I was pondering on what kind of script to devise that would be both easy enough to understand as well as parse. If there's anything to suggest/propose, then please do so while I'm still very early with this project. It would both prevent from stuff getting complicated as well as give me an incentive
I haven't put up a repository of sorts yet as I don't feel it's been quite built out yet, as well as I'm still learning on how PyOpenGL works. I did recently manage to make it a tad more object oriented, and sort out some of the code to different scripts (the engine, xml, etc.) so there would be more room to find yourself in the more this progresses.
No really, I took a look at the Fraxy source code.
It has over 65k lines of code.
EDIT: As I mentioned about OpenGL before, Pygame helps out a lot with it's cookbook.Take a look
, I could probably study that and modify it.