[Preview] M-C

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SnipeHeart
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Re: [Preview] M-C

Post by SnipeHeart »

Off topic: SPIDER not agreeing with Flan? What a surprise!

The attacks thus far really aren't anything new. They're actually quite common and lackluster. I'd say experiment with them, and either make new attacks entirely, or modify the more common attacks with your own personal elements to improve them.

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TheBlueEcho
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Re: [Preview] M-C

Post by TheBlueEcho »

Well, I know I made my comment mostly out of an aesthetic, visual Point of View. Basically what SnipeHeart said; experiment. Modify what you currently have. View what you have as a base to build off of for something better.

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White Glint
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Re: [Preview] M-C

Post by White Glint »

Gonna try that soon.
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
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Garoslaw
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Re: [Preview] M-C

Post by Garoslaw »

Medako wrote:Gonna try that soon.
It's like I haven't already said that to you before
Like, a few times.
:yap:

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CoreShooter
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Re: [Preview] M-C

Post by CoreShooter »

Dr. Roboevil wrote:I agree with Kasran there that how attack made don't really matters, the player playing the thing will not see how attacks made anyway, what really matters is how attack is balanced with the gameplay elements and other attacks, which seems to be lacking for single bosses to be honest, and that's why i don't usually comment on single resources.
And if attack was used somewhere else it don't matters if somebody else uses them, as long as it's not some sort of signature move in the game or whatever.

You certainly are one to talk about balance
If you stop raging
It's ragequitting

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Re: [Preview] M-C

Post by [][][][] »

Also, sarcasm detected. Be on guard.
I have a feeling all this Flan criticism is 75% sarcasm and 25% basis.
Feel free to bash me to Tartarus for this comment.

EDIT: To be honest, though, the attacks are indeed somewhat eh. It's functional, but something I've seen more than a few times already.
But anyways, as long as you can get creative, it doesn't matter if it's 'X on rolling panels'.
There was once something here,
but it's now gone.

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White Glint
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Re: [Preview] M-C

Post by White Glint »

I'm not too creative.. but I think this is a start?
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
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SnipeHeart
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Re: [Preview] M-C

Post by SnipeHeart »

It's a start, although I don't see too much of a difference in the first attack. If anything, I'd say experiment with having the homing lasers at two different speeds, lengths, etc. It's your choice, of course, but it's just an idea. The second attack is more appealing to me, and is a step in the right direction.

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White Glint
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Re: [Preview] M-C

Post by White Glint »

Sorta followed what Snipe said for the opening attack and made a simple player weapon, small bugs involved but I will fix that. (bugs in PW)
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
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White Glint
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Re: [Preview] M-C

Post by White Glint »

I have a plan for this now... I think.
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
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