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Re: Rumia's Laboratory

Posted: Tue Feb 25, 2014 9:14 am
by Ex-Rumia

Re: Rumia's Laboratory

Posted: Tue Feb 25, 2014 4:24 pm
by AlexMdle
"Terra-class tank"

Ha... haha... hahaha... it will be hilarious in a few days/weeks.

Edit: Ok, actual feedback.

I like it. The enemies have a decent amout of detail, there's some interesting and partly challenging waves and it looks rather polished.

There's a massive flaw I can point out right away tho.

The side walls in stage 2, they're entirely superfluous. There's not really any interaction with them, they just limit the playing size and lagg the HELL out of the stage. I'd recommend to just shrink the horizontal space for the stage and replace the wall with another background layer, that would emulate it nicely without the massive slowdown.

Oh also. Boss 2 final pattern. Awful.

Re: Rumia's Laboratory

Posted: Tue Feb 25, 2014 10:35 pm
by Ex-Rumia
In my original draft of Stage 2, the side walls were actually going to work along with the stage boss, releasing weapons, laser turrets, trying to smash the player, etc, because the boss itself wouldn't attack. The Parts count kinda stopped that from happening though, even with the splitting of it into two seperate .fed files. Also, yes, I'm aware the second stage boss sucks ass.

But as the spoiler says, WE ARE NOT DONE YET. I'm far from finished with this, so look forward to the next version. I'll also see about implementing your suggest Alex, I confess I hadn't thought of it.

Re: Rumia's Laboratory

Posted: Tue Mar 18, 2014 1:41 am
by Ex-Rumia
https://dl.dropboxusercontent.com/u/946 ... maCore.rar" onclick="window.open(this.href);return false;

Armageddon Core
Three difficulty levels, alternate attacks when it loses one or both supports.

Can you conquer all three difficultly levels?

Re: Rumia's Laboratory

Posted: Wed Apr 16, 2014 8:58 am
by White Glint
Difficult mode run replay. [Play it on Normal Style]

Re: Rumia's Laboratory

Posted: Wed Apr 16, 2014 10:05 pm
by Ex-Rumia
Mah... this was made with the previous version of Fraxy... that and well...


Re: Rumia's Laboratory

Posted: Wed Apr 30, 2014 2:43 am
by Ex-Rumia
A series of six "Fighter" type enemies that guard the real Seat of Infernus Automated Defense System, each takes on its own unique attack style and transformations, except for Grax (the second) which is a single phase boss.

Re: Rumia's Laboratory

Posted: Thu May 01, 2014 9:38 pm
by Ex-Rumia

Re: Rumia's Laboratory

Posted: Wed Oct 01, 2014 12:59 am
by Ex-Rumia
https://www.youtube.com/watch?v=wE9vy-U ... e=youtu.be" onclick="window.open(this.href);return false;

Re: Rumia's Laboratory

Posted: Wed Oct 01, 2014 9:55 am
by AlexMdle
Quite ways too healthy for an actual game boss. 12 minutes is about how long it should take the player to beat 2-3 stages, including bosses.