Death Count: 0
Health: 90/100
Location: Destroyed Field
Inventory: Shine Rod
-Solar Energy: (||||||||||28%||||||||||)
Status Effects: +4% Charge to Shine Rod every turn.
Enter the door, but not before knocking. (If no answer, enter anyways.)
Re: Survive RTD - Insignificant Events
Posted: Wed Feb 08, 2012 2:45 pm
by Infinity's End
I - Mind - Abilities Lightless Shift - Can cause myself, another being, or another object to be temporarily invisible, and can remove the invisibility from any object I made invisible. No roll required. Maximum of 3, 4th object and onwards require rolls, counts as an action. Sigil Warp - Can open portals via Teleportation Sigils to any sigil I have seen, whether it be via visiting it or seeing it through a portal created via another sigil. Can teleport to the Teleportation Sigil within the are I'm in if I have a memory of it, created by visiting it.
II - Spirit - Status Effects Regeneration - Heal 5 HP/turn. Permanent. Haste - 2 actions/turn. Lightless Form - +2 to defense rolls (dodge-type defense) against enemy attacks (does not include natural phenomenas), +3 Stealth, all enemies who uses sight as a primary sense have less of a chance of attacking when in the same area. 1 turn remaining.
V - Thought - Summon Points, Limits, etc. Summon Points: 8 Oblivion's Edge: 50/50
VI - Form - Weapons and Inventory Oblivion's Edge (2 SP) - +1 Attack, +1 Defense, Increases in power with every tier.
Lightless Stone
VII - Memory - Memories and Known Sigils Lightless World Teleportation Sigil
Death's Domain
Boost my attack and defense rolls.
Re: Survive RTD - The Ravaging "Angel"
Posted: Wed Feb 08, 2012 6:16 pm
by Spriterkid
HP: 95/100
Summon Points: 7/10
Inventory: 18 Rocks, Frost Slingshot, (Equipped) Crystal Sword
Status Effects: N/A
Bonuses: Minor Cryomancy (1 -> 2 on rolls involving Ice Spells)
Geomancy Level 1 (All Earth spells that you cast will now gain + 1 performance roll and +1 attack roll, negative overshot for performance rolls are move up from 6 and above to 7 and above.)
>Spriterkid: Dayum son. Attempt to further power on Cryomancy.
Re: Survive RTD - Systematic Change
Posted: Wed Feb 08, 2012 7:11 pm
by Halico
deaths:0
HP:100/100
SP:2/10
location:clouds
inventory:none
equipment:Laser pistol(2), Lightning Absorbsion Armor(3), Frost Blade(3)
limit:Lightning Absorbsion Armour: 35/35
Frost Blade: 24/25
Laser Pistol: 59/60
buffs:attack+1, defense+1, lightning defense +2, 50% heal lightning attacks when defense roll is higher
debuffs:Frozen Cut Hand: -1 to your attack rolls. 1 turn left.
Status Effects:
Advanced Flight:Can fly without wings
Roll Boost: +1 to all rolls, overshot on 6 is moved to overshot on 7
Haste:Can perform a second action
Current enemies:
BOSS: Cloud Demon
HP: 175/200
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Slight Haste: Has a chance of performing two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
Black Energy Thundercloud
HP: 40
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Status Protection: Starting statuses cannot be removed.
Overshock: Deals extra damage when using lightning attacks.
Action 1:Get far and use Frost Blade to Icicle Fall on both enemies
Action 2:Fire laser pistol at Black Energy Thundercloud, if target is dead, prepare to counter using laser pistol
Current Tier: 1 Status Effects: Boost Staff:
EXP Level: 1
EXP: 0% Flight (allows for movement above walkable area) Attack +1 (+1 to ATK rolls) Reflex +1 (2 actions per turn) Suit Tweak +3 (+3 to action rolls) Shield Ver. 2 (250 HP, blocks all status effects, does not take damage from attacks with 10 HP damage or less, +1 to DEF rolls) Stability (no negative effects from overshots) Auto-Retaliation Portal Defense System (+3 to DEF rolls, 50% chance of counter-attack when hit) Radar System (detects nearby enemies) Personal Atmosphere (allows space travel) Targeting System (+2 to ATK rolls, allows critical hits)
Ravaging Angel
TOTAL HP: 640
Global Ravaging Angel Statuses:
Titanic Power: +3 to attack rolls.
Titanic Defense: +3 to defense rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Inorganic: Attacks that only affects biological and organic beings do not work on this enemy.
Stop Counter: Having a higher defense roll than its attack roll does not result in the opponent countering against this enemy.
Status Immunity (Lv. 3): Immune to Death and most negative status effects.
Status Protection: Starting statuses cannot be removed.
Multi-Target: Multiple target parts.
Elemental Resistance: This enemy gains +1 defense to all holy, light, divine, darkness, corruption and infernal attacks.
Elemental Weakness: This enemy is gets a penalty of -1 against fire and ice attacks.
Limited Movement: Not all the parts will attack you every turn.
Special Case Actions: Some actions do not require rolls.
Ravaging Angel's Head
HP: 110
Status Effects: Ravager's Eyes: Is able to land criticals.
Shielded (50 HP): This shield tanks the attacks for this enemy.
Ravaging Angel's Left Arm
HP: 60
Status Effects: Brute Strength: +1 attack roll to physical attacks.
Power Strike: Increases damage dealt with physical attacks.
Ravaging Angel's Right Arm
HP: 60
Status Effects: Caster Symbol: +1 attack roll to magical attacks.
Sigil of Magic: Increases damage dealt with magic attacks.
Ravaging Angel's Torso
HP: 150
Status Effects: Actionless: Doesn't perform actions.
Armour: +1 defense roll.
Gaurdian Tank Role: Must be defeated first before the other parts can be assaulted against.
Ravaging Angel's Legs
HP: 100
Status Effects: Barely Acts: Will rarely do any actions.
Armour: +1 defense roll.
Ravaging Angel's Left Wing
HP: 80
Status Effects: Fragile: -1 defense roll.
Accuracy: Inflicts damage when this part's attack roll is the same as the opposing defense roll.
Elemental Resistance: +1 defense to wind.
Elemental Power: +1 attack when using divine, holy, light, darkness, infernal or corruption attacks.
Ravaging Angel's Right Wing
HP: 80(/80)
Status Effects: Fragile: -1 defense roll.
Accuracy: Inflicts damage when this part's attack roll is the same as the opposing defense roll.
Elemental Resistance: +1 defense to earth.
Regeneration: Constantly heals (5 HP for this enemy).
Hahah. I knew that you'd be powerful...
...but not this.
But this is going to be fun.
Cryoflame (1/2 ice, 1/2 fire beam) at the torso.
First strike, comes with extra flavor!
Flare, at the torso or [if torso is defeated] the left wing.
Ain't no rare enemy can bring me down!
And here goes a rare enemy that is stronger that a boss by several levels.
Aurgh.
But this is going to be an awesome fight.
Re: Survive RTD - The Ravaging "Angel"
Posted: Thu Feb 09, 2012 4:12 am
by Alnylthyria
Set up a Tower within the Sanctum, with each Leyline marking a door.
Re: Survive RTD - Suddenly, it started...
Posted: Sat Feb 11, 2012 12:26 am
by Ex-Rumia
Name: Ex-Rumia
Health: 95
Inventory: 1xTransdimensional Halo
Location: Void of the Calembrax - Omniversal Emptiness
Enhancements: Night Vision, Support-Being Barrier (Lv. 5): +5 to your defense rolls, damage reduction, cannot attack enemies with close-range combat attacks, non-magic attacks you use deal less damage, 1 turns left, +2 to rolls
Disadvantages: None
"Okay, again!"
Head toward Container V, while summoning a powersuit to help with the landing.
Internal Condition: 100
Segment: Unknown
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Just arrived in this place, I wonder what to do.
Re: Survive RTD - Newcomer
Posted: Sun Feb 26, 2012 4:23 am
by Xeilumardrox
SnipeHeart:
SnipeHeart wrote:Enter the door, but not before knocking. (If no answer, enter anyways.)
You knock on the door, but nobody answers, so you enter the door anyways... Which is a door in the middle of nowhere. Upon opening, you see a flight a stairs leading downwards into the dark. Too dark for you to tell what's down the stairs. Nonetheless, you enter and walked down the flight of stairs, your Shine Rod emitting enough light for you to see, apparently without spending any solar energy that was stored inside, as it is naturally able to glow in the dark. However, due to the change of setting, there is no sun above you, and thus no light that your Shine Rod can naturally absorb in here, therefore, it will not continue grabbing more light from the environment until you find a light source that you can charge the rod with.
Location: Chamber of Temporal Interstice
Infinity's End:
Infinity's End - 2+3|||4+3 wrote:
Boost my attack and defense rolls.
You now have a +2 bonus to your attack rolls. You also gain +3 to your defense rolls.
Random Enemy Encounter: 5
You encounter a Vision Spectre, a being that you are actually able to see with your eyes despite the absolute darkness. Even shutting your eyes prevents you from not seeing it.
Vision Spectre
HP: 70
SP: 5
Equipped: Vision Blade (Gives +2 attack, prevents blindness, "illusion" element)
Status Effects: Physical Vision: Is able to damage other beings despite being somewhat an illusionary being.
Always in Front of Your Face: Prevents escape, prevents dodge-type defense.
Partial Intangibility: +2 defense, + another 1 to physical attacks.
Death Immune: Immunity to death.
Outer Sense: Able to use senses beyond just the common 5 senses.
Illusionary Being: Unaffected by status effects and attacks that does not effect the category of "Illusionary beings"
Location: Lightless World Teleportion Sigil
Spriterkid:
Spriterkid - 5 wrote:>Spriterkid: Dayum son. Attempt to further power on Cryomancy.
You somehow manage to train yourself in a way that allows you to improve at impossible speeds, preventing all negative overshots for Cryomancy, along with +1 to both ice skill attack and performance rolls. (Minor Cryomancy => Stable Cryomancy Level 1)
From the side of the room, the wall shatters open, and emerging from the hole is an Infernal Knight incased in a large crystal... Which shatters after a few seconds. The Knight stares at you and draws its blade...
BOSS: Infernal Knight
HP: 150
Equipped: Underworld Slasher
Status Effects: Living Armour: Who said that this was an actual living knight? It's actually just an animated suit of armour.
Enhanced Strength: +1 to all physical attacks
Subterranean Might: +2 defence against earth and fire. +2 attack when using fire and earth attacks.
Magist: +1 to all magic attacks.
Enchanted Armour: +3 defense.
Weakness: Specifically weak against the weapon, Crystal Sword, and recieves -2 defense against it.
Stable Battler: Does not require a success roll to perform battle actions.
Infernal Being: ???
Status Protection: Starting statuses cannot be removed.
Location: Room of the Crystal Sword
Dualer:
Dualer wrote:Action 1:Get far and use Frost Blade to Icicle Fall on both enemies
Action 2:Fire laser pistol at Black Energy Thundercloud, if target is dead, prepare to counter using laser pistol
First Action: You get far away from the two enemies and began using Icicle Fall with the Frost Blade. (-3 Limit)
Combat Roll: 4+2 vs 6, 3+2 vs 6
The Cloud Demon crushes the icicle above its head before it can strike it. However, some of the shards still hit him. (5 damage)
The Thundercloud flies out of the way of the attack. Second Action: You aim your laser pistol at the Black Energy Thundercloud and fires a shot at it
Combat Roll: 6+1-1 vs 6
The Black Energy Thundercloud barely dodges the shot.
The Cloud Demon generates a tornado!
Success Roll: 4+1
Combat Roll: 2 + 1 + 1 + 1 vs 6
You dodged the tornado.
The Cloud Demon attempts to strike you with its fist!
Combat Roll: 2+1 vs 5
You jumped onto the hand of the Cloud Demon and ran up it, then gave it a slash across its face. (10 damage)
The Black Energy Thundercloud uses Lightning Strike!
Success Roll: 1
It explodes instead. (10 damage)
BOSS: Cloud Demon
HP: 160
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Haste: Is able to perform two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
Black Energy Thundercloud
HP: 30
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Status Protection: Starting statuses cannot be removed.
Overshock: Deals extra damage when using lightning attacks.
Location: The Sky
[][][][]:
[][][][] - 5 + 3 || 4 + 3 wrote:Cryoflame (1/2 ice, 1/2 fire beam) at the torso. Flare, at the torso or [if torso is defeated] the left wing.
First Action: You fire a large beam of ice and fire at the Ravaging Angel.
Combat Roll: 1 + 6 vs 2 + 4-1
It hits and collides with the Torso, creating a large explosion. When the explosion clears up, it reveals a large dent in the Ravaging Angel's Torso. (-15 HP) Second Action: You summon a large flare at the Torso of the Ravaging Angel.
Combat Roll: 3 + 4 vs 6+4-1
The Ravaging Angel smacks the flare away, the energy of the flare striking a nearby asteroid, obliterating it. Ravaging Angel's Head: Eye Laser
Combat Roll: 3 + 3 vs 3 + 4
You narrowly avoid the laser. Ravaging Angel's Left Arm: Claw
Combat Roll: 4+3+1 vs 6+4
You fly out of the way of the giant arm. Ravaging Angel's Left Wing: Judgement Spears
combat Roll: 3 + 4 vs 5 + 4
You fly out of the way of the rain of Holy spears.
Ravaging Angel
TOTAL HP: 625
Global Ravaging Angel Statuses:
Titanic Power: +3 to attack rolls.
Titanic Defense: +3 to defense rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Inorganic: Attacks that only affects biological and organic beings do not work on this enemy.
Stop Counter: Having a higher defense roll than its attack roll does not result in the opponent countering against this enemy.
Status Immunity (Lv. 3): Immune to Death and most negative status effects.
Status Protection: Starting statuses cannot be removed.
Multi-Target: Multiple target parts.
Elemental Resistance: This enemy gains +1 defense to all holy, light, divine, darkness, corruption and infernal attacks.
Elemental Weakness: This enemy is gets a penalty of -1 against fire and ice attacks.
Limited Movement: Not all the parts will attack you every turn.
Special Case Actions: Some actions do not require rolls.
Ravaging Angel's Head
HP: 110
Status Effects: Ravager's Eyes: Is able to land criticals.
Shielded (50 HP): This shield tanks the attacks for this enemy.
Ravaging Angel's Left Arm
HP: 60
Status Effects: Brute Strength: +1 attack roll to physical attacks.
Power Strike: Increases damage dealt with physical attacks.
Ravaging Angel's Right Arm
HP: 60
Status Effects: Caster Symbol: +1 attack roll to magical attacks.
Sigil of Magic: Increases damage dealt with magic attacks.
Ravaging Angel's Torso
HP: 135
Status Effects: Actionless: Doesn't perform actions.
Armour: +1 defense roll.
Gaurdian Tank Role: Must be defeated first before the other parts can be assaulted against.
Ravaging Angel's Left Wing
HP: 80
Status Effects: Fragile: -1 defense roll.
Accuracy: Inflicts damage when this part's attack roll is the same as the opposing defense roll.
Elemental Resistance: +1 defense to wind.
Elemental Power: +1 attack when using divine, holy, light, darkness, infernal or corruption attacks.
Ravaging Angel's Right Wing
HP: 80(/80)
Status Effects: Fragile: -1 defense roll.
Accuracy: Inflicts damage when this part's attack roll is the same as the opposing defense roll.
Elemental Resistance: +1 defense to earth.
Regeneration: Constantly heals (5 HP for this enemy).
Location: Outer Space - ???Near Yellow Planet???
Alnylthyria:
Alnylthyria wrote:Set up a Tower within the Sanctum, with each Leyline marking a door.
You have no idea how you would set up the tower yet, as you don't really have much resources on hand.
Location: Sanctum of Darkness
Ex-Rumia:
Ex-Rumia - 6 wrote:Head toward Container V, while summoning a powersuit to help with the landing.
You summon a powersuit, which drops out of nowhere on to you, but your shield prevented any harm it could have potentially caused to you. (Model EX Powersuit: -3 SP, 35 Limit, +2 defense, Equip-system [3 slots]: Plasma Pistol [+1 attack, -1 SP to use], Energy Sword [+3 attack+extra damage,-4 SP to use], Laser Rifle [+2 attack and +20% chance critical, -3SP to use], can change to another weapon for one of those slots as an action, weapon must be scientific and technological and would require less than or equal to 3 SP if it were to be summoned, suit has default weapon: Powersuit guns [no special effect, no SP usage])
You quickly got into the power suit and went on your way towards the Container V, entering towards a conveniently placed portal that leads into container. However, it seems to take a while to go through the portal. Might as well do something useful while you wait for the arrival.
Location: Inter-Universal Portal - Path towards Container V (3/3)
You began searching for anything of interesting, meanwhile creating a suppression radius around you. (+ Suppression Aura: Enables defense rolls against counters, +2 defense roll against non-counters, +1 defense against counters)
You try to heal yourself, but fail to.
Along your search, you managed to find a deep pit, completely pitch black.
Location: Grassy Plains - Mysterious Pit
Suzeku: You find yourself on top of a very tall mountain. Around this area are a bunch of rocks, and when you go towards the edge of the floor that you're standing on, you see a large forest that surrounds the mountain.
Devil
HP: 2000
SP: 50
Status Effects: Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Multi-Action (Lv. 3): Able to perform multiple actions in a single turn.
Extreme Power: +3 to attack.
Extreme Defense: +3 to defense.
Magic Mastery (Lv. 2): Bonus to casting rolls.
Action Roll Bonus (Lv. 1): Bonus to action rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Critical Hit (Lv. 1): Able to land critical hits.
Status Protection: Starting statuses cannot be removed.
Damage Reduction (Lv. 2): Recieves less damage from attacks.
Location: Endless Mountains
-----------------------------------------------------------
Two boss fights, and one rare enemy fight. Whee.