Page 12 of 15

Re: RtD: Lurid Fable - Turn -1

Posted: Sun May 20, 2012 5:02 pm
by ShadowSpectre
Capture him.

Re: Adventure RtD: Lurid Fable - Turn 3 - Wow.

Posted: Sun May 20, 2012 5:03 pm
by Halico
HP:17/17 |||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off) Cooldown: ready/8 Turns.

Special:
- [Granted by: Roid Rage Helm] | Roid Rage [Innate Passive - Level 2] - At 100% HP, your SPD becomes 200% of its original value. (SPD=18*2=36)
- [Granted by: Slime Chest Plating] | Stick Physics [Innate Passive - Level 1] - Any enemy physically attacking you has a 20% to have their SPD halved for 2 turns.


Wise choice.
Capture.

Re: Adventure RtD: Lurid Fable - Turn 8 - You might die

Posted: Sun May 20, 2012 5:06 pm
by SnipeHeart
Capture.

Re: Adventure RtD: Lurid Fable - Turn 13 - is a faget

Posted: Sun May 20, 2012 5:44 pm
by Spriterkid
>Everyone's set to capture him. Not gonna break that.

Re: Adventure RtD: Lurid Fable - Turn 13 - is a faget

Posted: Mon May 21, 2012 12:50 pm
by TheBlueEcho
Answer is Obvious.

Re: Adventure RtD: Lurid Fable - Turn 13 - is a faget

Posted: Tue May 22, 2012 4:22 pm
by Spriterkid
>Buy the rest of the LLN-21 fragments. Equip all of the LLN-21 fragments.

Re: Adventure RtD: Lurid Fable - Turn 13 - is a faget

Posted: Tue May 22, 2012 4:26 pm
by White Glint
(6 + 3 + 2 + 4 + 10 = 25)
Enemy captured.
Augmentation Pick: Piercing Shot.
Augmentation Upgrade: Inner Focus
"It seems the place does not have anything new, however."
Action: Buy the rest of the fragments I need.

Re: Adventure RtD: Lurid Fable - Turn 0 - And so it begins

Posted: Tue May 22, 2012 4:55 pm
by [][][][]
Hell yeah! About time payday happened.
Buy LLN-21 Armour Fragment: Helmet, Arms, Shoulders, and equip. Complet LLN-21 Armour.
Sell Pistol - AL01-L, buy Submachine Gun - CV40, buy two Small MediKits.


Augmentations:
 Pick: Inner Focus.
 Improve: Piercing Shot.

[note: ignore this if it's wrong]
Fuq, really need to proofread my equipment and stats. Errors abound.
EDIT: Level fail.

Re: Adventure RtD: Lurid Fable - Turn 14 - Poor Decision?

Posted: Tue May 22, 2012 5:47 pm
by TheBlueEcho
Rayner is now Level 4.
Stats Increased: SPD +6 (6 SP), SCA +3 (6 SP), DEF +3 (9 SP), ATK +2 (4 SP).
Backstab increased 1 level. (Level 2/5)
Rayner Learned Sneak.
----------------------------------------
Purchase Remaining LLN-21 Armour's (Helmet,Legs,Shoulders = 55g), Two Pistols (40g), and Max. Small Medikit (2 = 10g). Total Spent: 105g; Remaining: 263g.
Equip All LLN-21 Armors.

----------------------------------------
After some shopping, He makes his way to the Sewers.

EDIT: Adjusted Purchases. Fixed/edited statsheet.

Re: RtD: Lurid Fable - Turn -1

Posted: Tue May 22, 2012 6:39 pm
by ShadowSpectre
Purchase and equip LLN-21 Armour Fragment - Chestplate [+10 MHP, +2 DEF, +2 SCD]; LLN-21 Armour Fragment - Arms [+2 MHP, +1 DEF, +1 SCD]; and LLN-21 Armour Fragment - Legs [+2 MHP, +2 DEF] for total of 90G. Purchase another medkit for 5G.
Head to sewers.