Augmentations:
Willpower [Innate Passive]: +2 Base SCA and SCD.
- Fireball [True Active - Lv. 1]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental 100%/150%/200% (ATK + SCA) damage (uses opponent's DEF + SCD for damage calculation). Has an 11% chance to cause Burn.
Equipment:
Submachine Gun - CV40 [Ranged, Two-Handed, +3 SCA, +1 SPD]
LLN-21 Armour Fragment - Chestplate [+10 MHP, +2 DEF, +2 SCD]
LLN-21 Armour Fragment - Shoulders [+1 MHP, +1 DEF]
3x Small MediKit [Recover 5 HP on use]
A BIG SPIKY CLUB [LOTSA DAMAGE, NOTSOMUCH SPEED]
Lv:3
Class:Rogue
Base MHP: 13
Total MHP: 13+(+2)(+2)=17
Base ATK: 15
Total ATK: 15(+3)=18
Base DEF: 6
Total DEF: 6(+1)(+2)(+14)(-10)=13
Base SCA: 1
Total SCA: 1
Base SCD: 1
Total SCD: 1(+1)(-14)(-10)=-22=0
Base SPD: 25(+2)=27
Total SPD: 27(+1)(-10)=18
Base EVA: 5(+2)=7
Total EVA: 7
Gold:168
EXP:130/150
Equipment:
M Weapon1: Rusty Shortsword [Melee, One-Handed, +3 ATK, +1 SPD]
M Weapon2: -locked-
R Weapon1: None
R Weapon2: -locked-
H Armor: Roid Rage Helm [Unique, -10 SCD, -10 DEF]
A Armor: LLN-21 Armour Fragment - Arms [+2 MHP, +1 DEF, +1 SCD]
L Armor: LLN-21 Armour Fragment - Legs [+2 MHP, +2 DEF]
S Armor: None
B Armor: Slime Chest Plating [Unique, +14 DEF, -14 SCD, -10 SPD]
Other item:
Medium MediKit [Recover 10 HP on use.]
HP:17/17 |||||||||||||||||
Augmentation:
Sleight [Innate Passive]: +2 to Base EVA and SPD.
Sneak [Active Passive - 3 Levels - lv1]: When enabled, enemies cannot target you for attacks (you still take damage from group attacks). At the end of each turn, you have a 60%/40%/20% chance of being revealed. Whenever you use an attack or skill that targets an enemy or group of enemies, you are revealed. (revealed = skill is toggled off) Cooldown: ready/8 Turns.
Special:
- [Granted by: Roid Rage Helm] | Roid Rage [Innate Passive - Level 2] - At 100% HP, your SPD becomes 200% of its original value. (SPD=18*2=36)
- [Granted by: Slime Chest Plating] | Stick Physics [Innate Passive - Level 1] - Any enemy physically attacking you has a 20% to have their SPD halved for 2 turns.
G: 178
Exp: 130
Level: 3
Exp to next level: 150
Total accumulated Exp: 294
Augmentations: Willpower [Innate Passive]: +2 Base SCA and SCD. Fireball [True Active - 3 Levels]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental ATK + SCA damage (uses opponent's DEF + SCD for damage calculation). Has a 33% chance to cause Burn.
Inventory:
1 * AL01-L Pistol [Ranged, +2 SCA, +2 SPD] IN USE
1 * Extending Blade [Melee, +4 ATK, -3 SPD] IN USE
1 * Spiked Brute Club +1 [Melee, Two-Handed, +9 ATK, -4 SPD]
1 * LLN-21 Helmet [+5 MHP, +2 SCD] IN USE
1 * LLN-21 Shoulders [+1 MHP, +1 DEF] IN USE
1 * Small Medikit
1 * Roid Rage Helm [Unique, -10 SCD, -10 DEF]
Augmentations:
Willpower [Innate Passive]: +2 Base SCA and SCD.
- Fireball [True Active - Lv. 1]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental 100%/150%/200% (ATK + SCA) damage (uses opponent's DEF + SCD for damage calculation). Has an 11% chance to cause Burn.
Equipment:
Submachine Gun - CV40 [Ranged, Two-Handed, +3 SCA, +1 SPD]
LLN-21 Armour Fragment - Chestplate [+10 MHP, +2 DEF, +2 SCD]
LLN-21 Armour Fragment - Shoulders [+1 MHP, +1 DEF]
3x Small MediKit [Recover 5 HP on use]
A BIG SPIKY CLUB [LOTSA DAMAGE, NOTSOMUCH SPEED]
Current Project(s):Evacé =CFA-44= Later Projects/Need to Balance: Completed Projects:Crimson Heart Remake,Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type,ESD VI - Maer, Hinderance, Answerer Lost Projects: Hell's Gate, King Lorentus XIV Also known as: Black Heart, Medako, Koko