TABRIS

Talk about whatever - video games, sports, doesn't matter as long as it's not in another section.
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Garoslaw
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TABRIS

Post by Garoslaw »

Image
Currently at designing stage
A Game Maker Project
So, what is this?
  • It's planned to be a Bullet Hell shooter.
  • The main inspiration behind this is Hellsinker.
  • I was also motivated by the games like RayCrisis, Final Boss, GENETOS, And all of the shmups from Cave.
I planned for that to be made using Game Maker, but for now, I want to get the designing stage over with. It's also sort of an excuse for me to learn GML. I'll try my best to make the game better over the time.
It honestly started when I was writing music, several months ago, then I just went off with my Imagination, and ended up with this in my head. I have notes written down in my notebook, but I need to re-write them so that they would make more sense.

I planned three playable characters, each of them will have a similar storyline, but a different ending (All three will have two endings, Good and Bad).

Soundtrack --> http://snd.sc/102evnx" onclick="window.open(this.href);return false;

I'll be updating this on my free time.
Last edited by Garoslaw on Mon May 06, 2013 3:19 pm, edited 1 time in total.

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Garoslaw
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Re: TABRIS

Post by Garoslaw »

Would you rather if I tried XNA?
:yap:

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AlexMdle
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Re: TABRIS

Post by AlexMdle »

Interesting. Will you do all the assets by yourself?
Now under new management.

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ShadowSpectre
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Re: TABRIS

Post by ShadowSpectre »

ASSets
Image
Out for lunch. Return uncertain.

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Garoslaw
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Re: TABRIS

Post by Garoslaw »

I'll be able to manage the interface, Sound Effects, Music, character design by myself.

I'll have issues with making with several effects like explosions, bursts of energy, ect. As well as backgrounds or enemies. I'm not the best at Pixel Art.
:yap:

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Garoslaw
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Re: TABRIS

Post by Garoslaw »

Actually, I'll try Construct.
:yap:

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Garoslaw
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Re: TABRIS

Post by Garoslaw »

Getting used to things. prolly will change and all that

This thing works on events, and scripts written in Python too.
:yap:

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