[FHQ] - Try Project (Revival)

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Garoslaw
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Re: [FHQ] - Try Project (HELP WANTED)

Post by Garoslaw »

It's true.
>_>
<_<
:yap:

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Re: [FHQ] - Try Project (IT'S ALIVE... for now)

Post by Xeilumardrox »

*NECROBUMP*
Whelp, and this project is officially revived, though who knows how long it'll last.
For those who don't know what this project is about, refer to the first page.

Anyways... Along with the revival, I'm inserting a piece of original music into it to replace something.

TO DO LIST:
-Rebalance EVERYTHING.
-Change up the player weapon(s).
-Original Music/Soundtrack/whatever
-Remake the fugly title and main menu.
-Create a more organized and efficent code.
-Remake some stuff in a few stages and maybe some bosses.

Stage 1 Music is now...
http://www.mediafire.com/?so24mm59mo9guhp" onclick="window.open(this.href);return false;
Now go comment on how whatever it is with your rants/bashing/praising/actual critiquing/random comments.
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

And two player weapons are set for testing.
For info on what these weapons can do, I'm just goona throw out random names for little info.
-Weapon 1-
Firing Key: Linear Fire (Normal Firing)
Extra Key: Flash Shot (requires 10% energy stock)
Firing Key + Extra Key (Hold them down): Flash Laser (Drains stock energy)
-Weapon 2-
Firing Key: Acute Stream (Normal Firing)
Extra Key: Spread Fire (requires 10% energy stock)
Firing Key + Extra key (hold it for just a bit until the soll diffuser happens): Soll Bomb (Requires 50% energy stock)

Any feedback and suggestions?
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

AlexMdle as a boss is now revamped/remade and is now up for testing.
FHQ boss comparision 1.png
EDIT 2: Fixed a couple of looping problems for the boss.
http://www.mediafire.com/download/2hqrs ... EST-AM.rar" onclick="window.open(this.href);return false;
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

coronaa wrote:Both designs just look... bad; you should work on it a bit more. Try to avoid using the large wings, they don't blend well with most parts.
I tried. Ended up using them anyways for various reasons. Noted though. (Kinda too late for me though since I kinda made an entire boss out of the design already. I'll see what others says about it and the overall opinion from everybody though. It's really ultimately up to Alex to decide whether he likes the boss or not though.) If I have to, I'll try changing up the design a bit.
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

coronaa wrote:You can always modify the design as much as you can, you just have to avoid changing parts vital to the attacks. Honestly, the structure is decent, it's just how you blend the parts together that is awful. Hell, it might look better if you just remove those random Panel-Aim parts and fix up the Wings over the Tip 05s a little.
Yeeeah... The random panel aim parts/specify rolling parts? A lot of the attacks come out from them. I'd probably have to change up a lot of the boss if I were to remove those. As for the wings over the Tip 05s... I'll look into that a bit some time.
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

BUMP
Weapon 3 ready for testing now
wep 3 FHQ.png
-Weapon 3-
Firing Key: Cleaner (Normal Firing)
Extra Key: Impact Shot (requires 10% energy stock)
Firing Key + Extra Key (Hold them down, once the blue orb comes out and moves forward, release to unleash it): Starfallen (requires 50% energy stock)
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Re: [FHQ] - Try Project (Revival)

Post by Xeilumardrox »

Phase 1 of ZenonX in a TRY ready for testing. Enjoy =P
https://www.mediafire.com/?a95a7u23s8x88fh" onclick="window.open(this.href);return false;
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Re: [FHQ] - Try Project (Revival)

Post by ShadowHunter »

everything except the cross attack and last attack are possible
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Re: [FHQ] - Try Project (Revival)

Post by ZarroTsu »

At 39fps it's too fast.

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