The Brick Wall LIVES! turn 39 Destruction

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GARLAND
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Re: The Brick Wall LIVES!

Post by GARLAND »

Initializing simulation engine。。。


Advanced Wall Repairing Brigade wrote:Repair repair repair repair!
The Mini Diamond Brick Wall healed for 1943 HP。
The Mini Diamond Brick Wall healed for 1412。



ShadowSpectre wrote:ELECTRIFIED AXE TO DIAMOND WALL.
You slash the wall, dealing 851 damage, status effect misses。


Black Heart wrote:Esuna [Kills any status added.] To: People


-400 Mana
You kill both regeneration and 'on fire' status on people。


Infinity's End wrote:Smash the diamond wall with the Banhammer.

Diamond is hard, yes.

It still shatters when hit by a hammer.

Find some diamonds (any quality, doesn't matter) and try it with a regular hammer. Go ahead, I'll wait.
You swing banhammer, and hit something, that is not wall, due to being blinded。
Something was attack totem, good thing that Black Heart and RS - 39 take most of damage on themselves (Totem takes 344 damage, BH and RS-39 take 100 damage each)。
The Mini Diamond Brick Wall and Repairing Brigade takes 850 damage, The Mini Brick Wall #2 dodges somehow。



SnipeHeart wrote:Snipe: Summon the Support Totem.

Attack Totem: Detonate the area around the Mini Diamond Wall #1

Defense Totem: Form a shield that reflects some of the damage that the people take.
Support totem summoned。
Attack totem summons random explosions around Mini Diamond Wall, dealing 2339 damage。
Defense totem channels energy into Silence's portal shield, instead of summoning new one, healing it for 1366 HP。



Xeilumardrox wrote:If the People are no longer blinded, then I attack the Advance Wall Healing Brigade with a whole lot of antimatter missiles.
If the People are still Blinded, then I create a shield around the People.
You create a shield around people with 2233 hp。


TheBlueEcho wrote:Cross Missile | Target: Mini Diamond Wall or Healing Wall Brigade. (Only one target)
You shot missile at repairing brigade, which attaches to them。


Dualer wrote:Dualer:Summon laser dual blades
L.A.R. drone:charge3250/10000, use satellite beam on Advanced Wall Repairing Brigade(-2000 charge)(medium damage, always hit):3250-2000+500=1750
You summon laser dual blades。
L.A.R. drone shoots vertically up, then few seconds later beam hits the repairing brigade from above, 2605 damage, cross missile explodes for additional 2168 damage, repairing brigade annihilated。



Spriterkid wrote:>Spriter Deluxe: PSI Ragestorm Omega on the Brick Wall's side.

>Black Mage: ULTIMA ULTIMA ULTIMA ULTIMA (The Brick Wall's Side)

>Diamond Dog: Consume Diamond Wall (Gain HP proportional to damage)
You cast PSI Ragestorm Omega on wall's side, Mini Diamond Brick Wall hit for 2993 damage, status effect inflicted (rage), Mini Brick Wall #2 dodges。
Black mage casts Ultima, hitting Mini Diamond Brick Wall for 2611 damage and Mini Brick Wall #2 for 2719 damage。
Mini Brick Wall #2 is falling on People's side, dealing 4750 damage to portal shield, shattering it。
People's shield takes 1283 damage, Black heart takes 1562 damage, Spriterkid Deluxe takes 1549 damage, Summoner takes 1598 damage, Attack totem takes 1398 damage and explodes, Defense totem takes 1893 damage and explodes, Support Totem takes 1611 damage, Black Mage takes 1486 damage and dies, Diamond Dog takes 17 damage, RS - Continuum takes 1199 damage。
Diamond Dog tries to consume Mini Diamond Brick Wall but misses。



Silence wrote:"We need more reinforcements."

Silence > Portal in RS-40 Rook, an experimental super-tank. Heavily armored, can act twice in a turn.

Warning: Threat level is DEFCON 1. Deploying super-weapon.

RS-39 Continuum > Deploy RS-38 Viper, an experimental fighter craft. High chance of evasion, high attack but low HP and defenses.
RS-40 Rook teleported in, ready for command。
RS-39 Deploys RS-38 Viper。



Garoslaw wrote:*Turn up the output on one of the blades*
*Downward slash to a random foe*
You slash the wall for 620 damage。


the mini diamond brick wall wrote:Diamond throw
Diamond copy
Merge
The wall throws heavy diamond brick at people, 2777 to people's shield, it breaks, Black heart defends people from most of damage, BH takes 320 damage, people takes 527 damage and stunned。
Mini Diamond Brick Wall copies Diamond Dog's action, 'diamond consume', and consumes it, healing itself for 152 HP。
The remaining bricks of fallen Mini Brick Wall #2 starts moving towards Mini Diamond Brick Wall, merging with it and full healing it。
The Mini Diamond Brick Wall is now The Diamond Brick Wall。




The Diamond Brick Wall regenerates 2186 HP over the max。
Blinded(1) ends。
RS - 39 self-repairs for 1130 HP。
Black Heart self-repairs for 1403 HP。





Calculating simulation results。。。

Done。

Code: Select all

People's Side: Status Effects: blinded (increased chance for attacks to miss, and chance for attacks to change target), anti-oblivion shield (everyone on people's side takes no damage from oblivion, 2 turns left)
People HP: 72999/82000, status effects: Stunned (1 random action fails)
Black Heart HP: 7597/13000, mana 4600/5000, Status effects: separated (was separated from people), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
Spriterkid Deluxe HP: 5951/8000, Status effects: fusion (all stats increased), separated (was separated from people)
Summoner: 402/2500
Support Totem: 389/2000, Status effects: support (support actions get a bonus, everything else gets penalty)
RS - 39 Continuum HP: 1420/3000. status effects: mechanical (immune to poison and such things that work only on organic), permanent (can be repaired if dies), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness)
RS - 40 Rook HP: 2800/2800, status effects: fast (chance for second action), ready (100% chance for 'fast' to be successful for next turn)
RS - 38 Viper HP: 1000/1000, status effects: evasive (high chance to dodge damage)
L.A.R. Drone HP: 2000/2000, Status effects: L.A.R. charge: 1750/10000 (500 regen per turn), complete shield (can't be attacked, 1 turns left)
Oblivion HP: 0/0, Status effects: oblivion (no actions, everyone takes damage while it exists), timeout (disappears in 1 turns)
Garoslaw: Status effects: blue blades (increased damage for attacks using blades)
Infinity's End: Status effects: Auto-Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for attack using Infinity Rifle each 3 turns)
Dualer: laser dual blades (increased damage for attacks using blades)
The Diamond Brick Wall HP: 22186/20000, status effects: over-regeneration (self-heal per turn, can go over the max), Diamond Hard (Blocks 1500 damage from physical attacks), rage (chance for attack to change target)
Responce awaits。。。

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AlexMdle
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Re: The Brick Wall LIVES!

Post by AlexMdle »

*Drops in*

*Starts killing shit*
Now under new management.

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Re: The Brick Wall LIVES!

Post by ShadowSpectre »

Get me my hammer.

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Attack the diamond wall.
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Out for lunch. Return uncertain.

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Re: The Brick Wall LIVES!

Post by Alnylthyria »

Alnylthyria: Twist the nature of the concept of 'walls' into the concept of 'rubbish'.
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Re: The Brick Wall LIVES!

Post by SnipeHeart »

Snipe: Cast Anti-Heal on the brick wall, making all health regen on it do damage instead.
Support Totem: Heal everyone on the side of The People (Including itself.) and cure 1 random ailment they have.

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Re: The Brick Wall LIVES!

Post by Halico »

Dualer:split from the people, as he doesn't like sharing HP with teammates
L.A.R. drone:charge 1750:do nothing. 1750+500=2250
Whee.

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Re: The Brick Wall LIVES!

Post by Garoslaw »

Omnisla-
Wait.
Infinite Storm
:yap:

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Re: The Brick Wall LIVES!

Post by [][][][] »

"New status: The mini Walls have merged into one. Its power is extreme. We request additional support."

Silence > Call in RS - 36 Omniscience, a satellite. It is far away, therefore it cannot be affected by area attacks.

RS - 38 deployed. Target merged into one. Preparing main cannon. Threat is still DEFCON 1.

RS - 39 > Deploy main cannon, charge up (doubles damage for next attack).

RS - 40, ready for engagement. Aiming at main target.

RS - 40 > Action 1: Deploy main cannon, charge up (doubles damage for next attack)

RS - 40 > Action 2: Paint the target, and display weakpoints (temporarily increases damage on the Diamond Brick Wall

RS - 38 here, approaching target. Target is displaying several weakpoints. Preparing optimum firepower.

RS - 38 > Deploy Options (+4 copycats of RS - 38, disappears when RS - 38 dies).
There was once something here,
but it's now gone.

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Re: The Brick Wall LIVES!

Post by Spriterkid »

>Summoner: Summon a sword, that Spriterkid Deluxe gains. (New status: Double Attack - Can attack twice.)

>Spriterkid Deluxe: Cast Holy Lance on the Diamond Brick Wall.
>Spriterkid Deluxe: Cast PSI Shield Omega on the People's Side.
RIP Ed Balls

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Re: The Brick Wall LIVES!

Post by White Glint »

Call up: Black Heart Escort MK II. HP: 3000
The Escort shoots the wall with vulcans.
Call up: Madball. HP: 7000
Madball thinks of it's first move.

Heal Target: People

-200 Mana


Mana Regen Target: Self

-2000 HP
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