Re: Fraxy Resurrection
Posted: Mon May 21, 2012 9:50 pm
Added everyone ^o^!
That will defeat point of having stage made for boss, in my opinion ; .Hyphen wrote:You could have different bosses per difficulty
It most likely will need some balance if approved.Scoring System Idea - Counterstop wrote:Player starts with 100 on counterstop meter.
In normal mode, each enemy worth fixed amount of points.
Killing an enemy in normal mode adds 1 to player's counterstop meter.
Killing enemies in quick succession gives more points to counterstop meter from each enemy, up to 10 from each enemy.
Counterstop meter decreases by 1 each second, unless player is hitting an enemy.
Once counterstop meter reaches at least 150, player can use extra button to go into counterstop mode instead of bomb (uses up 50 counterstop points)(going into counterstop mode clears enemy bullets same way as bomb would do).
While in counterstop mode, player's attack reaches 360 degrees spread.
In counterstop mode, enemies worth (fixed value*2)+(counterstop meter value*5) points.
In counterstop mode, when each enemy(or part of enemy) is destroyed, it additionally releases suicide bullets.
In counterstop mode, counterstop meter decreases rapidly(15/second?).
Maximum counterstop meter value is 1000.
Using a bomb decreases counterstop value by 50 or by counterstop value/4, whichever is bigger.
Also using a bomb stops counterstop mode, if player was in it at time of bombing.
Losing a live halves counterstop value.
Killing part of midboss/boss or finishing them while in counterstop mode spawns some point items from debris.
Counterstop meter decreases more rapidly in normal mode in boss fight.
Counterstop meter resets to 100 at the start of each next stage.