Re: The Brick Wall LIVES! turn 29 More summons
Posted: Tue Feb 07, 2012 6:24 pm
*Rage on Daemon*
You heal self for 4442 HP, up to the max。Dualer wrote:Somebody help Black and White Heart.
Heal self.
L.A.R.charge:1900+700=2600
You load Oblivion's Wish into SAOACC again, and then initiate Global Summon Lock, temporarily blocking summoning。TheBlueEcho wrote:> TBE: Load O.Wish into SAOACC again. Initiate Global Summon Lock (No Minions for Anybody, Does not include Currently Present Minions)
You try to break 'Enjoy your pain', it cracks, but then it links itself to Pulchritude Sequence, restoring itself, then unlinks。Xeilumardrox wrote:I attempt to reverse the effect of "Enjoy your Pain" into one that converts Healing per turn into damage on the Wall's side-if not possible, attempt to remove the Enjoy your Pain status completely from the wall's side.
Spectralis: Purify Sanguineous Exhalation away.
You temporarily merge with demon, creating Unknown Crystal, Black heart is revived and healed by 3384 HP, White Heart is healed by 4226 HP, Demon is healed by 4316, Black heart and White Heart is no longer on fire。Black Heart wrote:Darnit, she's down.
I am so ticked right now.
I WILL NOT LOSE!
Light: Grab my Dark side and place the other hand on the Demon Lotus.
I know what you want to do, I allow that.
Let's do this![Randomized statuses should still be good, just the fact that the merge is temporal, and breaks if the set HP is 0, causing the 3 to be themself again, you can set it as something like MERGEDHP.]Demon Lotus wrote:ALL FOR ONE! Merge with the 2 and turn into the Unknown Crystal. One blast of a full heal and all status get randomized. Merge creates a 5000HP Barrier that is invisible. [ 8D ]
You fuse them and get Antimatter hammer, gaining a few bonuses。ShadowSpectre wrote:Fuse the antimatter sword with my hammer to make an antimatter hammer (combines hammer effects and sword effects).
(double critical hit effect)You rage on A1ph, Berserker Rage kicks in! Then you attempt to strike A1ph with bare hands, but Meatshield 2 gets in the way, you punch it so hard, that it gets knocked back miles away, 13331 damage, Meatshield 2 is stunned, Meatshield 2 is annihilated, you still thrust forward with your strike, but Meatshield stops you, taking 3331 damage, you think you accidentally broke your hand。Garoslaw wrote:*Rage on Daemon*
You increase your sword's sharpness。AlexMdle wrote:>AlexMdle: Increase sword sharpness to infinity.
>AlexMdle Undead Mad Scientist team: Flesh is burdensome. Upgrade to Liches.
>AlexMdle Undead Mad Scientist team: ---
>Caleb: Culminate your haxxing skillz.
FINAL GLITCHOUT
You try to devour part of A1ph, 2788 damage, and you restore same amount as hp。SnipeHeart wrote:Devour part of the demon the way an amoeba would to regain some HP and damaging the demon at the same time.
Bloodwall links itself to Unknown Crystal。The Bloodwall - SAP QUENCHER wrote:Vampiric allusion
Florid Fragmentation
Blood Spontaneous
Gore Period
Weird aura surrounds Wall's side。Canceris Portrait wrote:Sacred Dawn
A holy cross descends from the heavens above whilst Haku is locked in place and forced to be crucified, but Haku phases out。Forbidden Demon A1ph wrote:Crucifixion
Focus roar
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Global: Global Summon Lock(summoning is blocked, 3 turns left)
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People's Side: Status Effects: Pile of C4(???), Glitched(???)
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People HP: 40142/60000, Status effects: Healing Barrier(3300/6000)(Takes only 50% of damage, heals, 1 turns left)
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Black Heart Human-Type HP: 3384/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 4 turns left)
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White Heart Human-Type HP: 4226/6500, Status effects: separated (was separated from people), merged(can't act and can't be targeted/damaged, form: Unknown Crystal), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (250/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 4 turns left)
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Dualer HP: 4067/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), regen(self-heal per turn), on fire(damage per turn) , Scarlet mark(???) ,L.A.R. charge: 2600/10000 (700 regen per turn), transformation module(able to switch between L.A.R. form and L.A.B. form as free action, but with 2 turn cooldown)
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ShadowSpectre HP: 4295/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Hammer Glows Red(???), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), integrity regeneration device(self heal per turn), Antimatter Hammer(Bonus to antimatter type actions, bonus to melee attacks, Stun matters(increased chance to inflict stun on hammer attacks), Antimatter strike(Chance to hit multiple targets by non-AoE attack), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness)), Scarlet mark(???) ,Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (recharging, 2 turns left)
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SnipeHeart HP: 5325/6400, status effects: separated (was separated from people), dancing(increased chance to dodge, decreased attack damage), Berserker Mode (increased attack damage, small max hp increase over time, chance to resist status effect from attacks, 2 turns left)
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RS - 39SYNC HP: 5105/11000. status effects: mechanical (immune to poison and such things that work only on organic, blocks 1000 damage, additional max hp), fusion (all stats increased), separated (was separated from people), on fire(damage per turn), charging(------)
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RS - 38SYNC HP: 2550/4000. status effects: mechanical, Evasive (high chance to avoid damage from attacks), junction(Adds effectiveness and additional damage to target's attacks, Current target: RS - 39SYNC)
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RS - 40SYNC HP: 12000/16000. status effects: mechanical, heavily armored (blocks additional 1000 damage)
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TheBlueEcho HP: 8163/10000, Status effects: Void Armor Suit(Chance to block 1000 damage, chance to hurt melee attackers, takes highly reduced damage from void based attacks), anti-elemental SAOACC(Increased effectiveness for launching objects, deals increased damage to element based enemies), on fire(damage per turn), Badass Barrier(1339/10000, 2 turns left, stronger(blocks 3000 damage)), Item: Oblivion's Wish[lance](Bonus to max HP, grants regeneration and defense[1000], can be used once per 20 turns as free action to cast powerful void/nothing based attack(recharging, 17 turns left))
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Haku[Shadow being] HP: 0/9000, status effects: separated (was separated from people), KO()
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Demon HP: 21866/26000, Status effects: Barrier (Can completely protect self from single attack, recharges 3 turns(recharging, 2 turns left)), permanent (Can be revived if dies), Hell protection (completely immune to fire element), mechanical, demonic(50% chance for non-AoE attacks to become AoE), merged(can't act and can't be targeted/damaged, form: Unknown Crystal)
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Unknown Crystal HP: 29000/30000, Status effects: fast(gets 2 actions), MergedEntity(can't be healed, linked units with 'merged' status take 50% of their current HP as damage if this unit dies), Crystal Armor(chance to block 1500 damage), Changing Element(can change it's element as free action once per 3 turns, gaining increased protection vs it and dealing increased damage by attacks of that element, Current: None), Mergenergy(10000/10000, disappears when reaches 0), Reflection surface(Very high chance to reflect beam based attacks)
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Spectralis HP: 7266/12000, Status Effects: Light Element 1(increased effectiveness for light based attacks, protection from light based attacks, status upgrades itself if Spectralis kills light based enemy), Blinding(chance to inflict 'blinded' on attack), spiritual(???)
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Holy Sword of Healing HP: 2250/6000, status effects: on fire(damage per turn)
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Mad Scientist Liches HP: 4055/9000, status effects: Mad(gets second action, but chance for second action to have uncontrollable effect), Undead(takes additional damage from 'holy' stuff, regenerates, chance to revive itself with 25% HP on death(once only)), Lich boost(Increased max hp, increased effectiveness for undead type actions, increased chance for revival from 'undead' status), Liches(takes more damage from fire and silver type attacks, less from ice and darkness/void type), Scarlet mark(???)
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Garoslaw: Status effects: Berserker Rage(Chance for attack to change target, but double damage), Broken hand(decreased effectiveness on actions that require both hands), Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (recharging, 5 turns left))
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AlexMdle: status effects: Caleb's help(???), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode), Increased sword sharpness(Increased damage, high chance to cause bleeding on target)
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Xeilumardrox: status effects: none
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GradiusuiraD: status effects: Isolated(null)
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ShadowHunter: status effects: none
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Wall's Side: Status Effects: Enjoy your pain(Converts damage from 'damage per turn' type statuses into healing), Pulchritude Sequence(damage per turn, unstable), Status curse(Takes more damage for each positive status, starting statuses don't counts), Glitched(???), Sacred Dawn(???)
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The Bloodwall - SAP QUENCHER HP: 30000/30000, Status effects: sapsnatcher(Chance to steal HP, Status effects and permanent status effects on attack), Vampiric allusion(can link itself to enemy as free action, who will take direct damage whenever Bloodwall is damaged, current target: Unknown Crystal), ???(???), ???(???), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only, cracks), Reflective Barrier(chance to reflect attacks back to attackers)
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Canceris Portrait HP: 20000/20000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), Temporal Instability(Invulnerable for 1 turn after reviving by Undestructable status)
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Forbidden Demon A1ph HP: 13584/21000, Status Effects: Restrained(???, 6 turns left), Otherworldly Being(???), ???(???), ???(???), Noxa(???), bleeding(damage per turn), smited(damage per turn), eyeless(chance for attack to miss or change target, damage per turn)
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Blood Spontaneous HP: 2412/5000, Status effects: Healing aura(heals wall's side per turn), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness), noaction(Gets no actions), eyeless(chance for attack to miss or change target, damage per turn)
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Weird Sphere 1 HP: ???/???, Status Effects: ???(???), ???(???)
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Weird Sphere 2 HP: ???/???, Status Effects: ???(???), ???(???)
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Singularity
Crushes Target in INTENSE GRAVITATIONAL FORCE! Causes Hit damage + Collision Damage from targets fellow members colliding into target + additional damage from resulting Explosion/Implosion. 3 Hits total.
Once appeared in Roll to Dodge: Arena.
[Only resists status and takes 40% less damage fom both elements.]Unknown Crystal wrote:Indentify the spheres' abillities.
Use the link to damage the Bloodwall, ignores restoration.
Go into a mix of Dark and Light as elements.