HP: 190 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Active: Scaregant Burai Type-Human (female var.) Status:
Normal Location:
Inside the Core
Homing Thunder
Not Scanned Yet
Seems to home on targets. Thunder element.
Thunder Net
Not Scanned Yet
Seems to trap targets. Thunder element.
SPECIAL - Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success. R1 being basically a system upgrade based on, and backwards-compatible with, the R0 unit, retains the MTL program.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 275 (+5=280)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark.
RAIWAT quadlaser (24 turns remaining): Costs 800 energy units, can only be fired while in double break mode, firing in double break mode automatically ends double break mode and shuts down D.O.U. for a while. Fires 4 gigantic unstoppable lasers that each laser deals 1600~2400 damage to all enemies. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500 In Garage:
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal Location:
Within Garage
Error: Void quality of units render them intangible and invulnerable. New abilities acquired: Homing Thunder, Thunder Net. Unknown voice identified as source; possibly a Thunder unit, unidentifiable.
"Intangible, huh?
Look for an exit, I'll hold them off anyway!
And if the thunder is indeed within me, that can only mean one thing..." Nail them down with Thunder Net, and blast them all with Homing Thunder while they're down. Order the others to find an exit as fast as possible, and leave without R1 if it's hopeless to attempt a rescue from the exit back to R1's position.
"And if anyone has lightning attacks, stand by. This might work..."
2-4 enemies vanish in void after the Homing Thunder, seeming the light emitted by it's impact destroys their bodies.
--
Dualer wrote: Lightning, huh? Mega Thunder Laser
RAIWAT quadlaser:24 turns left
energy unit:275+5=280
Piercing trough the other 2, the light emitted from impact destroys the bodies.
--
There is no viable exit yet, however you're safe for a while. (6 turns)
HP: 190 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Active: Scaregant Burai Type-Human (female var.) Status:
Normal Location:
Inside the Core
Homing Thunder
Not Scanned Yet
Seems to home on targets. Thunder element.
Thunder Net
Not Scanned Yet
Seems to trap targets. Thunder element.
SPECIAL - Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success. R1 being basically a system upgrade based on, and backwards-compatible with, the R0 unit, retains the MTL program.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 280 (+ 5 = 285)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark.
RAIWAT quadlaser (23 turns remaining): Costs 800 energy units, can only be fired while in double break mode, firing in double break mode automatically ends double break mode and shuts down D.O.U. for a while. Fires 4 gigantic unstoppable lasers that each laser deals 1600~2400 damage to all enemies. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500 In Garage:
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal Location:
Within Garage
Void units temporarily destroyed; 6 turns remaining until reformation. Thunder, or light emitted thereof, confirmed to be weakness.
"There's no stopping them here; looks like the exit is really the only way out of death." Scan for an exit in one corner of the room. Order the others to scan for exits everywhere.
HP: 190 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Active: Scaregant Burai Type-Human (female var.) Status:
Normal Location:
Inside the Core
Homing Thunder
Not Scanned Yet
Seems to home on targets. Thunder element.
Thunder Net
Not Scanned Yet
Seems to trap targets. Thunder element.
SPECIAL - Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success. R1 being basically a system upgrade based on, and backwards-compatible with, the R0 unit, retains the MTL program.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 280 (+ 5 = 285)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark.
RAIWAT quadlaser (23 turns remaining): Costs 800 energy units, can only be fired while in double break mode, firing in double break mode automatically ends double break mode and shuts down D.O.U. for a while. Fires 4 gigantic unstoppable lasers that each laser deals 1600~2400 damage to all enemies. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500 In Garage:
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal Location:
Within Garage
Void units temporarily destroyed; 6 turns remaining until reformation. Thunder, or light emitted thereof, confirmed to be weakness.
"There's no stopping them here; looks like the exit is really the only way out of death." Scan for an exit in one corner of the room. Order the others to scan for exits everywhere.
Looking and looking in that corner, no exit.
--
Dualer wrote: So it DOES work. Scan for any exits.
RAIWAT quadlaser:23 turns left
energy unit:280+5=285
You don't find any exits.
--
The rest are looking, but no luck. Take your time, you have enough time. (5 turns remain) Here's a hint: Gaze into the walls.
--
What would it mean?
HP: 190 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Active: Scaregant Burai Type-Human (female var.) Status:
Normal Location:
Inside the Core
Homing Thunder
Not Scanned Yet
Seems to home on targets. Thunder element.
Thunder Net
Not Scanned Yet
Seems to trap targets. Thunder element.
SPECIAL - Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success. R1 being basically a system upgrade based on, and backwards-compatible with, the R0 unit, retains the MTL program.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 285 (+ 5 = 290)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark.
RAIWAT quadlaser (22 turns remaining): Costs 800 energy units, can only be fired while in double break mode, firing in double break mode automatically ends double break mode and shuts down D.O.U. for a while. Fires 4 gigantic unstoppable lasers that each laser deals 1600~2400 damage to all enemies. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500 In Garage:
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal Location:
Within Garage
5 turns remaining until reformation.
"Gaze into the wall, it says. Perhaps we should heed that." Gaze into the wall with the swarm symbol.
HP: 190 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Active: Scaregant Burai Type-Human (female var.) Status:
Normal Location:
Inside the Core
Homing Thunder
Not Scanned Yet
Seems to home on targets. Thunder element.
Thunder Net
Not Scanned Yet
Seems to trap targets. Thunder element.
SPECIAL - Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success. R1 being basically a system upgrade based on, and backwards-compatible with, the R0 unit, retains the MTL program.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 285 (+ 5 = 290)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark.
RAIWAT quadlaser (22 turns remaining): Costs 800 energy units, can only be fired while in double break mode, firing in double break mode automatically ends double break mode and shuts down D.O.U. for a while. Fires 4 gigantic unstoppable lasers that each laser deals 1600~2400 damage to all enemies. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500 In Garage:
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal Location:
Within Garage
5 turns remaining until reformation.
"Gaze into the wall, it says. Perhaps we should heed that." Gaze into the wall with the swarm symbol.
Upon gazing into the symbol, it seems the wall opens itself, revealing a space-portal, this seems to lead back up.
--
Dualer wrote:
Scan the walls
RAIWAT quadlaser:23 turns left
energy unit:285+5=290
OH GOD I FORGOT I DIDN'T UPDATE
You scan the walls, when it was open, the portal's destination is the Forgotten Temple of Space.
--
Choices
>Enter the Portal
>Wait Here
HP: 190 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Active: Scaregant Burai Type-Human (female var.) Status:
Normal Location:
Inside the Core
Homing Thunder
Not Scanned Yet
Seems to home on targets. Thunder element.
Thunder Net
Not Scanned Yet
Seems to trap targets. Thunder element.
SPECIAL - Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success. R1 being basically a system upgrade based on, and backwards-compatible with, the R0 unit, retains the MTL program.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 285 (+ 5 = 290)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark.
RAIWAT quadlaser (22 turns remaining): Costs 800 energy units, can only be fired while in double break mode, firing in double break mode automatically ends double break mode and shuts down D.O.U. for a while. Fires 4 gigantic unstoppable lasers that each laser deals 1600~2400 damage to all enemies. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500 In Garage:
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Normal Location:
Within Garage
4 turns remaining until reformation.
"Gaze into the wall, it says. Perhaps we should heed that." Gaze into the wall with the swarm symbol.
Scan the walls
RAIWAT quadlaser:22 turns left
energy unit:290+5=295
Let's go. Go into portal.
OOC: fourbox can't be found anymore, and I assume he quitted UFF already.
[][][][] wrote:OOC: Returned. Somehow lost my way in the transfer, but now properly back.
Proper update to come later.
"It leads to a temple. Maybe we can fight our way through?" Proceed through portal.
Entering the portal, the temple before you looked millions of years old, yet it was still standing, but how? The temple gate was the only thing that appears to be wrecked, but the temple is oddly intact. There are a few figures over there, but what are they doing?
--
Choices
>Investigate
>Repair
>[Optional] Bring Aila back in
-- I totally forgot about this