Re: The Brick Wall LIVES!
Posted: Mon Jan 02, 2012 5:31 am
Shield everyone on the people's side from Oblivion's effects.
You place anti-oblivion shield on people's side, which prevents damage from oblivion's existence。Infinity's End wrote:Shield everyone on the people's side from Oblivion's effects.
SnipeHeart wrote:Summon the Attack Totem.
Lobsters: Transform into the Defense Totem.
Edit: In case of confusion, these are familiars that get their own actions, not something that passively provide boosts to the People.
You can't see exactly where the wall is, but cast spell anyway, only to realize that you casted it on Black Mage。Xeilumardrox wrote:Cast Heal Block on Mini Brick Wall #1
You transform L. A. R. into drone and cast complete shield on it。Dualer wrote:[||||||||||||||||||||02750/10000|||||||||||||||||||]
Nothing(-0 charge)
+500 charge for every turn.
2750-0+500=3250
convert L.A.R. into a drone under my control, then cast complete shield(cannot be targeted, cannot be hit by AoE effect) on the drone
You summon portal barrier to protect people's side。Silence wrote:Alright.
Summon massive Portal Barrier, increases defense and has a chance to reflect attacks back at the source.
WARNING: RS-39 has suffered massive damage. Initializing Defense Mode.
Defense Mode activate, repair hull damage and increase defense to it and its allies.
Summoner rests, losing 'tired' effect。Spriterkid wrote:>Spriterkid: Fuse with Starman Deluxe.
>Summoner: Rest a bit, losing the Tired effect, and regenerating hp up to full.
>Black Mage: Fuse with Attack Totem summoned (if that's ok with Snipe), else cast Blizzardja on the enemy crew.
>White Mage: Cast Curaja on the people's side, removing negative effects.
>Diamond Dog: Cast PSI Flash on the Mini Brick Wall #2.
>Starman Deluxe: With the last not-really-dying-but-fusing breath, cast PSI Starstorm Alpha. (Should hit everyone on the Brick Wall's Side)
You fire your railgun at The Brick Wall #2, ignoring being blinded thanks to aiming status, but it still dodges part of attack taking only 4207 damage。Black Heart wrote:Fire Railgun.
Status Down other side: Defense Up
[Basicly, it switches Black Heart to defense mode for support.]
Activating Defense Control Board.
Moves: Heal|Esuna|Regen|Charge Fill|Rockets|Defense Up|Haste|Slow|Attack Up|Mana Regen|
Mana: 5000/5000
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Active.
You, being blinded, swing axe around like mad, dealing 869 damage to Mini Brick Wall #2, 351 damage to Diamond Dog and 1175 damage to the Attack Totem。ShadowSpectre wrote:Electrified axe to the brick shield. Cleave the damn thing in *half*.
You pickup the blade and then attack both walls with Cross Hurricane combo, The Mini Brick Wall #1 takes 2576 damage, The Mini Brick Wall #2 dodges part of attack and takes only 1444 damage。
The Wall shines once again, then rests, restoring 2283 HP。The Mini Brick Wall #1 wrote:Diamond Shining
Rest
Transform Effect
The Mini Brick Wall #2 makes bricks rain onto people's side, Portal Barrier, RS-39 and Black heart redirects damage from others on people's side on themselves。The Mini Brick Wall #2 wrote:Attack Move #M11
Defense Move #M3
Attack Move #M18
Code: Select all
People's Side: Status Effects: blinded (2x) (increased chance for attacks to miss, and chance for attacks to change target), anti-oblivion shield (everyone on people's side takes no damage from oblivion, 3 turns left), Portal barrier HP: 823/3000 (high chance to redirect damage from people's side to self, chance to reflect damage to Wall's side)
People HP: 73526/82000, status effects: Regeneration (self-heal per turn), on fire (damage per turn)
Black Heart HP: 8176/13000, mana 5000/5000, Status effects: separated (was separated from people), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
Spriterkid Deluxe HP: 7500/8000, Status effects: fusion (all stats increased), separated (was separated from people)
Summoner: 2000/2500
Attack Totem HP: 825/2500, status effects: attacker (bonus to offensive actions, penalty to defensive)
Defense Totem HP: 1322/2000, status effects: defender (bonus to defensive actions, penalty to offensive )
Black Mage HP: 136/2500, status effects: black magic (bonus to offensive spells, penalty to defensive), Heal Block (can't be healed, 3 turns left)
Diamond Dog HP: 169/1500, status effects: Diamond hard (Blocks 1000 damage from physical attacks)
RS - 39 Continuum HP: 1589/3000. status effects: mechanical (immune to poison and such things that work only on organic), permanent (can be repaired if dies), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
L.A.R. Drone HP: 2000/2000, Status effects: L.A.R. charge: 3250/10000 (500 regen per turn), complete shield (can't be attacked, 2 turns left)
Oblivion HP: 0/0, Status effects: oblivion (no actions, everyone takes damage while it exists), timeout (disappears in 2 turns)
Garoslaw: Status effects: blue blades (increased damage for attacks using blade)
Infinity's End: Status effects: Auto-Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for attack using Infinity Rifle each 3 turns)
The Mini Diamond Brick Wall HP: 6292/10000, status effects: over-regeneration (self-heal per turn, can go over the max), Diamond Hard (Blocks 1000 damage from physical attacks)
The Mini Brick Wall #2 HP: 398/10000, status effects: dodging ability (chance to dodge attack partially or completely), Heal Block (can't be healed, 1 turn left)
Advanced Wall Repairing Brigade HP: 4000/4000, status effects: first turn(acts first), fast(50% chance for second action)