Player_Heat Stat and Absolute Shield (WIP)

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TheBlueEcho
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Player_Heat Stat and Absolute Shield (WIP)

Post by TheBlueEcho »

Player_Heat:

It slowly reduces the Regen rate, [strike]eventually cutting it in half (regen/2)[/strike], causing more energy consumption by the shield, and leaving you more vulnerable to attack afterward (slower recovery from hits).
It starts to reduce regen by 50% onward. How much is taken away is different per ship type.
It's only used when using Absolute Shield.
Damage/attack does not affect Player_Heat growth rate.

Always maxes out at 120.0%.
Player_Heat jumps to about 20% Immediately at use of Abs.Shield (On the first frame of use).

BulletHell:

2000 Heat (Grow Rate: 20 (1.00%) // Shrink Rate: 20 (1.00%) // 20% Spike: 400 )

Absolute Shield Energy Cost:
Level 1: 40
Level 2: 40
Level 3: 40
Level 4: 40
Level 5: 40

Player Heat Regen Reduction:
For The BulletHell type, regen is lost at every 10% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
1000 (%50): -1 Regen
1200 (%60): -2 Regen
1400 (%70): -3 Regen
1600 (%80): -4 Regen
1800 (%90): -5 Regen

Boost: 0 (No loss of Regen for this player type.)
So Far, BulletHell is the only ship type that doesn't lose regen when boost is in use.

Standard:

3000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.50%)

Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300

Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?

Attacker: 2500 Heat (Grow Rate: +1.00% // Shrink Rate: -0.20%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300

Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?

Tanker: 5000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.10%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300

Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?

Quicker:

1000 Heat (Grow Rate: +1.00% // Shrink Rate: -1.00%)

Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300

Player Heat Regen Reduction:
For the Quicker type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?

Deadlocker:

3000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.50%)

Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300

Player Heat Regen Reduction:
For the Deadlocker type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Last edited by TheBlueEcho on Tue Jul 10, 2012 7:03 pm, edited 6 times in total.

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Re: Player_Heat Stat

Post by TheBlueEcho »

I would like to make an artificial Regen option for the player that will counter the effects of Player_Heat, making the Absolute shield, in My Opinion, more effective. Any Opinions/Comments, or perhaps some Assist?

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Re: Player_Heat Stat

Post by TheBlueEcho »

Well, You cant change Player Heat at all.
But we do have the event action "Change the Energy of Player". This is what I'm going to use.

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Re: Player_Heat Stat

Post by TheBlueEcho »

This is the basic Idea.

http://www.mediafire.com/?k6csll1u0uhkwuh" onclick="window.open(this.href);return false;

However there are to problems with it:
1 The actual Tiers the regen is suppost to activate is off. It works; just at the wrong times (or rather, percentages).
2 It's only set up for player slot one so far. (This part isn't difficult, just tedious)

...Oh yeah, I forgot to remove an event from the core that needs to go before it works. Just delete that if your going to try it out.

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Re: Player_Heat Stat

Post by TheBlueEcho »

Player_Energy (_penergy in Try Script), Player_Regen, and Player_Heat are different variables. You Cannot change these variables. What I am doing is working with them, or over them, rather, with the boss/option; having the boss add energy to the players energy (via percentages), at different but specific points of the Player_Heat's growth, to compensate for the loss of Player_Regen that is incurred by Player_Heat.

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