in effect when the effector plays
&4 = Enables a fade-out effect when the effector stops
&128 = Doesn't change the animation speed (of an animated sprite)
&256 = Loops the animated sprite
&512 = Starts the animated sprite frame at a random one
&1024 = Adds counter support (You can make a sub-counter using variables on a part with the texture effector as the child part)
&4096 = Enables Effect Scroll
Ex. Param 6 - Hue
Values: -4096 - 4096 (Think of -360 - 360 like in the Config when setting up bullet colour)
Ex. Param 7 - Saturation
Ex. Param 8 - Brightness
Ex. Param 9 - Blend Mode
3 = Translucent
4 = Translucent without Black (H=0, S=0, L=0)
5 = Addition
6 = Subtraction
Ex. Param 10 - Alpha blend mode
-1 = Off
0 = On (Subtraction)
3 = Translucent
4 = Translucent without Black (H=0, S=0, L=0)
5 = Addition
6 = Subtraction
Ex. Param 11 - Blending ratio
Value: 0 - 256
Ex. Param 12 - Lifetime
Value: 0 - ∞
Ex. Param 13 - Speed
Value: 0 - ∞
Ex. Param 14 - Size / X Size
Value: 0 - ∞ (Careful not to get it too big.)
Ex. Param 15 - Y Size
Value: 0 - ∞ (Careful not to get it too big.)
In my personal opinion, It is kinda much of a hassle, but if used well, You'd be even capable of making Pseudo-3D walls for levels or something. I will try to make more Screencaps displaying how it works.
If you find something hard to understand, you may ask a question or something.