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Fr±x►. pubæc rele±s► 0.32

Posted: Thu Nov 24, 2011 9:34 pm
by AlexMdle
"A clean-up team was dispatched to collect the wreckage.[...]"

"The craft wasn't simply shot, it was shredded, as if the assailant wanted to make sure that it's destroyed utterly."



Download link: http://www.mediafire.com/download/pmb0u ... me_v32.rar" onclick="window.open(this.href);return false;

[Feedback appreciated]

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Fri Nov 25, 2011 4:47 am
by Armored Entity
Wow, mysterious sounding story to go with it, although it is a little short. I can't wait for the next parts to come.

Also Alex, how did you get the player shield to turn on automatically by itself. Normally barriers take a few frames to start up with a shockwave-like thing signifying it, but here the shield turns on instantly. Tell me how you did it.

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Fri Nov 25, 2011 5:00 am
by ShadowHunter
Metarex Master wrote:Wow, mysterious sounding story to go with it, although it is a little short. I can't wait for the next parts to come.

Also Alex, how did you get the player shield to turn on automatically by itself. Normally barriers take a few frames to start up with a shockwave-like thing signifying it, but here the shield turns on instantly. Tell me how you did it.
He used a move joint connected to the shield that when you're shooting it moves away from you and when you're not shooting it moves on top of you.

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Fri Nov 25, 2011 6:22 am
by CoreShooter
-OR-

use varying exaram2s

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Fri Nov 25, 2011 7:28 am
by ShadowHunter
CoreShooter° wrote:-OR-

use varying exaram2s
yea but then there will be a small barrier on top of you, yea I'm going with the move joint because in alex' preview video when, he's shooting you don't see a small light on the player

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Fri Nov 25, 2011 9:34 am
by AlexMdle
ShadowHunter wrote:
CoreShooter° wrote:-OR-

use varying exaram2s
yea but then there will be a small barrier on top of you, yea I'm going with the move joint because in alex' preview video when, he's shooting you don't see a small light on the player
ShadowHunter receives +5 pts.

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Sat Nov 26, 2011 1:06 am
by PureQuestion
Aha, but if you made them vary and made them become huge, you could make them invisible by making them outside the screen.

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Sat Nov 26, 2011 5:02 am
by Scionox
Levels needs to be less repetitive and more enemy types,
Scoring system needs to be less generic
Needs more Partsgraphics. Needs more Partsgraphics. Needs more Partsgraphics. Needs more Partsgraphics. Needs more Partsgraphics. Needs more Partsgraphics.
Other than that it's good

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Sun Nov 27, 2011 1:35 am
by Armored Entity
Okay, I downloaded and played this released version. I see you added some things, like these reflecting Laser drones, and those power ball wave drones that appeared alongside them in groups of 5 at one point.

However, I have some problems with the massive mechanical Death Wheel boss in the second stage that I'd like to ask.
-First of all, some of the attacks appear to require you to get inside the wheel to fight it. I didn't know this until a little bit after Phase 2. How exactly do you do that? I saw no Entry points on the wheel.
-Second of all, I found that I was able to harm it on some attacks by hitting the outsides, which appeared to defeat the point of the boss. I find it would be better if you give the boss less health, and make the Center Part of the Wheel the Weak Spot.
-Third of all, I felt that the boss seemed a bit too hard for this kind of try, but that's just me here.

Thought I would let you know. Also did you base the Death Wheel off of my Oculun V2? It looks like you did in ways, not that I mind or anything.

Re: Fr±x►. pubæc rele±s► 0.11

Posted: Sun Nov 27, 2011 2:20 am
by ShadowHunter
Metarex Master wrote:First of all, some of the attacks appear to require you to get inside the wheel to fight it. I didn't know this until a little bit after Phase 2. How exactly do you do that? I saw no Entry points on the wheel.
He used hit check flag, he set it's hit check to zero and then changed the hit check to 1