DoDonPachi ewall lasers tutorial

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SnipeHeart
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DoDonPachi ewall lasers tutorial

Post by SnipeHeart »

For those who want a pointless thing which blocks you from shooting the boss!

For those of you who don't know what DDP Lasers are... They are lasers that get pushed back when you shoot them.

So what you want is 2 parts minimum: an E Wall and a Move Joint (A)*. You can also add on a Move Joint (B) as the parent part for the E wall and other move joint so it can move. You can also have the E Wall shoot out things like vulcan when it gets shot.

1.) Set the E Wall and the Move Joint (A) as pair parts.

2.) Set the E Walls parameters. It needs to be able to get hit for it to be pushed back! I recommend Parameter 5 to be 1.

3.) For it to go forwards when shot, you need this event.

Condition:
Notify Status &! 0
Action:
Play Movement: Move Joint (A)
Change Move Action: Move Joint (A) = 6
Change Move Frame: Move Joint (A) = 0
[X] - Don't delete after execution

4.) To get it to go backwards, you need just the opposite.

Condition:
Notify Status & 4
Action:
Play Movement: Move Joint (A)
Change Move Action: Move Joint (A) = 5
Change Move Frame: Move Joint (A) = 0
[X] - Don't delete after execution

And that's pretty much it. Have fun with it. Feel free to correct me of any problems.

* - Move Joint (A) refers to the move joint that doesn't move the E Wall and. Whereas Move Joint (B) is one that moves.

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