Dimensional Rift - RtD: Turn 15 - Night is approaching

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Re: Dimensional Rift - RtD: Turn 1 - An usual beginning

Post by Spriterkid »

"Oh dear. It appears I've gotten into another mishap. Oh well. Guess I gotta get to work then. And quick."

>Follow the tracks. Hopefully find no monsters in the way.
(inb4 I find a monster)
RIP Ed Balls

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Re: Dimensional Rift - RtD: Turn 1 - An usual beginning

Post by Scionox »

Phantom - main roll: 5 wrote:The Phantom moves silently among the elementals, stealing an insignificant fraction of their power from each.

Absorb power from elementals. Store it for future use.
Stealth roll: 6-1(Due to skill being Dabbling or lower)
Stealing roll: 5-1(Due to skill being Dabbling or lower)
You silently move among Lightning elementals and start stealing their power, you somehow do it perfectly, and nobody notices it.
You got lightning mana 3x.
Skill updates: Dabbling Manathief 4/6, Dabbling Stealther 5/6.
Exploration Roll: 5
While moving, you spot a significant building tot he right, some sort of tavern, from where the most jealous looks coming, also you spot one of Lightning elementals in red cloak suspiciously moving into alley to the left, and finally, you see exit from the town right in front.
Dualer - main roll: 5 wrote:The lichen noted the silentness around, but looks around if there's anything nearby.
Check if there's anything visible in sight.
Spotting roll: 3-1(Due to skill being Dabbling or lower)
You don't notice anything, until some sort of wind comes from nearest cloud and blows the cloud transport away from the planned course.
Then you look at that cloud and notice cannons coming from it, and flag with skull and two bones on top of it, it is an pirate airship!
Reflex roll: 1
The second blow of winds starts coming from the airship, this time it is directed at you, but you can't manage to move yourself fast enough to dodge.
AvD roll: 5 vs 4
You overcome it, taking only 1 damage.
Skill updates: Dabbling Spotter 2/6.
Storyception - main roll: 1 wrote:Kindret: Huh... A forest, in this place? This looks like pure Solidified Light now that I'm kinda far from civilization. Darn... I have no idea where my home is nor I have priority to go back...

Use one of my Bottles to get a sample of the Solidified Light.
You attempt to carefully get a sample of the Solidified Light and...
Reflex roll: 6
...it releases big flash after being separated, but you manage to jump away just in time.
Skill updates: Dabbling Dodger 4/6.
Bottle roll: 1
You can't even find pieces of bottle you was using...
Exploration roll: 3
You think you heard something under Solidified Light's surface, but you are not sure.
Spriterkid - main roll: 6 wrote:"Oh dear. It appears I've gotten into another mishap. Oh well. Guess I gotta get to work then. And quick."

>Follow the tracks. Hopefully find no monsters in the way.
(inb4 I find a monster)
You follow strange dark traces, until you stumble upon Entrance of the Tin Cave, where the traces are leading to.
You see beast's eyes in the darkness of the cave...
Resistance roll: 4
...and you start to feel being corrupted by darkness, but manage to stay awake.
Status effect: dark corruption
Reflex roll: 4
The beast flies out of the cave and you manage to jump out of way while smashing him with your staff...
AvD roll: 6 vs 1+3
...and dealing 6 damage to him.
Hidden item effect found: Staff of Healing (Updated in Tome Of Knowledge).
You notice that unusual flying beast is in fact, unusual giant bat of darkness, and he flies away once again, out of your sight.
Skill updates: Dabbling Dodger 2/6, Dabbling Stave user 4/6.
Medako - main roll: N/A wrote:
Dimension roll: 2
After getting a mission and leaving Firestorm Citadel, you found yourself at the Burning Valley.
Exploration roll: 3
The ground here seems to be made from hardened magma, with a few lakes of lava there and there, you look around, noticing a few firebulls, and a magma fly in the distance, which seems to be passive, but nothing much else.
Equipment roll: 2
Your sword and shield don't looks to be in a very good shape, most likely due to the heat of this dimension, but your clothes are fine.
Evil - main roll: 1 wrote:
Don't seems like you can get out of there... yet...
AvD roll: 6+3 vs 6
And that will make getting out of there easier.
Unusual Giant Bat of Darkness - main roll: 4 wrote:Hide from the light!
You hide back in the cave.
Pirate Airship - main roll: 1 wrote:Arr! Shoot the cannons at the Cloud Transport!
Seems like cannons needs to be reloaded first.

Two rare hostile NPC's already o_^

Tip: NPC's that are classified as 'unusual' don't belong to dimension in which you see them (Rarely, they can even combine powers of more than one dimension ^_^).
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Re: Dimensional Rift - RtD

Post by Halico »

The lichen found a pirate ship firing.
Shoot thorns at the pirate ship(since they regenerate anyways)
Last edited by Halico on Tue May 15, 2012 12:52 am, edited 1 time in total.
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Re: Dimensional Rift - RtD: Turn 2 - Two rare NPC's

Post by The Phantom »

The Phantom knows how to hide. By suppressing the senses of those around it, it can hide in plain sight, except to those who are actively looking for it. Though its' power was suppressed, it uses what knowledge and power it has to perform this technique once more, as it follows the elemental in the red cloak.

Follow the elemental in the red cloak. Stealthily.
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Re: Dimensional Rift - RtD: Turn 2 - Two rare NPC's

Post by dracmeister »

Kindret: Awwh Dang... But that was strange, a sound in this desolate area. Doing the same thing may not do me any good... I guess that forest place over there is worth a go.

Head towards the Forest place.
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Re: Dimensional Rift - RtD: Turn 2 - Two rare NPC's

Post by White Glint »

Mira: Hmm, seems my weapon and support are affected by the heat, ah well, atleast my clothes are fine.
She wanders around, observing her surroundings.
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Re: Dimensional Rift - RtD: Turn 2 - Two rare NPC's

Post by Spriterkid »

"Ughhhh. My head hurts...."

>Attempt to heal corruption while defending from the beast (if the beast comes back).
RIP Ed Balls

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Re: Dimensional Rift - RtD: Turn 2 - Two rare NPC's

Post by Scionox »

Dualer - main roll: 6 wrote:The lichen found a pirate ship firing.
Shoot thorns at the pirate ship(since they regenerate anyways)
AvD roll: 3-1(Due to skill being Dabbling or lower) vs 6
You shoot some thorns at the pirate airship, but it's armor just reflects them back, you take 8 damage.
AvD roll: 1-1 vs 3-1
You shoot some more thorns and notice that airship has some hard time standing versus attack, but still takes no damage.
Skill updates: Dabbling Thorn User 2/6
AvD roll: 6-1 vs 4-2
You continue succession of the attacks, this time thorns pierce armor of the airship(20 damage) and hit a few crew members.
AvD roll: 6-1 vs 3-3
And with next strike your thorns ignore airship's armor completely(30 damage) and seriously damage one of airship's engines(-2 to airship's rolls that require movement).
You got no thorns left for a moment, they will take time to regenerate (Status effect: out of thorns).
Skill updates: Novice Thorn User 0/12 (No more -1 to roll on active skill use).
Exploration roll: 3
You notice that both cloud transport and pirate airship are heading towards dense clouds.
The Phantom - main roll: 5 wrote:The Phantom knows how to hide. By suppressing the senses of those around it, it can hide in plain sight, except to those who are actively looking for it. Though its' power was suppressed, it uses what knowledge and power it has to perform this technique once more, as it follows the elemental in the red cloak.

Follow the elemental in the red cloak. Stealthily.
Stealth roll: 1-1
Psychic roll: 3-1
You start stealthily following Lightning elemental into alley, but seems like he notices you and speeds up.
You speed up too and note that elemental is carrying some sort of key.
Skill updates: Dabbling Psychic 1/6, Novice Stealther 0/12.
Elemental runs through doorway, closing the door behind, and two Lightning Elementals in blue cloaks jump down from the roof, they look aggressive.
One of them makes gesture that roughly can be translated to 'get out of there or die'.
Exploration roll: 3
You see that one of elementals has some gun-like object hidden under cloak, but you are not sure.
Storyception - main roll: 3 wrote:Kindret: Awwh Dang... But that was strange, a sound in this desolate area. Doing the same thing may not do me any good... I guess that forest place over there is worth a go.

Head towards the Forest place.
You decide to move towards forest area, still looking around for the source of that sound, but with no success.
Exploration roll: 4
After arriving you notice a few Light Birds flying from a direction, and then you hear sounds of battle coming from same direction.
Also you see that light spires, that forest is made of, are actually semi transparent and slightly changing intensity of their glow when something moves near them.
Medako - main roll: 3 wrote:Mira: Hmm, seems my weapon and support are affected by the heat, ah well, atleast my clothes are fine.
She wanders around, observing her surroundings.
You semi-aimlessly wander around, searching for anything of interest, until you stumble upon some sort of graveyard.
Exploration roll: 6
You see a sign: "Graveyard of Heroes", there seems to be numerous graves of heroes of the past, one of graves really catches your interest due to nice spear being stuck in it, but then you think that it's not a good thing to disrupt graves, or is it?
Exploration roll: 5
You see some firebulls swim across one of the lava lakes, you are kinda surprised that they can stand versus such heat.
You also notice road leading from graveyard to the nearest mountain, that may be the right way.
Spriterkid - main roll: 6 wrote:"Ughhhh. My head hurts...."

>Attempt to heal corruption while defending from the beast (if the beast comes back).
Healing roll: 3
At the cost of one charge you remove dark corruption completely.
Skill updates: Dabbling Healer 3/6.
Reflex roll: 4
This time you feel bat's attack coming and hide from it's eyesight before it can corrupt you again, but you dodge a bit too far...
Reflex roll: 5
...and manage to stop yourself from dodging into wall.
Skill updates: Novice Dodger 1/12.
Evil - main roll: 4 wrote:
A few there and a few there, this should go fine.
Unusual Giant Bat of Darkness - main roll: 6 wrote:Find the alien!
You fly out of the cave...
Reflex roll: 5+2
...and dodge surprise attack perfectly...
Reflex roll: 1+1
Into the wall, ouch(5 damage).
Counterattack roll: 4
You start flying towards your enemy...
AvD roll: 3 vs 2
And scratch her with your claws(4 damage to Verdana).
Pirate Airship - main roll: 2 wrote:Arr! Shoot the boarding grapples!
You shoot the boarding grapples, but well, they are not on the side of ship that faces the Cloud Transport...
Lava worm - main roll: 4 wrote:Time to eat something
AvD roll: 4 vs 2-2
Nom! You consume the firebull that was swimming in lava completely.

Congrats people who got some skills to Novice level ^_^ .
Also thanks to The Phantom for making better version of stats sheet.
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Re: Dimensional Rift - RtD: Turn 2 - Two rare NPC's

Post by The Phantom »

The Phantom's eyes flash red, and it disappears on the spot.

Attempt to turn invisible. If successful, move back and watch as they inevitably flip out over the Phantom simply vanishing.

If unsuccessful, simply leave. After leaving, attempt to repair mask/robes if possible.
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Re: Dimensional Rift - RtD: Turn 2 - Two rare NPC's

Post by Halico »

The lichen colony found out he used all his thorns for now.
Wait a sec....

It suddenly lengthens the spikes, attempting to pierce the pirate ship with it.(note:after the attack the spikes return to normal size)
Whee.

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