Re: Spirit Warriors: SIGNUPS
Posted: Fri May 10, 2013 1:32 pm
Username: Koko B. Crimson
Character Name: Crimson P. Steam
Character Bio: Pending
Character Appearence:
Spirit Name: Grey Crash
Spirit Appearence:
Stats: (1400 points to spend)
HP: 300
SP: 200
ATK: 40
DEF: 130
MAG: 340
WIS: 100.
AGI: 290
Innate: Self-Restock: The user regens 10 SP each turn.
Skills: (Skills can be Single-Target, Area (more than 1 player), Field (all players/field affecting), Self (buffs and heals and such) and Passive (always activated).
Skills have an SP/HP cost and cooldown (of a certain number of turns). Other things are at the discretion of the player.)
Skill 1: Crash Bomb: Area-based bomb that explodes on impact, those around the target (eg. if target is middle the ones next to it take damage) take only 40% of the damage, Bomb Element
Cooldown: 2 Turns
SP Cost: 30
Skill 2: Dive Missile: An accurate one-target attack that has a higher hit rate than his other skills. Water/Missile Element
Cooldown: 4 turns
SP Cost: 50
Skill 3: M. Buster: The user fires a bullet that deals damage, can hit anything, single target, less damage than the bombs, No Element
Cooldown: 0 Turns
SP Cost: 0, weakest attack requires none.
Spirit Burst: Nuclear Fire: The user fires a insanely heated explosive at the area, no damage reductions, 30% of burn, high damage, Fire/Bomb element, User takes 50 damage.
Charge Time: 3 Turns
Cooldown: 6 Turns
SP Cost: 100
HP Cost: 50
Character Name: Crimson P. Steam
Character Bio: Pending
Character Appearence:
Spirit Appearence:

Stats: (1400 points to spend)
HP: 300
SP: 200
ATK: 40
DEF: 130
MAG: 340
WIS: 100.
AGI: 290
Innate: Self-Restock: The user regens 10 SP each turn.
Skills: (Skills can be Single-Target, Area (more than 1 player), Field (all players/field affecting), Self (buffs and heals and such) and Passive (always activated).
Skills have an SP/HP cost and cooldown (of a certain number of turns). Other things are at the discretion of the player.)
Skill 1: Crash Bomb: Area-based bomb that explodes on impact, those around the target (eg. if target is middle the ones next to it take damage) take only 40% of the damage, Bomb Element
Cooldown: 2 Turns
SP Cost: 30
Skill 2: Dive Missile: An accurate one-target attack that has a higher hit rate than his other skills. Water/Missile Element
Cooldown: 4 turns
SP Cost: 50
Skill 3: M. Buster: The user fires a bullet that deals damage, can hit anything, single target, less damage than the bombs, No Element
Cooldown: 0 Turns
SP Cost: 0, weakest attack requires none.
Spirit Burst: Nuclear Fire: The user fires a insanely heated explosive at the area, no damage reductions, 30% of burn, high damage, Fire/Bomb element, User takes 50 damage.
Charge Time: 3 Turns
Cooldown: 6 Turns
SP Cost: 100
HP Cost: 50