Re: The Brick Wall LIVES! turn 32 Pong
Posted: Sun Feb 12, 2012 1:35 pm
Smite the Demon.
A1ph stands into beam of holy light and starts consuming energy, A1ph is no longer bleeding, A1ph is no longer eyeless。Forbidden Demon A1ph wrote:IV
You pirate blood from the Bloodwall dealing 1934 damage and then drink it, restoring 1000 hp, and you somehow gained Vampiric allusion status。Dualer wrote:Dualer:Pirate a brick from bloodwall and absorb its life force
L.A.R. charge:3300+350=3650
RS - 38SYNC and RS - 40SYNC junctions themselves to RS - 39SYNC。[][][][] wrote:RS - 38SYNC: Junction self and all options to RS - 39SYNC.
RS - 40SYNC: Junction self to RS - 39SYNC.
RS - 39SYNC: Absorb Radiation Aura, fire as Radiation Beam Lv. III at the Bloodwall.
You identify some of A1ph statuses [see results]。Suzeku wrote:You guys target the Bloodwall, I'll handle A1ph.
Unknown Crystal wrote:Indentify ALL of the abilities of A1ph.
Followed by a Power Laser at A1ph.
You stab SS with Holy Sword of Healing, dealing 1117 damage due to sword's healing powers missing and 1 damage due to said sword being on fire, but SS gets 'healing charge' status, Holy Sword of Healing disappears。AlexMdle wrote:>AlexMdle: Stab SS with the Holy Sword of healing for fabulous holy powers. (Sword is lost in the process)
>Caleb: Check out your sixth item.
You use science launcher to power your hammer with fluoroantimonic acid device。ShadowSpectre wrote:Use the science launcher to imbue own hammer with a fluoroantimonic acid device, increasing damage per hit.
Hammer the daemon.
You try to merge with arena using cut, but after you looked through it, seeing weird indescribable things at the other side, you decide against it, instead, you merge with some 'data' that flowed through cut。Haku wrote:Perhaps I've been going about this the wrong way...
merge with the arena via the large wound cut into it.
You smite A1ph but beam of holy light protects him from damage。SnipeHeart wrote:Smite the Demon.
You freeze the Bloodwall, the Bloodwall is no longer on fire, then you throw it at A1ph, The Bloodwall takes 3490 damage, A1ph takes 3029 damage。Xeilumardrox wrote:Freeze the Bloodwall and throw it at Forbidden Demon A1ph.
Spectralis: Healing Light on the People's Side.
You get busy feeling jailed and action fails。TheBlueEcho wrote:> TBE: Use SS's Science Launcher to Make a Action Module, Then Intergrate it into Void Armor Suit.
Else, Create a Action Module, Intergrate it into Void Armor Suit.
You raeg at the Bloodwall and slash it like mad, 6692 damage, the Bloodwall is bleeding, the Bloodwall consumes 4 blood options, restoring 4000 HP。Garoslaw wrote:*L-Garo proceeds to continuously slash the wall in rage.
The Bloodwall makes Scarlet Marks glow once again and deal 666 damage + 5000 damage due to number 666。The Bloodwall - SAP QUENCHER wrote:Cameoprospect
Nostalgic Pain
A1ph Expands holy light, and makes it stronger, Pulchritude Sequence gets almost broken, Status curse broken, Glitched resists, The Bloodwall is no longer frozen, Global Summon Lock broken。Forbidden Demon A1ph wrote:III
XVI
The Tower starts shaking and crumbles and loses 5000 HP, then RS - 40SYNC's damage/health values gets reversed。The Tower wrote:REVERSE
Code: Select all
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Global: Bleeding Arena???(???), Nostalgic Pain(???)
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People's Side: Status Effects: Pile of C4(???), Glitched(???), feels jailed(totally random chance for actions to fail)
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People HP: 32994/60000, Status effects: Scarlet mark(???)
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Black Heart Human-Type HP: 3384/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 1 turns left)
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White Heart Human-Type HP: 4226/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 1 turns left)
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Dualer HP: 4465/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), on fire(damage per turn) , Scarlet mark(???), status gaurd(chance to resist status stealing/breaking attempts), L.A.R. charge: 3650/10000 (350 regen per turn), transformation module(able to switch between L.A.R. form and L.A.B. form as free action, but with 2 turn cooldown), L.A.B. active(halved energy regen, Chance to reduce damage from projectile attacks, chance to reflect melee attacks, increased effectiveness of melee attack using blade), Vampiric allusion(can link himself to enemy as free action, who will take direct damage whenever he is damaged, current target: None)
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ShadowSpectre HP: 1042/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), integrity regeneration device(self heal per turn), Antimatter Hammer(Bonus to antimatter type actions, bonus to melee attacks, Stun matters(increased chance to inflict stun on hammer attacks), Antimatter strike(Chance to hit multiple targets by non-AoE attack), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness)), Scarlet mark(???), Mad Science(high bonus to science actions, but chance to backfire), Majik Powahs(???), healing charge(Can heal selected unit for 4000 HP as free action each 3 turns(charged)), fluoroantimonic acid device(increased damage of hammer attacks, increased damage to mechanical enemies, 5 turns left), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (charged)
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SnipeHeart HP: 6800/7000, status effects: separated (was separated from people), Berserker Mode (increased attack damage, small max hp increase over time, chance to resist status effect from attacks, 6 turns left)
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RS - 39SYNC HP: 4377/11000. status effects: mechanical (immune to poison and such things that work only on organic, blocks 1000 damage, additional max hp), fusion (all stats increased), separated (was separated from people), on fire(damage per turn), Scare Swallow(takes damage if tries to do actions that require movement), permaupgrade(increased effectiveness on actions)
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RS - 38SYNC HP: 4000/4000. status effects: mechanical, Evasive (high chance to avoid damage from attacks), Options (4x) (increased attack damage and chance for option to be destroyed instead of taking damage), junction(Adds effectiveness and additional damage to target's attacks, Current target: RS - 39SYNC)
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RS - 40SYNC HP: 2164/16000. status effects: mechanical, heavily armored (blocks additional 1000 damage), SYNCBarrier(3331/15000, redirects damage from any SYNC unit to self), Scarlet mark(???), junction(Adds effectiveness and additional damage to target's attacks, Current target: RS - 39SYNC)
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TheBlueEcho HP: 9154/10000, Status effects: Void Armor Suit(Chance to block 1000 damage, chance to hurt melee attackers, takes highly reduced damage from void based attacks), anti-elemental SAOACC(Increased effectiveness for launching objects, deals increased damage to element based enemies), on fire(damage per turn), Item: Oblivion's Wish[lance](Bonus to max HP, grants regeneration and defense[1000], can be used once per 20 turns as free action to cast powerful void/nothing based attack(recharging, 14 turns left))
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Haku HP: 7500/7500, status effects: separated (was separated from people), Behind the People(Can't attack or be attacked), Data merge(regeneration, chance to block 500 damage, takes highly reduced damage from data based attacks, can split itself into smaller data beings)
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Demon HP: 21866/26000, Status effects: Barrier (Can completely protect self from single attack, recharges 3 turns(charged), permanent (Can be revived if dies), Hell protection (completely immune to fire element), mechanical, demonic(50% chance for non-AoE attacks to become AoE), merged(can't act and can't be targeted/damaged, form: Unknown Crystal)
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Unknown Crystal HP: 11087/30000, Status effects: fast(gets 2 actions), MergedEntity(can't be healed, linked units with 'merged' status take 50% of their current HP as damage if this unit dies), Crystal Armor(chance to block 1500 damage), Changing Element(can change it's element as free action once per 3 turns, gaining increased protection vs it and dealing increased damage by attacks of that element, Current: Dark, Light), Mergenergy(6200/10000, disappears when reaches 0), Reflection surface(Very high chance to reflect beam based attacks), on fire(damage per turn), XIII(???)
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Spectralis HP: 5387/12000, Status Effects: Light Element 1(increased effectiveness for light based attacks, protection from light based attacks, status upgrades itself if Spectralis kills light based enemy), Blinding(chance to inflict 'blinded' on attack), spiritual(???)
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Garoslaw: Status effects: Berserker Rage(Chance for attack to change target, but double damage), Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (recharging, 2 turns left))
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AlexMdle: status effects: Caleb's help(???, 128 keyboards(???)), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode), Increased sword sharpness(Increased damage, high chance to cause bleeding on target)
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Xeilumardrox: status effects: none
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GradiusuiraD: status effects: Isolated(null)
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ShadowHunter: status effects: none
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Wall's Side: Status Effects: Enjoy your pain(Converts damage from 'damage per turn' type statuses into healing), Pulchritude Sequence(damage per turn, unstable, almost broken), Glitched(???), Sacred Dawn(???), XXI(???)
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The Bloodwall - SAP QUENCHER HP: 7170/30000, Status effects: sapsnatcher(Chance to steal HP, Status effects and permanent status effects on attack), Vampiric allusion(can link itself to enemy as free action, who will take direct damage whenever Bloodwall is damaged, current target: Unknown Crystal), Condition wastage(Can be use Status Drain as free action to replace all his statuses with target's, can be used only once for obvious reason), Spontaneous agony(Any blood spontaneous killed on Wall's side will explode onto people's side), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only, cracks more), Inversal Baptism(1 blood options, ???), radiation(damage per turn, decreased effectiveness)), bleeding(damage per turn)
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Canceris Portrait HP: 0/20000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), faded out(2 turns left)
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Forbidden Demon A1ph HP: 12648/25500, Status Effects: Restrained(increases power and HP per turn, 3 turns left), Otherworldly Being(Revives itself by absorbing 7500 HP from Wall's side if dies (once only), chance for critical action if attacked on low hp, resists most of void and fire statuses), Redirection(Very high chance to redirect attack from self to Canceris Portrait), ???(???), XIII(???)
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The Tower HP: 5000/10000, Status effects: ???(???), ???(???)
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Try Again!GARLAND wrote:You get busy feeling jailed and action fails。TheBlueEcho wrote:> TBE: Use SS's Science Launcher to Make a Action Module, Then Intergrate it into Void Armor Suit.
Else, Create a Action Module, Intergrate it into Void Armor Suit.