Player_Heat Stat and Absolute Shield (WIP)
Posted: Wed Jun 27, 2012 9:36 pm
Player_Heat:
It slowly reduces the Regen rate, [strike]eventually cutting it in half (regen/2)[/strike], causing more energy consumption by the shield, and leaving you more vulnerable to attack afterward (slower recovery from hits).
It starts to reduce regen by 50% onward. How much is taken away is different per ship type.
It's only used when using Absolute Shield.
Damage/attack does not affect Player_Heat growth rate.
Always maxes out at 120.0%.
Player_Heat jumps to about 20% Immediately at use of Abs.Shield (On the first frame of use).
BulletHell:
2000 Heat (Grow Rate: 20 (1.00%) // Shrink Rate: 20 (1.00%) // 20% Spike: 400 )
Absolute Shield Energy Cost:
Level 1: 40
Level 2: 40
Level 3: 40
Level 4: 40
Level 5: 40
Player Heat Regen Reduction:
For The BulletHell type, regen is lost at every 10% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
1000 (%50): -1 Regen
1200 (%60): -2 Regen
1400 (%70): -3 Regen
1600 (%80): -4 Regen
1800 (%90): -5 Regen
Boost: 0 (No loss of Regen for this player type.)
So Far, BulletHell is the only ship type that doesn't lose regen when boost is in use.
Standard:
3000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.50%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Attacker: 2500 Heat (Grow Rate: +1.00% // Shrink Rate: -0.20%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Tanker: 5000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.10%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Quicker:
1000 Heat (Grow Rate: +1.00% // Shrink Rate: -1.00%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Quicker type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Deadlocker:
3000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.50%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Deadlocker type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
It slowly reduces the Regen rate, [strike]eventually cutting it in half (regen/2)[/strike], causing more energy consumption by the shield, and leaving you more vulnerable to attack afterward (slower recovery from hits).
It starts to reduce regen by 50% onward. How much is taken away is different per ship type.
It's only used when using Absolute Shield.
Damage/attack does not affect Player_Heat growth rate.
Always maxes out at 120.0%.
Player_Heat jumps to about 20% Immediately at use of Abs.Shield (On the first frame of use).
BulletHell:
2000 Heat (Grow Rate: 20 (1.00%) // Shrink Rate: 20 (1.00%) // 20% Spike: 400 )
Absolute Shield Energy Cost:
Level 1: 40
Level 2: 40
Level 3: 40
Level 4: 40
Level 5: 40
Player Heat Regen Reduction:
For The BulletHell type, regen is lost at every 10% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
1000 (%50): -1 Regen
1200 (%60): -2 Regen
1400 (%70): -3 Regen
1600 (%80): -4 Regen
1800 (%90): -5 Regen
Boost: 0 (No loss of Regen for this player type.)
So Far, BulletHell is the only ship type that doesn't lose regen when boost is in use.
Standard:
3000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.50%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Attacker: 2500 Heat (Grow Rate: +1.00% // Shrink Rate: -0.20%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Tanker: 5000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.10%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Standard type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Quicker:
1000 Heat (Grow Rate: +1.00% // Shrink Rate: -1.00%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Quicker type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?
Deadlocker:
3000 Heat (Grow Rate: +1.00% // Shrink Rate: -0.50%)
Absolute Shield Energy Cost:
Level 1: 500
Level 2: 450
Level 3: 400
Level 4: 350
Level 5: 300
Player Heat Regen Reduction:
For the Deadlocker type, regen is lost at every ?% of Heat, starting at 50% Heat (Meaning that anything prior to 50% Heat has no effect on the player).
? (%50): -1 Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
? (%?): -? Regen
Boost: ?