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Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 5:31 am
by Infinity's End
Shield everyone on the people's side from Oblivion's effects.

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 5:48 am
by SnipeHeart
Summon the Attack Totem.

Lobsters: Transform into the Defense Totem.

Edit: In case of confusion, these are familiars that get their own actions, not something that passively provide boosts to the People.

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 5:48 am
by Xeilumardrox
Cast Heal Block on Mini Brick Wall #1

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 5:57 am
by Halico
[||||||||||||||||||||02750/10000|||||||||||||||||||]
Nothing(-0 charge)
+500 charge for every turn.
2750-0+500=3250

convert L.A.R. into a drone under my control, then cast complete shield(cannot be targeted, cannot be hit by AoE effect) on the drone

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 6:11 am
by [][][][]
Alright.
Summon massive Portal Barrier, increases defense and has a chance to reflect attacks back at the source.

WARNING: RS-39 has suffered massive damage. Initializing Defense Mode.
Defense Mode activate, repair hull damage and increase defense to it and its allies.

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 11:25 am
by Spriterkid
>Spriterkid: Fuse with Starman Deluxe.
>Summoner: Rest a bit, losing the Tired effect.
>Black Mage: Fuse with Attack Totem summoned (if that's ok with Snipe), else cast Blizzardja on the enemy crew.
>White Mage: Cast Curaja on the people's side, removing negative effects.
>Diamond Dog: Cast PSI Flash on the Mini Brick Wall #2.
>Starman Deluxe: With the last not-really-dying-but-fusing breath, cast PSI Starstorm Alpha. (Should hit everyone on the Brick Wall's Side)

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 12:35 pm
by White Glint
Fire Railgun.

Status Down other side: Defense Up
[Basicly, it switches Black Heart to defense mode for support.]

Activating Defense Control Board.

Moves: Heal|Esuna|Regen|Charge Fill|Rockets|Defense Up|Haste|Slow|Attack Up|Mana Regen|
Mana: 5000/5000
.
.
.
Active.

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 1:33 pm
by ShadowSpectre
Electrified axe to the brick shield. Cleave the damn thing in *half*.

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 3:34 pm
by Garoslaw
*picks up other blade*

Cross Hurricane

Re: The Brick Wall LIVES!

Posted: Mon Jan 02, 2012 9:07 pm
by GARLAND
Initializing simulation engine。。。


Infinity's End wrote:Shield everyone on the people's side from Oblivion's effects.
You place anti-oblivion shield on people's side, which prevents damage from oblivion's existence。
The Mini Brick Wall #1 and Brick Shield takes 650 damage。



SnipeHeart wrote:Summon the Attack Totem.

Lobsters: Transform into the Defense Totem.

Edit: In case of confusion, these are familiars that get their own actions, not something that passively provide boosts to the People.

You summon the Attack Totem。
Then remaining Lobsters form into the Defense Totem, restoring 1514 hp in process and losing the 'army of small' status。



Xeilumardrox wrote:Cast Heal Block on Mini Brick Wall #1
You can't see exactly where the wall is, but cast spell anyway, only to realize that you casted it on Black Mage。


Dualer wrote:[||||||||||||||||||||02750/10000|||||||||||||||||||]
Nothing(-0 charge)
+500 charge for every turn.
2750-0+500=3250

convert L.A.R. into a drone under my control, then cast complete shield(cannot be targeted, cannot be hit by AoE effect) on the drone
You transform L. A. R. into drone and cast complete shield on it。


Silence wrote:Alright.
Summon massive Portal Barrier, increases defense and has a chance to reflect attacks back at the source.

WARNING: RS-39 has suffered massive damage. Initializing Defense Mode.
Defense Mode activate, repair hull damage and increase defense to it and its allies.
You summon portal barrier to protect people's side。
RS-39 switches to Defense mode。



Spriterkid wrote:>Spriterkid: Fuse with Starman Deluxe.
>Summoner: Rest a bit, losing the Tired effect, and regenerating hp up to full.
>Black Mage: Fuse with Attack Totem summoned (if that's ok with Snipe), else cast Blizzardja on the enemy crew.
>White Mage: Cast Curaja on the people's side, removing negative effects.
>Diamond Dog: Cast PSI Flash on the Mini Brick Wall #2.
>Starman Deluxe: With the last not-really-dying-but-fusing breath, cast PSI Starstorm Alpha. (Should hit everyone on the Brick Wall's Side)
Summoner rests, losing 'tired' effect。
Black Mage casts Blizzardja on Wall's Side, even while being blinded, dealing 1845 damage to Mini Brick Wall #1, status effect misses, Mini Brick Wall #2 dodges damage, status effect misses, Brick Shield takes 1257 damage。
White Mage casts Curaja on people's side, removing one of 'blinded' effects。
Diamond Dog tries to cast PSI Flash on the Mini Brick Wall #2, but it misses due to being blinded。
Starman Deluxe casts PSI Starstorm Alpha, dealing 1687 damage to Mini Brick Wall #1, and 1801 damage to Brick Shield, breaking it right through and dealing damage to Mini Brick Wall #2。
Then Spriterkid fuses with Starman Deluxe, becoming Spriterkid Deluxe and separating from people。



Black Heart wrote:Fire Railgun.

Status Down other side: Defense Up
[Basicly, it switches Black Heart to defense mode for support.]

Activating Defense Control Board.

Moves: Heal|Esuna|Regen|Charge Fill|Rockets|Defense Up|Haste|Slow|Attack Up|Mana Regen|
Mana: 5000/5000
.
.
.
Active.
You fire your railgun at The Brick Wall #2, ignoring being blinded thanks to aiming status, but it still dodges part of attack taking only 4207 damage。
Then you switch to defense mode。



ShadowSpectre wrote:Electrified axe to the brick shield. Cleave the damn thing in *half*.
You, being blinded, swing axe around like mad, dealing 869 damage to Mini Brick Wall #2, 351 damage to Diamond Dog and 1175 damage to the Attack Totem。


Garoslaw wrote:*picks up other blade*

Cross Hurricane
You pickup the blade and then attack both walls with Cross Hurricane combo, The Mini Brick Wall #1 takes 2576 damage, The Mini Brick Wall #2 dodges part of attack and takes only 1444 damage。


The Mini Brick Wall #1 wrote:Diamond Shining
Rest
Transform Effect
The Wall shines once again, then rests, restoring 2283 HP。
Then it finishes transforming Diamondize effect。
The Mini Brick Wall #1 is now The Mini Diamond Brick Wall。



The Mini Brick Wall #2 wrote:Attack Move #M11
Defense Move #M3
Attack Move #M18
The Mini Brick Wall #2 makes bricks rain onto people's side, Portal Barrier, RS-39 and Black heart redirects damage from others on people's side on themselves。
Portal Barrier takes 4354 damage, blocking and redirecting half of it to Wall's side, The Mini Diamond Brick Wall takes 1177 damage, Black Heart and RS-39 took 683 damage each defending, everyone else on people's side takes 500 damage。
Then it summons Advanced Wall Repairing Brigade, which heals The Mini Diamond Brick Wall by 2090 HP。
Then it sends spray of freezing bricks at White Mage, he takes 1877 damage and dies。




The People regenerate 1027 HP。
The Mini Brick Wall #1 regenerates 1868 HP。
The people take 604 damage from being on fire。
Berserker Rage ends。
RS - 39 self-repairs for 1217 HP。
Black Heart self-repairs for 869 HP。





Calculating simulation results。。。

Done。

Code: Select all

People's Side: Status Effects: blinded (2x) (increased chance for attacks to miss, and chance for attacks to change target), anti-oblivion shield (everyone on people's side takes no damage from oblivion, 3 turns left), Portal barrier HP: 823/3000 (high chance to redirect damage from people's side to self, chance to reflect damage to Wall's side)
People HP: 73526/82000, status effects: Regeneration (self-heal per turn), on fire (damage per turn)
Black Heart HP: 8176/13000, mana 5000/5000, Status effects: separated (was separated from people), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
Spriterkid Deluxe HP: 7500/8000, Status effects: fusion (all stats increased), separated (was separated from people)
Summoner: 2000/2500
Attack Totem HP: 825/2500, status effects: attacker (bonus to offensive actions, penalty to defensive)
Defense Totem HP: 1322/2000, status effects: defender (bonus to defensive actions, penalty to offensive )
Black Mage HP: 136/2500, status effects: black magic (bonus to offensive spells, penalty to defensive), Heal Block (can't be healed, 3 turns left)
Diamond Dog HP: 169/1500, status effects: Diamond hard (Blocks 1000 damage from physical attacks)
RS - 39 Continuum HP: 1589/3000. status effects: mechanical (immune to poison and such things that work only on organic), permanent (can be repaired if dies), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
L.A.R. Drone HP: 2000/2000, Status effects: L.A.R. charge: 3250/10000 (500 regen per turn), complete shield (can't be attacked, 2 turns left)
Oblivion HP: 0/0, Status effects: oblivion (no actions, everyone takes damage while it exists), timeout (disappears in 2 turns)
Garoslaw: Status effects: blue blades (increased damage for attacks using blade)
Infinity's End: Status effects: Auto-Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for attack using Infinity Rifle each 3 turns)
The Mini Diamond Brick Wall HP: 6292/10000, status effects: over-regeneration (self-heal per turn, can go over the max), Diamond Hard (Blocks 1000 damage from physical attacks)
The Mini Brick Wall #2 HP: 398/10000, status effects: dodging ability (chance to dodge attack partially or completely), Heal Block (can't be healed, 1 turn left)
Advanced Wall Repairing Brigade HP: 4000/4000, status effects: first turn(acts first), fast(50% chance for second action)
Responce awaits。。。