Username: ShadowSpectre
Character Name: The Spectre/The Shadow
Character Bio: ██████████████████████████████████████████████████████████████████████████████████████████████████████████████
████████████████████ERCY O█████████████████████████████████████████████████████████████████████████████SE SPAR████, GOD, ███████
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Character Appearance: ██████████████████████████████████████████████████████████████████████████████
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Spirit Name: Tenebris
Spirit Appearance:
Specifics; ██████ red streaks across ████████████████████ HEL██████████████ eyes ██████████████████████████████████████ uses an axe and a strange double bladed dagger that ██████████ OH G██
Stats: (Change Counter)
HP: 300 (50)
SP: 50 (50)
ATK: 200 (50)
DEF: 300 (50)
MAG: 0 (50)
WIS: 250 (50)
AGI: 300 (50)
Innate: Shadow Of Change
Tenebris' stats cannot be changed by any opponent. This includes maximum and current stats for all stats, including adjustments to Tenebris's damage output, but excluding HP. However, all changes that would normally occur are noted in a Change Counter for each stat.
Tenebris cannot be damaged by any attack or ability beginning from the second consecutive use of that attack or ability against Tenebris. This includes regular attacks, active skills, passive skills, innate skills and multiple phase skills or attacks (for which only the very first phase will cause any kind of damage). This occurs even if there are turns where the opponent does not target Tenebris. When an attack fails to damage Tenebris in this way, the damage that would have been done is added to Tenebris' HP Change Counter. Tenebris cannot be affected by status ailments that do not damage him, and he takes twice as much damage from such ailments.
"Attacks", Active skills and Passive skills are considered separately per use per opponent (not per target); the definition being "per opponent" means that horde skills or stacks from minions are condensed into one effective opponent; a regular attack, regardless of being physical or magical, is considered a regular attack; active skills that have cooldowns are not considered used consecutively if an attack is used or a different active skill is used between uses of the skill in question, but active skills with no cooldowns are liable to be considered used consecutively if so used; passive skills are all considered to be used consecutively after the first turn. This is illustrated in the following:
e.g. 1: Enemy uses a regular attack against Tenebris. Tenebris takes damage. Enemy has a passive ability that causes damage against Tenebris. Tenebris takes damage.
2: Enemy makes an attack against a different opponent and does not target Tenebris. Enemy's passive ability causes damage against Tenebris. Tenebris does NOT take damage from this ability. Enemy also activates a second passive ability that causes damage to Tenebris. Tenebris takes damage from this ability.
3: Enemy uses a regular attack against Tenebris and the passive abilities occur again. Tenebris takes damage from none of the sources.
4: Enemy uses an active skill against Tenebris. Tenebris takes damage but does not take damage from the passive abilities.
5: Enemy uses a regular attack against Tenebris. Tenebris takes damage from that attack, but again does not take damage from the passive abilities.
6: Enemy summons a minion who immediately attacks. Tenebris takes damage from this attack. Tenebris does not take damage from either passive ability. One of the passive abilities wears off this turn.
7: Enemy makes a regular attack against Tenebris. Because there was a gap between moves made against Tenebris and the last move used
against Tenebris was a regular attack, Tenebris takes no damage. Tenebris takes no damage from the minion and no damage from the passive ability.
8: Enemy refreshes the second passive ability. Tenebris takes damage from this passive ability, but not from the other, and the minion deals no damage.
9: Enemy makes a regular attack. Since the second passive was activated last turn, it is counted as an attack made against Tenebris, and so the regular attack does damage. However, neither passive nor minion do damage.
In all cases where Tenebris does not take damage, the damage that would have been dealt is noted in the HP Change Counter.
Tenebris cannot regain HP or SP in battle in any way not specified by his abilities.
Note that Change Counters only note the change; the nature of the change (increase or decrease) is ignored. As such, the Change Counter is the total of the moduli of the changes that are "added" to it. A decrease of attack by 50 and an increase of attack by 40 does not cause the change counter to decrease by 10, but increase by 90. Also note that all counters can be changed by more than one method; should multiple instances of change occur for whatever reason, all changes are accrued in the relevant Counter(s).
Change Counters all start at 50.
Skill 1: Shadow Of Fear
Costs 50x SP to activate
Variable Cooldown
Single-Target Active; by paying 50x SP where x can be any number, Tenebris may target one combatant on the field. That opponent cannot defend and cannot select a target for regular attacks other than Tenebris on the field of battle for x turns. That opponent can only use self and passive skills for the duration of this skill. This ability has cooldown equal to (x+1) turns.
Skill 2: Shadow Of Doubt
Field Passive; at the end of each turn, (20+number of times other combatants failed to change each of Tenebris' stats since the start of the battle for any reason)% rounded down of other combatants' maximum HP is added to Tenebris' HP Change Counter. Opponents lose no HP as a result of this effect. At the end of each turn, all of opponents' stat changes this turn (to the maximum or current values, excluding HP) are added to Tenebris' respective Change Counter(s).
Skill 3: Shadow Of The Day
Self Passive; at the start of every other turn, beginning from the very first turn, all of Tenebris' Change Counters are added to their respective stats' maximum values and replenished by the same amount. All Change Counters are then reset to zero. If a Change Counter is zero when this ability occurs, that Change Counter is increased by 50 and is not reset to zero this turn.
Spirit Burst: Shadow Of A Smile
Costs 100x SP to activate
Variable Cooldown
Special Active: By paying 100x SP where x can be any number, Tenebris may negate
all skills (active, passive and innate) a number of turns equal to x. These turns can be distributed between any and all combatants (including Tenebris himself) on the field as Tenebris chooses.
e.g. On the field are four combatants, Tenebris and three enemies. Tenebris activates Shadow Of A Smile and pays 500 SP. Tenebris could distribute the effects of Shadow Of A Smile in ratios such as 2:1:1:1, 3:1:1:0, 5:0:0:0 and so on.
Shadow Of A Smile has cooldown equal to (x+1) turns.