Re: XCOM: UFF Defence
Posted: Fri Apr 18, 2014 5:43 pm
New post, new month, new report. The one UFO that got away was the one that totaled all our North American interceptors.
Our new side objective is to capture enough meld to get Alex some Mimetic Skin. Otherwise, still capturing the Outsider.
We do have enough to buy Archangel armour. I'm going to buy one set and see how we get on.
smoke weed e'ry day
Two more satellites ready for launch, bringing our reserve up to three in total. We'll keep hold of those until we can afford to launch them.
In the mean time, I'm selling off some damaged UFO bits, giving us enough to consider building an Elerium generator. That should provide enough power for the rest of our efforts in their entirety.
Another UFO! This time, it's over South America, so we should be able to send two interceptors after it.
Our first one was shot to bits, but not destroyed. Let's see how number two does.
PQ modelling our latest weapon: the Plasma Rifle. Also note that we could send people with the EXALT rifles, but that's pointless.
Garo's scatter laser has stats like these, which aren't too bad.
Offering up the Plasma Rifle, though, it has a lower critical chance, but higher base damage. I think I'm going to keep Garo on the shotty for now.
Notice nobody has the plasma pistol. Laser pistols do reduced damage which shouldn't kill the Outsider.
YOU BETRAYED THE LAW
Remember our goal here is not to kill the Outsider.
One feature I've not mentioned yet is the sound feature. Every so often, a nearby enemy's noise will be directionally heard by a soldier. It doesn't indicate how far away they are, just what direction. This is pretty useful for hunting down lone enemies that escape our attention during missions, especially since most have pretty distinctive cries. This map's pretty big, to be honest, the UFO isn't even in sight yet and this is three moves in. Sounds are useful.
Take the shot, Alex!
Getting Flan to suppress the bastards tends to help with getting others in close. Suppression, amongst its stated description, cancels overwatch of any enemy in that state.
This lets soldiers like Garo get to positions of power over them without fear.
Flan's Holo-targeting also lets soldiers like Kin improve their aim if they don't have a major advantage.
Outsider! Vahlen's insistent on the need to capture it.
Dabir taking down that last sectoid fucker.
It's like I'm explaining a series of family photos :')
I'm willing to let Dabir take a hit to capture this thing.
He gets to hit it back for four damage anyway. The Arc Thrower is more effective the weaker the enemy. It's the Pokéball theorem.
Stunned! We've done it!
Straight back into a cutscene. Enjoy.
And Garo gets a promotion and becomes our second Colonel! A good run, overall.
Garo's Colonel rank gives him access to two very interesting traits. The first, not shown, is Resilience, which makes him completely immune to critical hits, making him stupidly survivable at cloes range. However, the other is Killer Instinct, as shown above, and I feel that's not a bad shout considering all the fire support he has.
I'm going to award him the Better You Than Me-dal to give him more health whenever he's healed. This means he'll be more capable of getting back in the fight when he is wounded.
We do now have enough to work on the best tier weapons other than the Plasma Rifle. I'm going to invest in researching the Alloy Cannon, the best shotgun there is. It should be a good companion to Garo.
Shit. Time for another covert operation. Sending MMX again, but with a better pistol this time. Hopefully, we'll be able to pin this cell down fast.
Another council request! This time, it's to pawn off our EXALT assault rifles, which we do not need and will never need again. The reward is a tidy sum of money, so obviously, we graciously accept and invest it into a satellite.
Abductions! We can't afford to let the Europeans panic, but both China and Australia are part of the Asian group. If we don't take either of them up on their offer, we're going to have double the panic in Asia, something I'm not sure will be particularly well-taken in Japan, where panic is at three already.
I've settled on Australia because the difficulty is higher than China. I want to get as many kills in as possible, and more aliens is not a bad shout.
I'm giving Alex his Archangel armour for this mission to test it out. Everyone's also getting plasma pistols: I'm tired of dicking around.
Well, this is the team. Smile for the cameras and don't miss.
FALLING DRUID TECHNIQUE HYAAA
I'll leave this post on that bombshell.