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Hiya! New questions in first post. 25/1/211

Posted: Mon Jan 24, 2011 8:51 pm
by Tsuruki
So that i won't bug you guys with lots of small question ill be posting questions in this thread.
(Its in quotes so its easy to see whats a new question and whats old)
Edit:

--Question answered, problem solved, THX! Stupid me--

Finally, heres my megaboss battle plan:
The numbers depict "attack areas", simply put, youve got to destroy a total of 5 cores, each core controls a portion of the ship, each number represents one chapter of the bossfight (1 and 4 are "area" fights, youre not actually shooting anything, but you need to navigate a veritable maze of bullets to reach the next core.
The areas are:
1, Laser chaff attack! 2, The beam cage. 3, The Ion cage. 4 Laser chaff attack 2! Son of Chaff attack! 5, Wrecker. 6 Drone attack. 7 The final core.
Image
Hiya all! After lurking for about a week now, studying the fraxy editor, my curiosity overflowed and i started asking questions, but then i guess introductions are in order before i ask more :D

Im an art student from iceland with an avid interest in gaming and creating of all sorts. Tho Im no expert drawer yet, I can be included in the lineup of Icelands best figure painters out here!

I became interested in Fraxy when i first noticed a vid on youtube, an incredible boss named "Mara" performing all sorts of stunts and moves to dazzle the eye, even though my friends arent the type to play a game like this they were still impressed by the awesome vid.

Imagine the look on my face when i found out that it was player made, and that i could (semi)-easily start making my own bosses!

Im no programmer, and altough im quite experienced in making stuff in game editors (i made a lot of stuff in Neverwinter Nights 1, tho i never released it to but a couble o friends, and theres lots of other games). But whatever the game, ive never found an editor so awesome as this one, sure i can't design NPC conversations, but I can make a super awesome death dealing glory-defining bosses!

This here Fraxy editor is one of the best ive seen, but if there was anything i felt was missing then it really lacks 2 things
A) A "try editor mode", so you can set up and manage a try much like you would set up and manage a boss.
B) a "pixel importer" a feature that would let you use existing parts/effects as a base for a new part/effect.

I can go without the pixel importer, but the try thing really jumbles my marbles! So i need to ask some peeps for help on how to make Try's. I wanna start making themed scenarios with drones and low-mid-hig bosses right away! And at the end, a huge megaboss!

In any case, i hope you guys are happy with my lil self presentation!

Re: Hiya!

Posted: Mon Jan 24, 2011 8:54 pm
by Scionox
Hi and Welcome to the UFF :401: :401: :401:
Note: Actually, you can use "PARTSGRAPHICS" function for try to replace parts sprites (And i hope Mon will make same function for projectiles)

Re: Hiya!

Posted: Mon Jan 24, 2011 8:56 pm
by SnipeHeart
Glad to see you, welcome aboard, and so on. I look forward to what you make in the editor and, if you were to continue working on Fraxy, how you progress over time. Some of the newer people really have been showing some potential.

Re: Hiya!

Posted: Mon Jan 24, 2011 9:00 pm
by ShadowSpectre
Good to have you, Tsuruki. Hope you enjoy your time here.

Re: Hiya!

Posted: Mon Jan 24, 2011 9:03 pm
by Eboshidori
Welcome aboard. Nice to see other Nordic people around here.

Re: Hiya!

Posted: Mon Jan 24, 2011 9:10 pm
by Aquamancia
Oh look, another newcomer.

I am Aquamancia, one of the [strike]GODS OF WAR[/strike] admins here.
Enjoy your stay, and all that good stuff.

Re: Hiya!

Posted: Mon Jan 24, 2011 9:17 pm
by Infinity's End
New User Detected.

Identified as User 287 - Tsuruki.

Welcome.

Re: Hiya!

Posted: Mon Jan 24, 2011 10:34 pm
by Xeilumardrox
Greetings, Tsuruki. Please enjoy your stay here.

Re: Hiya!

Posted: Mon Jan 24, 2011 10:55 pm
by Dabir
Welcome. If you haven't already, feel free to look down to the IRC and the shoutbox, where you can get to know us better. It's the best way to decide if this is the sort of place you want to be or not.

Re: Hiya!

Posted: Mon Jan 24, 2011 11:30 pm
by AlexMdle
An intelligent, ambitious, articulate newcomer with decent grammar and legitimate plans to contribute to the community..?

*_*
;-;
^_^