Some Unnamed Gradius Fangame
Posted: Mon Aug 05, 2013 4:51 am
Download Link: https://www.dropbox.com/s/gduv8115rabyz ... 0Alpha.exe" onclick="window.open(this.href);return false;
File Size: 88.2 MB (this is about as good as it gets so far, I will try to remedy it later.)
Here it is, the fangame I was working on all week, now I feel like sharing the (buggy but still fun to play) alpha of it.
I want to know what you all think. If there's anything that needs to be tweaked (aside from obvious things mentioned below)
Controls: (not listed in-game yet.)
hold Z - fire
X - Missile (assuming you have them)
C - Use currently selected powerup.
Arrow Keys - Move
Stage/boss names (for the curious):
Important things to note/major bugs:
-This is only the alpha, as such there are still things that need fixing. These will all be fixed (hopefully) in the beta. (It takes a long time to upload the file so I'd rather get all the bugs fixed by the same update rather than incremental updates.)
-Among the things that need to be fixed are the Options, they have very buggy AI so I don't recommend using them (except maybe during the boss rush, since they work perfectly on that stage.)
-If you die with a powerup selected, you can still use the powerup after you die, this will be corrected in beta.
-there is currently infinite lives, since playtesting would be infuriating without them. This will be removed in the next update so enjoy/hate it while you can.
-you will be sent to the game-over screen upon completing the game, since it's serving as a placeholder for the credits.
-it is very likely Planet Core will catch you off-guard with its lasers. This will be nerfed.
To Do List:
-fix the Option AI.
-Correct the powerbar.
-remove infinite lives
-nerf Planet Core
-list controls in-game
-add a credits reel
-fix any minor bugs that are discovered
-tweak the moai
-change some hitboxes around
-try to make the file size smaller
File Size: 88.2 MB (this is about as good as it gets so far, I will try to remedy it later.)
Here it is, the fangame I was working on all week, now I feel like sharing the (buggy but still fun to play) alpha of it.
I want to know what you all think. If there's anything that needs to be tweaked (aside from obvious things mentioned below)
Controls: (not listed in-game yet.)
hold Z - fire
X - Missile (assuming you have them)
C - Use currently selected powerup.
Arrow Keys - Move
Stage/boss names (for the curious):
-This is only the alpha, as such there are still things that need fixing. These will all be fixed (hopefully) in the beta. (It takes a long time to upload the file so I'd rather get all the bugs fixed by the same update rather than incremental updates.)
-Among the things that need to be fixed are the Options, they have very buggy AI so I don't recommend using them (except maybe during the boss rush, since they work perfectly on that stage.)
-If you die with a powerup selected, you can still use the powerup after you die, this will be corrected in beta.
-there is currently infinite lives, since playtesting would be infuriating without them. This will be removed in the next update so enjoy/hate it while you can.
-you will be sent to the game-over screen upon completing the game, since it's serving as a placeholder for the credits.
-it is very likely Planet Core will catch you off-guard with its lasers. This will be nerfed.
To Do List:
-fix the Option AI.
-Correct the powerbar.
-remove infinite lives
-nerf Planet Core
-list controls in-game
-add a credits reel
-fix any minor bugs that are discovered
-tweak the moai
-change some hitboxes around
-try to make the file size smaller