Events in this game are random (and sometimes or mostly, paradoxal), but there are story events.
So, info on how it begins?
Imagine you suddenly just wakes up in the middle of nowhere in an alternate reality, completely different from your own. You don't know how you got here, why you are here, or what is this place. You do (somehow) realize, however, that this reality threatens to bring your demise, and that you have to do whatever you can to survive.
Now, it's quite simple how it works: I post an event or the info on the what's happening, whether it's specifically for one person or applies to everyone, and you guys respond by posting an action (and if you want, what you say, but be sure to make sure that I know which is the action and which is the quote). Your survival will depend on the actions you do. At times, but not always, a roll will have to be done in order to reflect on your success in taking your action. You all start with 100 HP. Remember, this is a paradoxal reality, so anything can happen (from the logic of our universe to the most screwed up and illogical nonsense).
When something requires a roll, these are the results of the roll:
1 - Complete failure. (A negative event will most likely occur to you)
2 - Failure. (You fail in completing your action)
3 - Not very successful (You are somewhat successful in doing your action, although still failed to meet the expected results)
4 - Successful (You complete your action that reach expectation)
5 - Extremely Successful (You complete your action with results that exceeds your expectation, if possible)
6 - Over-Success (the result is beyond the needed results, having the possibility of backfired events)
Unlike in most RtDs, where all your actions requires a roll, only some actions will require a roll (e.x. just walking to some place will not require a roll if your character is in perfect healthy condition, if the action is not possible, it won't happen, no roll needed to decide it, but if you're trying to sneak into a place unnoticed or something, then a roll is required).
Although you may state any action you want, some actions may not be possible due to this reality's logic and paradox. This game depends more on your action then on your rolls. Remember, all (or at least most) of this reality is after you. Be specific, NOT just "I kill the bear" or something like that. Remember: "How?"
When you die, you'll end up in another place, where you can try to complete tasks in order to be revived. Each time you die, however you'll have to complete more tasks in order to revive. If you die or get erased after death while you're trying to complete one of your task, then you'll have to start your tasks all over again. If everybody is dead and stays dead until only one person is left, then the survivor will get to ascend to a higher being and have more control over this broken reality and eventually be able to do stuff to the point of "anything goes"-or almost. Being a high being however, doesn't make your actions all have 100% success, however. It merely changes actions that were impossible to do before into ones that requires rolls.
As this game goes on, you may have your own goals that are apart from just surviving. You may try to achieve them by working with someone else or simply killing everyone else.
I'll have up to 10 people max join (at least for now... maybe).
So... I wonder if anybody will actually join? Hmm... (let alone care or even read all this)
Summoning Rules: Everyone starts with 10.
When you summon an equipment (gun, shield, sword, armour, etc), it usually costs 3 points. Although there are exceptions (stronger things costs more, obviously).
When you summon something like a detector, it usually costs 2 points. There are exceptions that costs different.
If you summon something like a piece of wood (which is pointless, so why even bother), it costs 1 point. And there are also exceptions.
You can dismiss your summoned objects to regain your points back. You CANNOT dismiss something that you didn't summon.
When you ascend to a higher being, you get more summon points. These summon points applies only to keepable items (for now).
Monster Summons: Monsters can only be used to perform a single task or fight in a single battle then get automatically dismissed after that unless you roll a 5. You can only summon monsters if you have an item of theirs, unless you find the summon somewhere in the game (you'll see what I mean eventually). The item is also gone once you summon the monster. You can only have one monster summon on at a time (unless you become a higher being). If you fail the summon, the item is still spent. Certain summons are exceptional to this set of rules.