Finally, we have finished our research into heavy plasma weaponry... meaning we finally get access to two weapons.
Firstly, the Heavy Plasma rifle, the best LMG type weapon we've got.
The second is the Particle Cannon. This is the best MEC weapon we can build in the game, and it is going to get bought so hard it isn't even funny.
We can only afford to buy one Heavy Plasma in addition to the Particle Cannon, so we'll only really be able to equip one heavy soldier for a little while.
This is the Heavy Plasma gun. It's a very big gun.
But not as big as Dabir's. The Particle Cannon is a fucking beast of a weapon.
Look at Dabir checking out his gun. "This is my rifle. There are many- wait, no, there aren't. This is my gun." It's literally as big as a person.
Another satanic name. This run through really likes its religious imagery.
You're going to be wondering what we're doing. Is it an Abduction or a Terror mission or a UFO landing? It's a Council mission, and it's a very special one. It's a Site Recon, and as of writing, it's the only one of its type.
"Commander, we've been asked to investigate some unusual activity taking place near a small fishing village on the island of Newfoundland. Local government officials were responding to a mayday signal when all contact was lost...from the ship, the village, and the rescue team itself. Strike-One will need to move in and secure the area... let's see if we can find out what happened here."
You might be wondering what exactly my game is, here. Alex is on the roof of the little cabin, Pure and Dabir, the two soldiers with the highest movement both on the same side and two Assault soldiers with a heavy in reserve heading up the right flank. Well...
That's why. Zombies.
As Central says, Zombies mean Chryssalids. We've gotta be careful what we do here.
Conserving ammunition is never a problem in XCOM, but making sure we don't run out of rounds left in the clip is probably what causes the most damage facing Zombies and Chryssalids.
Hey, look: that's weird.
This is the reality of this little fishing village: it's crawling with Chryssalids waiting to hatch.
"Hook, line and sinker."
Oh, God. Alex just camo moved up to a tall building but there three are making the most hideous
I think we're just about ready for them.
Both Garo and MMX both have three 100% to hits making this a blessing.
Flan kills the last of them.
"That ship didn't just run aground... it looks like it was overrun. I'd say that's the likely source of our Chryssalid problem... I guess we should just be thankful it wasn't a cruise liner."
It's clear by now that there's no need to fear ranged units: cover stops being an issue. This is all about the lines of sight.
Zombies are going to stop turning up soon, but we're never going to run out of Chryssalids to kill, as you're going to see shortly.
I've sent Pure over to the ship because he has the biggest movement distance of any of our soldiers. He's taking a round the side and up top route to the ship while everybody else goes in on the ground.
More Chryssalids, but we're in control of this situation.
See, told you.
I'm actually going to think about moving some people back because I know this mission completely. I don't expect to lose anybody today, but at the same time, I know the risk.
Indeed, the person most in danger is Pure, but he can run out of danger the fastest.
Now, let's see just what we're dealing with...
It's a whale. A fucking whale.
FULL of Chryssalids.
"Strike-One, our sensor readings are picking up a whole lot of activity from inside the hold of that ship. I think you're about to have a lot of company headed your way, but nothing you've got on-hand is going to be enough for this one. What we need is an airstrike... if you can reactivate that ship's transponder, we can have air support pinpoint your location."
And just as before, Pure has enough spring in his step to get to that point right after Bradley shuts up. He hasn't activated it... yet.
The other Chryssalid is currently focusing on Dabir. We have people in Overwatch to take it out.
The thing is, this whale is a constant sources of Chryssalids for this mission. Had we brought a lower ranking soldier, we could have ground our way to victory. But that's a very dangerous game to play.
That said, we do
have the place effectively locked down.
But I'm going to stop dicking around now. Time to get our rush on.
Because our "precision air strike" is a fucking carpet bombing of an entire village.
Our first course of action is to get Pure out of there, but dashing means he can't defend himself. That's where Dabir comes in. He can take out one Chryssalid as it pops its head round the corner and tank a hit from up two two or three of them.
Additionally, we have the Assaults on light fire support while Alex reloads to help ease the pain a little.
Flan's movement is pitiful, so she brings up the rear, which has now become the vanguard.
Really? You're aiming in the WRONG FUCKING DIRECTION, you useless poof.
Garo at least lands a shot. That one is out of moves but it's right next to Dabir now.
The second manages to get out and swipes at our big pink robot, so he shoots it in the face.
But back on our side, sharks are exploding and yielding Chryssalids!
Flan's movement might be shit but her aim is off the charts.
Alex can take care of Dabir's little bug problem, meaning he's free to move up.
Flan spots another weird shark. Care should be taken.
Or not necessarily.
That's destroyed the shark, meaning it's destroyed the Chryssalid.
We're essentially home and dry already.
Burn it down.
All in all, a very interesting mission. It would have been more challenging if we had weaker gear or soldiers.
Panic reduction! This is a welcome reward from the Council.
We don't get any loot from this mission at all, it's all been bombed to hell and back. In the future, I believe the developers are looking into adding more Site Recon maps because I'm going to be honest, the few times I've played that map have been really, really fun.
Just before we leave, I'm checking the cost of another intel sweep, but check out that little note from Bradley. :')