I fiddle a month the first time.
Parameter is not only about absorption efficiency and size and color.
New player bullets add or specific parameter expansion can not do so very troublesome.
Main health bar status visible on the meter interface.
So troublesome and sub health bar so corresponds to image buffer in the renewal of the position.
Cannot change the size, but I beg your pardon.
Part relationship
- Option in some effector (& 2048 ) Fixed a bug that is not enabled
The effector of the explosion does not apply.
- Add effectors to the background buffer to the source to the flag of (distortion) (& 256)
- Add an absolute shield to the player Barrett
Please set the following parameters in the case of absolute shield (type = 8).
Specific parameters 1: flag (flag: 3 ~)
Specific parameters 2: type (type: 8)
Specific parameters 3: color (color: 0 ~ 50)
Specific parameters 4: size (radius: 1 ~ 1024 dot)
Specific parameters 5: Stock absorption rate (EN-stock absorb rate: 0 ~ n%)
Flag of specific parameters 1 and set the following values.
3: Apply the parameters (enable exparam)
& 4: always to reflect the specific parameters (always refer exparam)
Type of specific parameters 2 and set the following values.
8: Absolute shield (absolute shield)
The color of the specific parameters 3 will change in the range of 0-50.
0: red (red)
50: blue (blue)
Stock absorption rate of the specific parameter 5 specifies the percentage of reduction to stock the enemy bullets as sole diffuser.
Editor relationship
- To adjust the window-related behavior of the editor
We changed the part related to the basic behavior of the editor.
If you find a bug report, please.
- Add a button for information scroll in the edit window
Until now it has been unable to scroll only in pageup / down, it was added because it was tough to manipulate.
- Add to information display of editor
Pair, pointer, damage destination, the damage rate, such as Barrett power.
- Add "Changing the heat value of the player" in the event
- Add a few points in the event conditions
· Existence confirmation pointer (0 = no, 1 = present)
- Presence check spare parts 1-4 (0 = no, 1 = present)
Presence check damage destination - (0 = no, 1 = a)
We will confirm the presence of the object parts.
If it exists returns 1, it returns 0 if it does not exist.
-Angle spare parts 1-4 (0 if there is no part)
And angle pointer (0 if there is no part)
Absolute angle spare parts 1-4 (0 if there is no part)
Absolute angle pointer (0 if there is no part)
It will return the direction of the object parts.
· It will return the search index search index of value.
- Added "parts search" series in the event
The event to be set such that it finds spare parts parts.
Advance parts search setting is required.
(Distance) you find at a distance from the base point.
Effective distance is specified in dot units, and ignores the effective distance If you specify -1.
(Direction) you find in the direction from the base point.
Central angle specified in the range of 0-2047.
If you specify -1 will in all directions.
- Added "parts search settings" series in the event
Please run this event before making the parts search.
(Base point 0,0) will search from the coordinates 0,0.
(Base player) I will search from the player's coordinates.
(Base part) I will search from the coordinates of any of the parts.
Search options (search option)
0: Search from the core of this part (search from this core)
& 1: Search from all parts (search all parts)
0: Use their search index (use own SearchIndex)
& 2: Use the search index of the core (use core SearchIndex)
& 4: The search index is in the case of out of range returns 0 (no) (return zero when index is out of range)
0: No sort (no sort, Index order)
& 16: ascending order (ascending order)
& 32: descending order (descending order)
0: partial match search of the search target (search for partial matching)
& 128: exact match of the search target (search for perfect matching)
Search object (Search type) (Narrowing type)
0: Not specified (all)
& 1: Core (core)
& 2: Non-core (not core)
& 4: Health bar (healthbar)
& 8: target marker A (targetMarkerA)
& 16: target marker B (targetMarkerB)
& 32: Parts durability has been set (not invincible, maximum durability is not negative)
& 64: endurance is indestructible parts that have not been set (invincible, maximum durability is negative)
& 128: parts where there is a collision detection (hitbox)
- Added "search index operations" in the event
Search index will be used in choosing the subject at the time of parts search.
The beginning of the search index is 0, the search results will be selected.
Although search index will be adjusted automatically in the case of out of the range of the number of results,
It will not be adjusted if the search option & 4 is specified.
- Add "Changing the Barrett power" in the event
We will adjust the enemy bullets of attack force the parts are produced.
The initial value is set to 100% in 10000.
Power is halved if set to 5000.
Once in a while that such energy Egg generates inherited Barrett power of the individual bullet.
Referral Barrett power will be applied if the specific parameter reflecting by the spare parts are specified.
Other
- Fixed a bug that core parts are no longer made distance determination of the players in the case of a non-display
The distance to be incidentally operation stop from 2048 has been changed to 4096.
- Fixed a bug in the list display of the game menu
Cursor key does not work, you scroll the city, etc. even if you press the scroll button.
- To adjust the display contents of the enemy information of debug options
We have to also look at other parts not only core.
In addition, B, N, it has to be able to change the subject at + Ctrl key.
- Add a few points to the interface definition
Main health bar display settings and see buffer settings and so on.
Please details consult the sample.
- Split the source code of the enemy processing
Note Because it is internally important but no direct relationship.
Editor relationship
- Fixed a bug that per mil can not be set well with numeric conversion of events Other
- Fixed about the log output when an error
- Debugging display the contents of the F9 is a little modification
- Change at the end of the process a little
- Fixed an error that effects that are generated under certain conditions is caused by
When you enable the previous effector of options (& 2048),
I forgot that you disable the parameters for that option to the effect that is generated at the time of the diffuser and its own equipment revival.
As a result, it seems to have been flowing that the system error with reference to a memory address of the unexpected.
It was instant death unless'm HSP.
It has come to my attention through the Discord server that the Dropbox links no longer work. As such, I will now be using MEGA to host downloads.
Downloads for all versions are now included in the OP, and downloads for the most recent version are in the post above this one. I will probably replace the other links for the individual downloads at some point in the very near future.
Aquamancia wrote:It has come to my attention through the Discord server that the Dropbox links no longer work. As such, I will now be using MEGA to host downloads.
Downloads for all versions are now included in the OP, and downloads for the most recent version are in the post above this one. I will probably replace the other links for the individual downloads at some point in the very near future.