Code: Select all
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Global: Global Summon Lock(summoning is blocked, 1 turns left), Bleeding Arena???(???)
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People's Side: Status Effects: Pile of C4(???), Glitched(???), Radiation Aura(turns half of HP draining into damage, decreases regeneration effectiveness), feels jailed(totally random chance for actions to fail)
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People HP: 36565/60000, Status effects: Scarlet mark(???)
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Black Heart Human-Type HP: 3384/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 2 turns left)
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White Heart Human-Type HP: 4226/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 2 turns left)
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Dualer HP: 6650/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), regen(self-heal per turn), on fire(damage per turn) , Scarlet mark(???), status gaurd(chance to resist status stealing/breaking attempts), L.A.R. charge: 3300/10000 (350 regen per turn), transformation module(able to switch between L.A.R. form and L.A.B. form as free action, but with 2 turn cooldown), L.A.B. active(halved energy regen, Chance to reduce damage from projectile attacks, chance to reflect melee attacks, increased effectiveness of melee attack using blade)
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ShadowSpectre HP: 3320/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), integrity regeneration device(self heal per turn), Antimatter Hammer(Bonus to antimatter type actions, bonus to melee attacks, Stun matters(increased chance to inflict stun on hammer attacks), Antimatter strike(Chance to hit multiple targets by non-AoE attack), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness)), Scarlet mark(???), Mad Science(high bonus to science actions, but chance to backfire), Majik Powahs(???), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (charged)
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SnipeHeart HP: 5493/6800, status effects: separated (was separated from people), Berserker Mode (increased attack damage, small max hp increase over time, chance to resist status effect from attacks, 6 turns left)
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RS - 39SYNC HP: 2877/11000. status effects: mechanical (immune to poison and such things that work only on organic, blocks 1000 damage, additional max hp), fusion (all stats increased), separated (was separated from people), on fire(damage per turn), Scare Swallow(takes damage if tries to do actions that require movement), permaupgrade(increased effectiveness on actions)
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RS - 38SYNC HP: 4000/4000. status effects: mechanical, Evasive (high chance to avoid damage from attacks), Options (4x) (increased attack damage and chance for option to be destroyed instead of taking damage)
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RS - 40SYNC HP: 11736/16000. status effects: mechanical, heavily armored (blocks additional 1000 damage), SYNCBarrier(10021/15000, redirects damage from any SYNC unit to self), Scarlet mark(???)
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TheBlueEcho HP: 6809/10000, Status effects: Void Armor Suit(Chance to block 1000 damage, chance to hurt melee attackers, takes highly reduced damage from void based attacks), anti-elemental SAOACC(Increased effectiveness for launching objects, deals increased damage to element based enemies), on fire(damage per turn), Item: Oblivion's Wish[lance](Bonus to max HP, grants regeneration and defense[1000], can be used once per 20 turns as free action to cast powerful void/nothing based attack(recharging, 15 turns left))
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Haku HP: 7000/7500, status effects: separated (was separated from people), Behind the People(Can't attack or be attacked)
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Demon HP: 21866/26000, Status effects: Barrier (Can completely protect self from single attack, recharges 3 turns(charged), permanent (Can be revived if dies), Hell protection (completely immune to fire element), mechanical, demonic(50% chance for non-AoE attacks to become AoE), merged(can't act and can't be targeted/damaged, form: Unknown Crystal)
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Unknown Crystal HP: 19687/30000, Status effects: fast(gets 2 actions), MergedEntity(can't be healed, linked units with 'merged' status take 50% of their current HP as damage if this unit dies), Crystal Armor(chance to block 1500 damage), Changing Element(can change it's element as free action once per 3 turns, gaining increased protection vs it and dealing increased damage by attacks of that element, Current: Dark, Light), Mergenergy(8200/10000, disappears when reaches 0), Reflection surface(Very high chance to reflect beam based attacks), on fire(damage per turn), XIII(???)
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Spectralis HP: 7787/12000, Status Effects: Light Element 1(increased effectiveness for light based attacks, protection from light based attacks, status upgrades itself if Spectralis kills light based enemy), Blinding(chance to inflict 'blinded' on attack), spiritual(???)
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Holy Sword of Healing HP: 1/6000, status effects: on stronger fire(damage per turn)
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Garoslaw: Status effects: Berserker Rage(Chance for attack to change target, but double damage), Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (recharging, 3 turns left))
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AlexMdle: status effects: Caleb's help(???), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode), Increased sword sharpness(Increased damage, high chance to cause bleeding on target)
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Xeilumardrox: status effects: none
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GradiusuiraD: status effects: Isolated(null)
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ShadowHunter: status effects: none
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Wall's Side: Status Effects: Enjoy your pain(Converts damage from 'damage per turn' type statuses into healing), Pulchritude Sequence(damage per turn, unstable), Status curse(Takes more damage for each positive status, starting statuses don't counts), Glitched(???), Sacred Dawn(???), XXI(???)
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The Bloodwall - SAP QUENCHER HP: 16583/30000, Status effects: sapsnatcher(Chance to steal HP, Status effects and permanent status effects on attack), Vampiric allusion(can link itself to enemy as free action, who will take direct damage whenever Bloodwall is damaged, current target: Unknown Crystal), Condition wastage(Can be use Status Drain as free action to replace all his statuses with target's, can be used only once for obvious reason), Spontaneous agony(Any blood spontaneous killed on Wall's side will explode onto people's side), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only, cracks more), on fire(damage per turn), Inversal Baptism(8 blood options, ???)
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Canceris Portrait HP: 0/20000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), faded out(3 turns left)
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Forbidden Demon A1ph HP: 17871/24000, Status Effects: Restrained(???, 4 turns left), Otherworldly Being(???), ???(???), ???(???), Noxa(???), bleeding(damage per turn), eyeless(chance for attack to miss or change target, damage per turn), XIII(???)
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