The Brick Wall LIVES! turn 39 Destruction

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Re: The Brick Wall LIVES! turn 30 Ultrakill!

Post by Garoslaw »

Argh!!

*L-Garo looks to his seemingly broken paw.

Grr... D...Damn...

*L-Garo Sits down and waits for his paw to recover, despite being in utter rage towards the Daemon.
:yap:

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Re: The Brick Wall LIVES! turn 30 Ultrakill!

Post by [][][][] »

RS - 39SYNC and RS - 38SYNC: Flare Cannon, fire. (consumes charge in a single attack, aimed at Bloodwall, unjunctions RS - 38SYNC

RS - 40SYNC: Scan the Weird Spheres.
There was once something here,
but it's now gone.

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Re: The Brick Wall LIVES! turn 31 Redirections

Post by GARLAND »

Initializing simulation engine。。。


TheBlueEcho wrote:> TBE: Load Singularity Into Cannon. Fire Cannons Payload + Wide Area Shot at Demon.
You load Singularity into Cannon, firing it with Wide Area Shot at A1ph, it redirects it at Portrait, 3389 damage, Portrait is crushed into itself, Wide Area Shot hits anyone else on Wall's side, dealing 600 damage(with 600 damage being redirected from A1ph to portrait again), Weird spheres glows and overheals the Bloodwall。


Black Heart wrote:
Unknown Crystal wrote:Indentify the spheres' abillities.
Use the link to damage the Bloodwall, ignores restoration.

Go into a mix of Dark and Light as elements.
[Only resists status and takes 40% less damage fom both elements.]
You scan weird spheres statuses [see results]。
Then you somehow manage to damage the Bloodwall through link for 3547。
Then you switch into mix of Dark and Light。



Xeilumardrox wrote:Spectralis: Radiation Aura on the People's side. (When enemies attempt to drain HP from anybody with this status, convert the healing the enemies recieve into damage)
Me: Impale Forbidden Demon A1ph in the heart with a lance containing destructive energy, then detonate the lance to cause the destructive energy to explode through the entire demon's body for even more damage.
Spectralis casts Radiation Aura on People's side, seems like it has a few negative effects on it, radiation, you know。
Then you try to impale A1ph, but portrait gets in the way, you impale portrait, then you detonate the lance for 4397 damage。



AlexMdle wrote:>AlexMdle: Attack rea- Actually. Attack the Arena.

>AMMSLT: Empower SS with mad science.
>AMMSLT: EMPOWER SS WITH ABSOLUTE MAGICAL POWERS.

>Caleb: Fuck. Save data got corrupted. Untangle this mess to restore random hp to random allies.
You slash the arena, causing it to bleed???。
Scientist Liches empower SS with mad science and majik powahs。
Suddenly Holy Sword of Healing recovers 3167 HP and Dualer recovers 2880 HP。



ShadowSpectre wrote:Hammer Daemon. In the face.
You smash A1ph for。。。 wait a second, is not that's portrait? Red Hammer Glow enlarges and powers up attack, Canceris Portrait takes 9236(critical hit) damage, Canceris Portrait is stunned, Red Hammer Glow disappears。


Dualer wrote:Dualer:Cast status guard on self(good status effects cannot be stolen/broken)
FREE ACTION:Transform L.A.R. into L.A.B.(High chance to render projectile attack directed at user useless(by slicing the projectile apart, regardless if projectile is solid, liquid, gas, energy, or magic), L.A.R. charge regen halved, High chance to counter attack melee attackers for medium damage, Big boost to attacks using the L.A.B., absorbs any laser attacks and transfer them into L.A.R. energy.)
L.A.R. charge:2600-0+350=2950
You cast status gaurd and then transform L.A.R. into L.A.B.。


Garoslaw wrote:Argh!!

*L-Garo looks to his seemingly broken paw.

Grr... D...Damn...

*L-Garo Sits down and waits for his paw to recover, despite being in utter rage towards the Daemon.
Your hand/paw is no longer broken。


[][][][] wrote: RS - 39SYNC and RS - 38SYNC: Flare Cannon, fire. (consumes charge in a single attack, aimed at Bloodwall, unjunctions RS - 38SYNC

RS - 40SYNC: Scan the Weird Spheres.
You fire pretty big flare from flare cannon at the Bloodwall, dealing 9711 damage, the Bloodwall is on fire, RS - 38SYNC unjunctions。
RS - 40SYNC scans the Bloodwall instead of Weird Spheres, seeing that they was already scanned by Unknown Crystal [See results]。



The Bloodwall - SAP QUENCHER wrote:Inversal Baptism
Scare Swallow
Cameoprospect
The Bloodwall creates 8 blood options around it。
Then it traps RS - 39SYNC in stream of projectiles。
Then it makes Scarlet Marks glow and deal 666 instant damage, which deals additional 5000 instant damage due to number 666, Scientist Liches dies but revives with 2250 HP。



Canceris Portrait wrote:Reflection Bounder
It tries to setup bounder but fails due to being stunned。


Forbidden Demon A1ph wrote:XIII
XIX
Evil field surrounds A1ph and Unknown Crystal。
Huge sphere of fire appears at People's side and burns them, People and Healing Barrier takes 1281 damage, Dualer takes 2739 damage, but restores 500 due to anti-damage, ShadowSpectre takes 1 damage, SnipeHeart dodges part of damage, but still takes 945, RS - 39SYNC takes 2696 damage, RS - 38SYNC dodges part of damage but still takes 363, RS - 40SYNC takes 1764 damage, Badass barrier takes 794 damage and becomes stronger, Unknown Crystal takes 1813 damage and are on fire, Spectralis takes 3287 damage, Holy Sword Of Healing takes 2660 damage and are on stronger fire, Scientist Liches takes 3030 damage and die。




Dualer regenerates 1911 HP。
TBE regenerates 998 HP。
SS regenerates 691 HP。
People healed by 1000 HP。
Blood Spontaneous heals wall's side by 800 HP。
Healing Barrier ends

A1ph heals 1500 HP due to bleeding, being smited and being eyeless。
Blood Spontaneous heals 600 HP due to being eyeless。
The Bloodwall heals 700 HP due to being on fire。
Everyone who is on fire on people's side takes 700 damage。
Holy sword of healing takes 1500 damage due to being on stronger fire。
Noxa drains 0 health from People and gives it to A1ph。
Wall's side is healed by 48 HP。
Unknown Crystal takes 4000 damage from link。
Blood options fires 2 streams of projectiles, RS - 40SYNC takes 500 damage, Badass Barrier takes 1 damage and becomes stronger。[/i]


Progression Unit Power
APPEARANCE GAUGE LEFTOVER
12




Calculating simulation results。。。

Done。

Code: Select all

_______________________________________________________________________________________________________
Global: Global Summon Lock(summoning is blocked, 2 turns left), Bleeding Arena???(???)
_______________________________________________________________________________________________________
People's Side: Status Effects: Pile of C4(???), Glitched(???), Radiation Aura(turns half of HP draining into damage, decreases regeneration effectiveness)
_______________________________________________________________________________________________________
People HP: 39861/60000, Status effects: None
_______________________________________________________________________________________________________
Black Heart Human-Type HP: 3384/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 3 turns left)
_______________________________________________________________________________________________________
White Heart Human-Type HP: 4226/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 3 turns left)
_______________________________________________________________________________________________________
Dualer HP: 1753/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), regen(self-heal per turn), on fire(damage per turn) , Scarlet mark(???), status gaurd(chance to resist status stealing/breaking attempts), L.A.R. charge: 2950/10000 (350 regen per turn), transformation module(able to switch between L.A.R. form and L.A.B. form as free action, but with 2 turn cooldown), L.A.B. active(halved energy regen, Chance to reduce damage from projectile attacks, chance to reflect melee attacks, increased effectiveness of melee attack using blade)
_______________________________________________________________________________________________________
ShadowSpectre HP: 819/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), integrity regeneration device(self heal per turn), Antimatter Hammer(Bonus to antimatter type actions, bonus to melee attacks, Stun matters(increased chance to inflict stun on hammer attacks), Antimatter strike(Chance to hit multiple targets by non-AoE attack), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness)), Scarlet mark(???), Mad Science(high bonus to science actions, but chance to backfire), Majik Powahs(???), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (recharging, 1 turns left)
_______________________________________________________________________________________________________
SnipeHeart HP: 4380/6600, status effects: separated (was separated from people), dancing(increased chance to dodge, decreased attack damage), Berserker Mode (increased attack damage, small max hp increase over time, chance to resist status effect from attacks, 1 turns left)
_______________________________________________________________________________________________________
RS - 39SYNC HP: 1709/11000. status effects: mechanical (immune to poison and such things that work only on organic, blocks 1000 damage, additional max hp), fusion (all stats increased), separated (was separated from people), on fire(damage per turn), Scare Swallow(takes damage if tries to do actions that require movement)
_______________________________________________________________________________________________________
RS - 38SYNC HP: 2187/4000. status effects: mechanical, Evasive (high chance to avoid damage from attacks)
_______________________________________________________________________________________________________
RS - 40SYNC HP: 9736/16000. status effects: mechanical, heavily armored (blocks additional 1000 damage)
_______________________________________________________________________________________________________
TheBlueEcho HP: 9161/10000, Status effects: Void Armor Suit(Chance to block 1000 damage, chance to hurt melee attackers, takes highly reduced damage from void based attacks), anti-elemental SAOACC(Increased effectiveness for launching objects, deals increased damage to element based enemies), on fire(damage per turn), Badass Barrier(544/10000, 1 turns left, stronger(blocks 4500 damage)), Item: Oblivion's Wish[lance](Bonus to max HP, grants regeneration and defense[1000], can be used once per 20 turns as free action to cast powerful void/nothing based attack(recharging, 16 turns left))
_______________________________________________________________________________________________________
Haku HP: 0/9000, status effects: separated (was separated from people), KO()
_______________________________________________________________________________________________________
Demon HP: 21866/26000, Status effects: Barrier (Can completely protect self from single attack, recharges 3 turns(recharging, 1 turns left)), permanent (Can be revived if dies), Hell protection (completely immune to fire element), mechanical, demonic(50% chance for non-AoE attacks to become AoE), merged(can't act and can't be targeted/damaged, form: Unknown Crystal)
_______________________________________________________________________________________________________
Unknown Crystal HP: 22487/30000, Status effects: fast(gets 2 actions), MergedEntity(can't be healed, linked units with 'merged' status take 50% of their current HP as damage if this unit dies), Crystal Armor(chance to block 1500 damage), Changing Element(can change it's element as free action once per 3 turns, gaining increased protection vs it and dealing increased damage by attacks of that element, Current: Dark, Light), Mergenergy(9000/10000, disappears when reaches 0), Reflection surface(Very high chance to reflect beam based attacks), on fire(damage per turn), XIII(???)
_______________________________________________________________________________________________________
Spectralis HP: 3979/12000, Status Effects: Light Element 1(increased effectiveness for light based attacks, protection from light based attacks, status upgrades itself if Spectralis kills light based enemy), Blinding(chance to inflict 'blinded' on attack), spiritual(???)
_______________________________________________________________________________________________________
Holy Sword of Healing HP: 1257/6000, status effects: on stronger fire(damage per turn)
_______________________________________________________________________________________________________
Garoslaw: Status effects: Berserker Rage(Chance for attack to change target, but double damage), Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (recharging, 4 turns left))
_______________________________________________________________________________________________________
AlexMdle: status effects: Caleb's help(???), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode), Increased sword sharpness(Increased damage, high chance to cause bleeding on target)
_______________________________________________________________________________________________________
Xeilumardrox: status effects: none
_______________________________________________________________________________________________________
GradiusuiraD: status effects: Isolated(null)
_______________________________________________________________________________________________________
ShadowHunter: status effects: none
_______________________________________________________________________________________________________
Wall's Side: Status Effects: Enjoy your pain(Converts damage from 'damage per turn' type statuses into healing), Pulchritude Sequence(damage per turn, unstable), Status curse(Takes more damage for each positive status, starting statuses don't counts), Glitched(???), Sacred Dawn(???)
_______________________________________________________________________________________________________
The Bloodwall - SAP QUENCHER HP: 18290/30000, Status effects: sapsnatcher(Chance to steal HP, Status effects and permanent status effects on attack), Vampiric allusion(can link itself to enemy as free action, who will take direct damage whenever Bloodwall is damaged, current target: Unknown Crystal), Condition wastage(Can be use Status Drain as free action to replace all his statuses with target's, can be used only once for obvious reason), Spontaneous agony(Any blood spontaneous killed on Wall's side will explode onto people's side), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only, cracks), Reflective Barrier(chance to reflect attacks back to attackers), on fire(damage per turn), Inversal Baptism(8 blood options, ???)
_______________________________________________________________________________________________________
Canceris Portrait HP: 2626/20000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), Temporal Instability(Invulnerable for 1 turn after reviving by Undestructable status), Stunned(50% chance for action to fail), crushed into itself(chance for action to fail or miss, unless it's directed onto itself)
_______________________________________________________________________________________________________
Forbidden Demon A1ph HP: 17432/22500, Status Effects: Restrained(???, 5 turns left), Otherworldly Being(???), ???(???), ???(???), Noxa(???), bleeding(damage per turn), smited(damage per turn), eyeless(chance for attack to miss or change target, damage per turn), XIII(???)
_______________________________________________________________________________________________________
Blood Spontaneous HP: 3260/5000, Status effects: Healing aura(heals wall's side per turn), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness), noaction(Gets no actions), eyeless(chance for attack to miss or change target, damage per turn)
_______________________________________________________________________________________________________
Weird Sphere 1 HP: ???/???, Status Effects: Strange Moon(Whenever part of AoE hits it, it heals the Bloodwall), timeout(1 turns left)
_______________________________________________________________________________________________________
Weird Sphere 2 HP: ???/???, Status Effects: Strange Moon(Whenever part of AoE hits it, it heals the Bloodwall), timeout(1 turns left)
_______________________________________________________________________________________________________
Responce awaits。。。

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Re: The Brick Wall LIVES! turn 31 Redirections

Post by AlexMdle »

>AlexMdle: Eh, Holy Sword has outlived it's usefullness. Hmmm... what do we have here. *Reabsorb Blood Spontaneous*

>Caleb: Hack into a random enemy GUI.
Now under new management.

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Re: The Brick Wall LIVES! turn 31 Redirections

Post by White Glint »

Unknown Crysta wrote:Destroy Second Chance of the Bloodwall, if XIII blocks it: Indentify XIII and the others of A1ph


Power Laser at Bloodwall or A1ph if XIII blocks.
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Re: The Brick Wall LIVES! turn 31 Redirections

Post by TheBlueEcho »

> TBE: Grab Haku and Hide Behind People. Revive Haku with a Resuscitation Pack.

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Re: The Brick Wall LIVES! turn 31 Redirections

Post by SnipeHeart »

Extend my Berserker Mode.

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Re: The Brick Wall LIVES! turn 31 Redirections

Post by ShadowSpectre »

Hammer the daemon in the face again.
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Out for lunch. Return uncertain.

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Re: The Brick Wall LIVES! turn 31 Redirections

Post by Halico »

heal self again
L.A.R. charge:2950+350=3300
Whee.

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Re: The Brick Wall LIVES! turn 31 Redirections

Post by Garoslaw »

*L-Garo attempts to pierce through the wall using his blade.
:yap:

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