Dimensional Rift - RtD: Turn 15 - Night is approaching
Posted: Fri May 11, 2012 6:32 am
This is just random simple RtD that i decided to start up, while searching for info on The Brick Wall 
Story(sorta
; ): There was dimension. And then some unknown evil force separated dimension into multiple dimensions:
Dimension of Fire, Dimension of Ice, Dimension of Hardness, Dimension of Softness, Dimension of Air, Dimension of Water, Dimension of Darkness, Dimension of Light
Dimension of Power, Dimension of Mind
The evil started destroying dimensions, but then a hero appeared, his name was Doro Kameli and he sealed the evil at the cost of his life
One thousand years later, the evil finally started breaking through seal and only eight heroes, that are marked by dimensional leaders, can stop the evil from destroying dimensions
Rules: Well, this RtD goes my normal RtD rules, as in each action rolls a dice, and depending on number action will have amount of success and/or failure ^.^
Some minor actions, such as walking around, are auto-success, unless under certain circumstances 
Actions that are above what you can do, or impossible for you, are auto-failure
Roll bonuses:
You can only get main roll bonus from items, or certain rare status effects ^o^
What you can, however, is increasing skill in certain action types(such as attacking/defending for example) by using them, and once your skill reaches certain number, you'll get bonus for leveled action ^.^
Action number:
No, you can't have more than 1 action, sorry o_^
Learning:
When you first attempt to use most of skills, like for example 'Fire Magic' or 'Bow Shooting', they usually will fail or have minor effect, until you success at using them certain number of times, at which point you will 'learn' them, and they will be used in usual way, same goes for using skills that are higher than your current level of skill
Fighting:
As usual, fighting goes by comparing attacker's attack roll, and defender's defense roll, and the one who got higher deals damage to the one who got lower, the higher difference between rolls, the more damage dealt
If defender's roll is higher than attacker, there's only chance that damage will be dealt to attacker, so it's not always dealt
If defender's and attacker's roll are equal, both take minor damage
Depending on attack, it might get a few rolls from both sides in single action ^.^
Equipment/Inventory:
You have following equipment slots: Head, Chest, L.Arm, R.Arm, Legs, Foot, L.Hand, R.Hand, L.Weapon, R.Weapon (might vary depending on species/race or status effects)
Also you have 20 inventory slots, and some bonuses can increase that number
Dying:
If you die and you got no revival items, you will be out of the game
But if there's no waiting to join players, you might get a chance to restart after number of turns with different character, if you want to
Winning:
The usual winning condition Is to defeat the evil, but there may be a few hidden ones... ^v^
Player interaction:
You can either form alliances or PvP with another players, once they get into your zone of sight, everything goes
Joining later in game:
Joining late in game or rejoining after death might add a few bonuses to you if needed, to balance with current players (Don't expect too much though o_^)
Finally, please, be descriptive and creative with your actions
(there may be a few more rules added in future, i am new to forum game making after all)
Now there's character description that you must fill to join ^o^ :
**: Don't affects gameplay mostly, so it's just your playing style \^_^/ !
***: Choose four of them, and depending on roll you will start in one of them (If 2 players roll for one dimension, the one who posted first wins), if there is only four or less dimensions left to choose, choose <number of available dimensions>-1 of them.
Now there's status list below, will be updated with Each update ^o^
(You are not required to post status update along with your turn, but it's not forbidden if you want to
)

Story(sorta

Dimension of Fire, Dimension of Ice, Dimension of Hardness, Dimension of Softness, Dimension of Air, Dimension of Water, Dimension of Darkness, Dimension of Light
Dimension of Power, Dimension of Mind
The evil started destroying dimensions, but then a hero appeared, his name was Doro Kameli and he sealed the evil at the cost of his life
One thousand years later, the evil finally started breaking through seal and only eight heroes, that are marked by dimensional leaders, can stop the evil from destroying dimensions
Rules: Well, this RtD goes my normal RtD rules, as in each action rolls a dice, and depending on number action will have amount of success and/or failure ^.^
Code: Select all
lower than 1: Ultimate Failure, everything went wrong (can only be gotten with roll modifiers)
1: Major Failure, something will go wrong in major way
2: Minor Failure, Can either do nothing status/HP wise or minor negative effect
3: Minor Success, you are completing your action, but only with partial effect
4: Success, you are completing your action, usually in a way that it should go
5: Major Success, you are completing your action, and even getting some unexpected bonuses ^o^!
6: Overshot, you are completing your action with success, but it has unexpected negative effect too
above 6: Over-overshot, you are completing your action with minor success, and it has major negative effects too

Actions that are above what you can do, or impossible for you, are auto-failure
Roll bonuses:
You can only get main roll bonus from items, or certain rare status effects ^o^
What you can, however, is increasing skill in certain action types(such as attacking/defending for example) by using them, and once your skill reaches certain number, you'll get bonus for leveled action ^.^
Action number:
No, you can't have more than 1 action, sorry o_^
Learning:
When you first attempt to use most of skills, like for example 'Fire Magic' or 'Bow Shooting', they usually will fail or have minor effect, until you success at using them certain number of times, at which point you will 'learn' them, and they will be used in usual way, same goes for using skills that are higher than your current level of skill
Fighting:
As usual, fighting goes by comparing attacker's attack roll, and defender's defense roll, and the one who got higher deals damage to the one who got lower, the higher difference between rolls, the more damage dealt

If defender's roll is higher than attacker, there's only chance that damage will be dealt to attacker, so it's not always dealt
If defender's and attacker's roll are equal, both take minor damage
Depending on attack, it might get a few rolls from both sides in single action ^.^
Equipment/Inventory:
You have following equipment slots: Head, Chest, L.Arm, R.Arm, Legs, Foot, L.Hand, R.Hand, L.Weapon, R.Weapon (might vary depending on species/race or status effects)
Also you have 20 inventory slots, and some bonuses can increase that number

Dying:
If you die and you got no revival items, you will be out of the game
But if there's no waiting to join players, you might get a chance to restart after number of turns with different character, if you want to

Winning:
The usual winning condition Is to defeat the evil, but there may be a few hidden ones... ^v^
Player interaction:
You can either form alliances or PvP with another players, once they get into your zone of sight, everything goes

Joining later in game:
Joining late in game or rejoining after death might add a few bonuses to you if needed, to balance with current players (Don't expect too much though o_^)
Finally, please, be descriptive and creative with your actions
(there may be a few more rules added in future, i am new to forum game making after all)
Now there's character description that you must fill to join ^o^ :
*: be reasonable with starting equips please, also there's going to be equip roll at the start which will 'check' status of equipsCharacter name:
Species/race:
Character description/story:
*Starting equipment:
**Class:
***Preferred dimensions:
**: Don't affects gameplay mostly, so it's just your playing style \^_^/ !
***: Choose four of them, and depending on roll you will start in one of them (If 2 players roll for one dimension, the one who posted first wins), if there is only four or less dimensions left to choose, choose <number of available dimensions>-1 of them.
Now there's status list below, will be updated with Each update ^o^
(You are not required to post status update along with your turn, but it's not forbidden if you want to

Player Stats wrote:
NPC Stats wrote:
Tome of Knowledge wrote: