Re: UFF AoS
Posted: Sat Sep 29, 2012 1:34 am
Next in line...
Today in Spotlight: Zarro Tsukei - The Chaos Swordsman.
Zarro is, in short, the denier. He specializes in countering about every role and has all the right tools for it, provided they are used right. In general, he edges on aggressive gameplay, with strong, constant dps.
Tactics:
- It's almost imperative for Zarro to stack AGI items. They increase the Whirlwind damage, his attack speed and his attack damage at the same time.
- Zarro is one of the best anti-tank heroes in the game, as Chaos Flow deals magical damage and thus bypasses armor. This makes Zarro an ideal candidate for Killfury, as it stacks with Chaos flow, allowing even faster attacks that deal even more armor-piercing magical damage.
- Be careful when fighting Dicearm. Contamination will always reveal you after a cast of Lurk. The same applies when fighting Dabir, as White lightning can reveal you. Also don't forget, Lurk makes you invisible, not invulnerable. AoE skills will still work on you, invisible or not.
- Always try to go for the squishiest caster enemies you can find. Lurk makes it easy to reach them unnoticed, while Whirlwind denies a proper magical counterattack. Be wary of going behind enemy lines though, as it may leave you surrounded by the entire enemy team.
- Bullet Hell remains active and visible while you're using Lurk. This is a double-edged sword, as the beacon swarm will be an easy way to tell your approximate location, yet Lurk makes it easy to chase an enemy with the entire worth of beacons.
- On the subject of Bullet Hell it is important to remember that the beacons attack randomly. Always try to single out enemies to use Bullet Hell on, as it has a far less devastating effect when the attacks are scattered among multiple units.
Today in Spotlight: Zarro Tsukei - The Chaos Swordsman.
Zarro is, in short, the denier. He specializes in countering about every role and has all the right tools for it, provided they are used right. In general, he edges on aggressive gameplay, with strong, constant dps.
His Q is Whirlwind. Whirlwind is a channeling ability, you cannot attack or use other spells during it, but can still move about. During the Whirlwind Zarro continously damages all enemies around him, dealing extra damage based on his agility. He is also spell immune for the duration of the Whirlwind. This is an excellent ability that can decimate many enemies at the same time.
His W is Lurk. When activated, Zarro will enter stealth for a moderate duration. While stealthed, he moves faster. Attacking will break stealth early, but also deal exra damage. Of note is also, that Zarro will remove most negative effects when entering stealth. This skill allows Zarro both, to chase down gravely wounded enemies, or to flee from a bad situation.
His passive E is Chaos Flow. With Chaos Flow, Zarro's attacks deal additional, magical damage with each strike. Additionally, Whirlwind also deals extra damage and continously silences and slows all affected enemies. This skill should be learned as soon as possible, as it has incredible synergy with almost all of Zarro's skills and enhances his attacks greatly.
Zarro's ultimate is Bullet Hell. When active, Zarro summons a number of beacons that follow him and automaticly attack nearby enemies. While their damage is low, their attacks are rapid and they are great in number. There is no need to upkeep or micromanage them, as they are basically a cloud of death that follows Zarro.
Tactics:
- It's almost imperative for Zarro to stack AGI items. They increase the Whirlwind damage, his attack speed and his attack damage at the same time.
- Zarro is one of the best anti-tank heroes in the game, as Chaos Flow deals magical damage and thus bypasses armor. This makes Zarro an ideal candidate for Killfury, as it stacks with Chaos flow, allowing even faster attacks that deal even more armor-piercing magical damage.
- Be careful when fighting Dicearm. Contamination will always reveal you after a cast of Lurk. The same applies when fighting Dabir, as White lightning can reveal you. Also don't forget, Lurk makes you invisible, not invulnerable. AoE skills will still work on you, invisible or not.
- Always try to go for the squishiest caster enemies you can find. Lurk makes it easy to reach them unnoticed, while Whirlwind denies a proper magical counterattack. Be wary of going behind enemy lines though, as it may leave you surrounded by the entire enemy team.
- Bullet Hell remains active and visible while you're using Lurk. This is a double-edged sword, as the beacon swarm will be an easy way to tell your approximate location, yet Lurk makes it easy to chase an enemy with the entire worth of beacons.
- On the subject of Bullet Hell it is important to remember that the beacons attack randomly. Always try to single out enemies to use Bullet Hell on, as it has a far less devastating effect when the attacks are scattered among multiple units.