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Re: Adventure RtD: Lurid Fable - Turn 0 - And so it begins

Posted: Mon May 07, 2012 6:05 pm
by SnipeHeart
Generic Melee Attack vs. the Psycho Brute.

Re: Adventure RtD: Lurid Fable - Turn 5 - Fire/balls/

Posted: Mon May 07, 2012 9:23 pm
by Spriterkid
[strike]WE CAN'T DEFEND?! ASFJSDFISUGOUIJSDHIFUS[/strike]
>Slice the Grime Slime with the sword.

Re: Adventure RtD: Lurid Fable - Turn 3 - Wow.

Posted: Mon May 07, 2012 10:13 pm
by Halico
HP:17/17 |||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: Cooldown: 8 Turns. When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off)

I have a bad feeling about this
Sneak

Re: Adventure RtD: Lurid Fable - Turn 6 - Luckluster /pun

Posted: Tue May 08, 2012 4:44 pm
by White Glint
HP Critical! Inflicted by Poison!
Action: Use Medkit S

Re: Adventure RtD: Lurid Fable - Turn 2 - PQ is a lucky mofo

Posted: Tue May 08, 2012 4:55 pm
by PureQuestion
Rot.

Re: RtD: Lurid Fable - Turn -1

Posted: Tue May 08, 2012 5:14 pm
by ShadowSpectre
Shoot the Brute with the AL01-L.

Re: Adventure RtD: Lurid Fable - Turn 6 - Luckluster /pun

Posted: Tue May 08, 2012 5:26 pm
by TheBlueEcho
Rayner sees pure Fall to the brute's Psycho Strength.

Then He shoot's the brute some more.

Re: Adventure RtD: Lurid Fable - Turn 6 - Luckluster /pun

Posted: Tue May 08, 2012 9:02 pm
by Spriterkid
(I'm sorry, Pure)

>Slash the Grime Slime. [strike]SEXUALLY.[/strike]

Re: Adventure RtD: Lurid Fable - Turn 0 - And so it begins

Posted: Tue May 08, 2012 9:45 pm
by SnipeHeart
Attack the Brute. Again!

Re: Adventure RtD: Lurid Fable - Turn 3 - Wow.

Posted: Tue May 08, 2012 10:23 pm
by Halico
HP:17/17 |||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off) Cooldown: 7/8 Turns.

Looks like the effect is worn off, can't tell by looking.
Backs- I mean slash the Grime Slime