ShadowSpectre wrote:SnipeHeart wrote:Hard.
And SS could make so many "That's what she said." jokes right now.
I'm disappointed in your lack of faith in my standards.
I throw SnipeHeart at the brick wall.
You attempt to hurl SnipeHeart.
Not like you'd be able to do much damage anyway.
But better than nothing, right?
SnipeHeart wrote:Punch the brick wall as I get thrown at it.
While you are hurled at the Brick Wall, you attempt punching it.
Ouch. But a little more damage can't hurt, right?
The Brick Wall: -150 HP
Spriterkid wrote:>Summon Annie. (League of Legends)
You succeed at summoning Annie, and she's currently at level 12.
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Annie, the Dark Child
HP: 1260 / 1260 [+11 HP per turn]
MP: 850 / 850 [+14 MP per turn]
Regular Attack Damage: 80
Physical Damage Reduction: 56
Magical Damage Reduction: 30
Abilities:
Pyromania - Innate: Every five abilities used, the next ability will eliminate one of the Brick Wall's actions.
Disintegrate - Level 4: Costs 90 mana. Deals 205 damage, single target. No cooldown.
Incinerate - Level 3: Costs 110 mana, deals 180 damage, up to three targets. Cooldown: 2 turns
Molten Shield - Level 3: Costs 25 mana. Decreases damage taken by 30. Returns 40 damage per regular attack to attacking enemies. Lasts for 2 turns. Cooldown: 4 turns.
Summon Tibbers - Ultimate Level 2:Costs 175 mana. Summons Tibbers. Lasts for 5 turns. Cooldown: 13 turns.
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Tibbers
HP: 1600
RAD: 105
PDR: 50
MDR: 45
Abilities:
Summoning Backlash - Deals 325 damage to everyone upon summon.
Dark Aura - Deals 35 damage to Brick Wall's group per turn.
New ally acquired: Annie, the Dark Child [Level 12]
Infinity's End wrote:Fire an Anti-Brick Wall Rifle at the Brick Wall.
BLAM
The ammunition strikes the Brick Wall, then explodes.
Then a part of the Wall collapses.
The Brick Wall: -200 HP
GradiusuiraD wrote:I ask IE to ban the brick wall
Unfortunately for you, he denies it.
[no godmodding, please]
Xeilumardrox wrote:I grab a brick and tear it off the wall for percentile damage.
AAAURGH
You vaguely heard a scream.
Huh.
Suddenly, the brick glows.
It smacks into you, and returns, now a detached entity.
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Floating Brick
HP: 150
RAD: 20
PDR: 10
MDR: 10
Brick Wall: -150 HP, new enemy acquired: Floating Brick, The People: -20 HP
Dualer wrote:wrecking ball
You call in a wrecking ball.
WHAM!
But since this is not an ordinary Wall, it stands.
The Brick Wall: -175 HP
The Brick Wall wrote:Build up that new detached piece of me with more pieces until it becomes something better.
The Brick Wall summons more bricks to create the dreaded Brick Golem.
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The Brick Golem
HP: 1500
RAD: 200
PDR: 100
MDR: 100
Abilities:
CRUSH! - Stuns an opponent, cancelling its action for the turn. Cooldown: 3 turns.
Brick SMASH! - Uses a part of itself to utterly crush an opponent. -150 HP, deals 400 damage. Cooldown: 2 turns.
Enemy lost: Flying Brick
Enemy gained: The Brick Golem
The Brick Wall wrote:These idiots are bombarding me too much. Send up a defensive Wall.
Sending reinforcements...
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[b]Defensive Servant Wall[/b]
HP: 3000
RAD: 50
PDR: 200
MDR: 200
Abilities:
DEF Up: +50 to PDR of Brick Wall's team while alive.
Shell: +50 to MDR of Brick Wall's team while alive.
Enemy gained: Defensive Servant Wall
The Brick Wall: 15000 HP - 675 = 14325 HP
The People: 15000 HP - 2- = 14980 HP
Notes:
SS, you make me compute SO HARD.
Also, PDR and MDR stands for how much the physical / magical damage is reduced.
Both the People and the Brick Wall [initially] has 0 PDR and MDR.
RAD is how much damage the unit does when using a regular attack.