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TheBlueEcho
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Random Stuff

Post by TheBlueEcho »

This was inspired by that lightning thing PQ was doing.
Shoutbox wrote:Zaximillian « Tue May 29, 2012 11:01 am » That's exactly it; I don't have the experience using Move-Joints to prevent it. To guarantee that it does not happen, every movement must complete before parameters are adjusted.
Absolute Shield Modifier Option wrote:http://www.mediafire.com/file/awrattnwx ... tHell).zip

Please Try it on the BulletHell Player type. It's what it's designed for. Works with any Weapon Slot.
Type 1 just negates the effect of Player_Heat.
Type 2 does that and reduces the amount of energy consumed by Abs.Shield, making it last longer.

Edit: Polished it alittle and minor fix to AbsShield2.fed
Last edited by TheBlueEcho on Sun Jul 08, 2012 9:28 pm, edited 5 times in total.

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TheBlueEcho
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Re: Random Stuff

Post by TheBlueEcho »

That wouldn't work.

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TheBlueEcho
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Post by TheBlueEcho »

Hyphen wrote:
TheBlueEcho wrote:That wouldn't work.
It does.
You can use Sword effectors, you know.
You misunderstood.

It works technically/theoretically, but looks/acts like a train wreck. Even with sword effector. Show me otherwise if you think you can.

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Re: Random Stuff

Post by TheBlueEcho »

New Thing Added.

Texture Effects use too many parts.

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Re: Random Stuff

Post by TheBlueEcho »

Download Hexagons
Total 3 Files, each different effect.

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PureQuestion
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Post by PureQuestion »

which lightning thing that I was doing
Leech
Parasite
Alien
Angel
Hell
Demon
Wrath
Signamente -         - Necros -         - Termos        
Omnis

This signature has been signed by the End of Infinity.

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TheBlueEcho
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Post by TheBlueEcho »

I don't know. I just remember it had a lot of E.Wall Lightning flying around.

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Re: Random Stuff

Post by TheBlueEcho »

Absolute Shield Modifier Option wrote:http://www.mediafire.com/file/awrattnwx ... tHell).zip

Please Try it on the BulletHell Player type. It's what it's designed for. Works with any Weapon Slot.
Type 1 just negates the effect of Player_Heat.
Type 2 does that and reduces the amount of energy consumed by Abs.Shield, making it last longer.

Edit: Polished it alittle and minor fix to AbsShield2.fed

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