What's this about?
The main idea is cloning Fraxy using Python, the programming language. The first step, and the most important one, is asking Mon for permission. After that, small steps would be made to actually make this a thing.
Cool. What's the difference?
To answer that, I'll first point out the benefits tied with cloning Fraxy:
- Completely Open Source: Many people will be able to contribute, allowing quicker bugfixes, and new stuff to be implemented.
- Broader Compatibility: This would mean support not only for Windows, but Linux and Mac as well.
- OpenGL: With this to aid a lot of things would change! Like scaling!
There are a few cons that might occur, though:
- Performance: Python is not a low level language, meaning that it might affect performance. In a worst-case scenario, it would either run as well as Fraxy itself, or maybe be a bit slower. Would need someone to clarify that.
It might just be possible for more programs to be added in the future, such as a TRY editor, Player Ship editor, or even an Interface editor!
So. We should discuss this.