Coming here from another forums (http://fraxy.forumi.biz/t14-unnamed-rtd-updated-finally" onclick="window.open(this.href);return false;) is a completely unplanned RtD that will be made up along the way through improvisation unless I decide to plan for it at whatever random point in time.
I will still be keeping this system though:
Psyversilance/me wrote:Everybody: You all receive 3 boost points.
As of now, there are no other permanent way of raising your rolls other than by using boost points. Once a boost point has been used, you cannot undo your choice, unless you find certain items or events that allow you to do so. Boost points are only recieved as rewards or items in the middle of game. Boost points can also be used to raise your HP and MP instead of your rolls.
NOTE: This game uses a d18.
Distributable Boosts:
Essense Boost: Increases both your HP and MP by 10.
HP Boost: Increases your HP by 20.
MP Boost: Increases your MP by 20.
Offense Boost: Increases your attack rolls in general by 1.
Strength Boost: Increases your physical attack rolls by 2.
Mystic Boost: Increases your magical attack rolls by 2.
Protection Boost: Increases your defense rolls in general by 1.
Endurance Boost: Increases your physical defense rolls by 2.
Ward Boost: Increases your magical defense rolls by 2.
Success Boost: Increases your action rolls by 2.
Speed Boost: Increases your reflex rolls by 1. For every three points added in this boost, it gives an extra 1 defense roll and 1 physical attack roll. For every 6 points put into this boost, the player gets to perform another action.
Feel free to give your character a name or just insert yourself in if you want and not give a name at all.
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Magic Attacks: Unlike some other games, you cannot just come up with random spells in the middle of a fight. You must know them first. It is possible to create your own spells, skills and attacks, but you cannot expect to just learn it right away, especially if its far too powerful for you at your current power.
Continuation from the previous game may be considered depending on the amount of requests. Otherwise, it's a new game.
Re: Untitled RtD
Posted: Tue Jun 04, 2013 3:10 am
by Halico
Speed boost x3
also new game please.
Re: Untitled RtD
Posted: Tue Jun 04, 2013 4:41 am
by The Phantom
In as the Phantom.
Speed Boost x3.
Re: Untitled RtD
Posted: Tue Jun 04, 2013 7:36 am
by White Glint
In as White Glint.
1 to HP, 1 to MP, and one to Strenght.
Re: Untitled RtD
Posted: Tue Jun 04, 2013 9:36 am
by mmxpert
In as Out.
Speed x3
Re: Untitled RtD
Posted: Tue Jun 04, 2013 9:53 am
by ShadowSpectre
2 Speed
1 Success 0 TIME
Re: Untitled RtD
Posted: Tue Jun 04, 2013 2:37 pm
by Spriterkid
"Bunch of dweebs actually think they can beat me and my powerful ways...."
In as D-BuG: 1 Mystic, 1 Success, 1 Speed
Re: Untitled RtD
Posted: Wed Jun 05, 2013 12:00 am
by Xeilumardrox
Everybody: You all start with 100 HP, 100 MP, 20 SP, 100% Energy (no, you do not get to boost SP or energy with boost points). Everybody gets to make up two of their own skills that they learn right away from the start (keep in mind that there will be auto-balancing depending on how ridiculous these skill ideas get).
Defined: You find yourself on a square surface made of stone that protrudes from the ground being approximately half a meter tall. Said surface is located in the center of a circular room, with circular steps all around leading down to the alforementioned surface. Two sides of the room being exactly opposite to each other have openings leading to a straight corridor. The sides of the room being perpendicular to the two corridors each have a giant picture etched on the wall, one that looks like a human without a face, and the other appears to be a picture of the sun.
The Phantom: You are now known as the Phantom in-game. You find yourself in a room that appears to be part of a cavern. Vines hang loosely from the ceiling against the stone cold walls. Light shines down into the room from a small hole on the ceiling. There is nothing much of interest around the room; merely a few rocks and pebbles lying around. Two passageways lead out of this area. One passageway visibly to lead to another area much this one, although you cannot determine whether there is anything of interest there or not from where you are looking. The other passageways leads to a turn to the left.
White Glint: +20 HP and MAX HP +20 MP and MAX MP
You are now known as White Glint in-game. You find yourself in the middle of a pathway. To your left and right, rows and rows of trees of different sizes are rooted to the ground. To your front and back is where ever this path leads, which you cannot tell from where you are located by just looking. The sky is cloudy, but it is clearly daytime from where you are located.
mmxpert: You are now known as Out in-game. You find yourself in the middle of what appears to be a completely destroyed city. Giant segments of buildings, pieces of debris, lamp posts, vehicles, street signs, etc. lie on the ground all over the place as far as the eyes can see.
ShadowSpectre: You find yourself in a curved hallway. Tall stone pillars extending all the way to the ceiling are located approximately half a meter away from the side walls of the hallway, the hallway itself being about 5 meters wide. Closed doors are located on the convex wall of the hall-you can see three doors from where you are located. Strangely one of the stone pillars is located right in front of the door that's closest to you. There is nothing of interest you can see on the concave wall. The ceiling is approximately 100 meters above the ground.
coronaa: You are now known as Gustaph Groovyblade in-game. You find yourself in the middle of a dead forest. No grass or any sort of plans sticks out of the hard ground, and the trees are all leaveless. You can tell from looking a the sky that it is night time right now. Not a single sound of a cricket or any sort of animal or living thing can be heard from your current location, only the sound of the faint breeze moving through the air. From your location,you can see a visibly clear pathway with no trees or anything in the way. However, you cannot tell where it leads by sight.
Spriterkid: You are now known as D-BuG in-game. You wake up near the edge on what appears to be a floating island. You cannot tell what's below the island, as thick clouds block your view. Looking towards the center of the island, you see a forest of floating trees, their roots seemingly moving around slowly in the air. Looking pass these trees by looking under the trees, you see a body of water.
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Just a little something. Can you guys please keep track and post your stats for each post? It makes it a lot easier for me to keep track of things that way.
Despite the light shining from above, the room darkened to the point of being nearly pitch black. Something stirred in the darkness, a malevolent spectre drawn to the room for reasons unknown. A single point of light pierced the shadows, and in that instant, one could see a figure robed in black, an eternally-grinning wooden mask upon its' head.
The unnatural darkness slowly lifted, as the figure moved to the center of the room, glancing around.
The Phantom had been resurrected once more, as it shall forever more, never resting until its' thirst for vengeance has been sated...
The Phantom glances around the room, seeing nothing, then proceeds down the passageway to the room similar to this one.
Omniscience: The Phantom is omniscient. While its' knowledge is sealed away, it still can identify and learn with incredible ease.
Its' knowledge is sealed in an indestructible crystal hanging from its' neck. This crystal cannot be separated in any way from the Phantom, simply returning to it every time, without fail. As the crystal seal weakens, through a variety of means, the Phantom gains knowledge and power.
Spectral Entity: The Phantom is a malevolent spectral entity. While its' robes and mask are physical, there is nothing beneath them.
As it is intangible, it is incredibly resistant to blunt attacks. However, if the robes and mask are harmed, it can be disrupted. It cannot phase through walls due to the physical nature of its' robes.
The Phantom must have a physical article of clothing, such as its' mask and robes, armor, or other clothing in order to affect the world. It can exist without them for a time, but if it lacks such things, it will assume its' original form.
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In other words, the first one means that it's much easier to learn and identify things, and the second one means that "robes and mask" are essentially "no armor" or what have you, and serious physical resistance.