HP: 190 / 240
[||||||||||||||||||||||||]
Class: Land
Size: S
Base Attack: 12
Base Defense: 10
Upgrades:
Combat Program: +2 to combat efficiency
Reflexes Program: +2 to actions/turn
Shield v3: Damage from explosives and melee reduced, higher amount reduced
Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots
Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit
Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450
Legs:Leg Boosters [+4 to agility / dodge rate]
Back:Flight Modules [allows flight]
Illusory Module: Deactivated
Status:
Normal
Location:
Unknown Temple Outskirts
[||||||||||||||||||||||||]
Class: Land
Size: S
Base Attack: 12
Base Defense: 10
Upgrades:
Combat Program: +2 to combat efficiency
Reflexes Program: +2 to actions/turn
Shield v3: Damage from explosives and melee reduced, higher amount reduced
Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots
Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit
Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450
Legs:Leg Boosters [+4 to agility / dodge rate]
Back:Flight Modules [allows flight]
Illusory Module: Deactivated
Status:
Normal
Location:
Unknown Temple Outskirts
Homing Thunder
Not Scanned Yet
Seems to home on targets. Thunder element.
Thunder Net
Not Scanned Yet
Seems to trap targets. Thunder element.
SPECIAL - Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success. R1 being basically a system upgrade based on, and backwards-compatible with, the R0 unit, retains the MTL program.
Status: Ready
Not Scanned Yet
Seems to home on targets. Thunder element.
Thunder Net
Not Scanned Yet
Seems to trap targets. Thunder element.
SPECIAL - Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success. R1 being basically a system upgrade based on, and backwards-compatible with, the R0 unit, retains the MTL program.
Status: Ready
HP:200 / 200
[||||||||||||||||||||]
Type: Artillery
Size: L
Base Attack: 18
Base Defense: 18
Upgrades:None
Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun
Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser
Status:
Normal
Location:
Inside the Core
[||||||||||||||||||||]
Type: Artillery
Size: L
Base Attack: 18
Base Defense: 18
Upgrades:None
Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun
Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser
Status:
Normal
Location:
Inside the Core
HP: 100 / 100
[||||||||||]
Type: Air
Size: S
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser
Valiance [Range, Gun]
Attack Addon: 6
Clip: 3
Bonus:
+10%evasion
Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 285 (+ 5 = 290)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark.
RAIWAT quadlaser (21 turns remaining): Costs 800 energy units, can only be fired while in double break mode, firing in double break mode automatically ends double break mode and shuts down D.O.U. for a while. Fires 4 gigantic unstoppable lasers that each laser deals 1600~2400 damage to all enemies.
Status:
Normal
Location:
Inside the Core
[||||||||||]
Type: Air
Size: S
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser
Valiance [Range, Gun]
Attack Addon: 6
Clip: 3
Bonus:
+10%evasion
Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 285 (+ 5 = 290)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark.
RAIWAT quadlaser (21 turns remaining): Costs 800 energy units, can only be fired while in double break mode, firing in double break mode automatically ends double break mode and shuts down D.O.U. for a while. Fires 4 gigantic unstoppable lasers that each laser deals 1600~2400 damage to all enemies.
Status:
Normal
Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||]
Type: Land
Size: S
Base Attack: 20
Base Defense: 20
Arms:
Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3
Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
Status:
Normal
Location:
Inside the Core
[||||||||||||||||||||]
Type: Land
Size: S
Base Attack: 20
Base Defense: 20
Arms:
Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3
Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
Status:
Normal
Location:
Inside the Core
HP: 120 / 120
[||||||||||||]
Base Attack: 5
Base Defense: 6
Type: Artillery
Size: S
Arms: Bazooka (Easy Use, + Firepower) & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
Other Weapons: Laser Orbs
Status:
Normal
Location:
Inside the Core
[||||||||||||]
Base Attack: 5
Base Defense: 6
Type: Artillery
Size: S
Arms: Bazooka (Easy Use, + Firepower) & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
Other Weapons: Laser Orbs
Status:
Normal
Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||]
Type: Air
Size: L
Base Attack: 15
Base Defense: 15
Status: AURA Mode
Core Weapon:
Spread Homing Blaster
Attack Addition: 5
Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self
Status:
Normal
Location:
Inside the Core
[||||||||||||||||||||||||||||||||||||||||]
Type: Air
Size: L
Base Attack: 15
Base Defense: 15
Status: AURA Mode
Core Weapon:
Spread Homing Blaster
Attack Addition: 5
Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self
Status:
Normal
Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||]
Attack: 15
Defense: 15
Weapon: Signature Rapidweapon, Homing Lasers
Shield: Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active
Status:
Normal
Location:
Inside the Core
[||||||||||||||||||||||||||||||]
Attack: 15
Defense: 15
Weapon: Signature Rapidweapon, Homing Lasers
Shield: Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active
Status:
Normal
Location:
Inside the Core
Universal Credits: 500
In Garage:
In Garage:
HP: 150 / 150
[|||||||||||||||]
Type: Land
Size: S
Base Attack: 7
Base Defense: 5
Upgrades: None
Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed
Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder.
Status:
Normal
Location:
Within Garage
[|||||||||||||||]
Type: Land
Size: S
Base Attack: 7
Base Defense: 5
Upgrades: None
Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed
Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder.
Status:
Normal
Location:
Within Garage
Void units not detected, but expecting return in 3 turns.
"...unless of course it's not... hostile.
Does anyone know of this sector? Reporting unidentified temple, probably millions of years old judging from scanners. Temple is intact, and there are unidentified units nearby - this might actually hold an active civilization which has survived to this day."
Repair, then investigate.
"Hang on, gonna have to repair some loose ends here."
Crap, this exists?