Say goodbye to the bartender and leave the inn. Upgrade my sword at the blacksmith's before returning to the battlefield.
RtD: Turn 6 - The Troll Falls
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Re: RtD: The Whizzard, the Meaning of Life, and the Town - Turn 3.5
Say goodbye to the bartender and leave the inn. Upgrade my sword at the blacksmith's before returning to the battlefield.
- Deadliar
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Re: RtD: The Whizzard, the Meaning of Life, and the Town - Turn 3.5
Upon Drakiel's arrival, Al starts acting more nervous for reasons unknown to even himself.
He walks around a bit before sitting down on a rock, then complains about the troll truly being as slow as the bartender said.
He walks around a bit before sitting down on a rock, then complains about the troll truly being as slow as the bartender said.
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Re: RtD: The Whizzard, the Meaning of Life, and the Town - Turn 3.5
You leave the inn and go to the Blacksmith.Jayeon wrote: Say goodbye to the bartender and leave the inn. Upgrade my sword at the blacksmith's before returning to the battlefield.
"An angel, eh? I know exactly what you want done to your sword." The blacksmith takes it and heads into his shop, away from peering eyes.
Roll: 19
Moments later, the blacksmith comes out of his shop, the sword looking the same, except the blade looks like it was dipped in yellow paint. "They say that yellow and white are the colors of angels. This ought to help you. Trust me." Feeling robbed, you reluctantly take the sword and head off to the battlefield.
Item Destroyed: Old Sword
Item Obtained: Old Holy Sword +4 STR, +2 DEX, +2 INT
"Patience is a virtue." states David, sensing Al's unease. "The idea of facing death isn't exactly something worth looking forward to, either."Deadliar wrote:He walks around a bit before sitting down on a rock, then complains about the troll truly being as slow as the bartender said.
(I'll wait until tomorrow morning for IE, pretty much after I wake up, shower, and eat. If he doesn't post by then, then I'll start the battle regardless.)
READY LIST:
ShadowSpectre: Ready
Flan: Ready
DeadLiar: Ready
Jayeon: Ready
The Phantom: Not Ready
VR: Ready
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Re: RtD: The Whizzard, the Meaning of Life, and the Town - Turn 3.5
-Arondight has been moved to the Battlefield-
A large, chanting sound from a massive amount of goblins can be heard echoing across the battlefield. At first, it's faint. Almost as if it was the product of one's own imagination. Within a short period of time, though, it's too loud to mistake as something unreal. It is very real, and it is very close. Several goblins swarm out of the surrounding forest, not carrying weapons, but carrying banners and horns, as if this was a fight in a Colosseum, and the heroes were the gladiators. A path is cleared, and a large Troll bursts from the treeline, large enough to carry a trunk of one as a makeshift sword, and standing several times taller than the average human. On top of that, a Shaman appears to be riding on top of the Troll's head.
BOSS BATTLE
Troll
HP: 120/120
MP: 30/30
Abilities:
Headbutt - Deals heavy physical damage to both the target and itself.
Crippling Blow (Passive) - 1/6 chance to reduce a targets roll by 1 if the Troll successfully attacks them. Lasts 1 turn or until they're healed.
Goblin Shaman
HP: 20/20
MP: 40/40
Abilities:
Far Away (Passive) - Cannot be targeted by melee attacks. No longer applies if the Troll is defeated.
Magic Ball - A magic attack with no secondary effects
Heal I - Restore a portion of your own or an ally's health
Enrage - Use your magic to make the Troll go into a fury, reducing its DEF and INT, but increasing its STR and DEX.
A large, chanting sound from a massive amount of goblins can be heard echoing across the battlefield. At first, it's faint. Almost as if it was the product of one's own imagination. Within a short period of time, though, it's too loud to mistake as something unreal. It is very real, and it is very close. Several goblins swarm out of the surrounding forest, not carrying weapons, but carrying banners and horns, as if this was a fight in a Colosseum, and the heroes were the gladiators. A path is cleared, and a large Troll bursts from the treeline, large enough to carry a trunk of one as a makeshift sword, and standing several times taller than the average human. On top of that, a Shaman appears to be riding on top of the Troll's head.
BOSS BATTLE
Troll
HP: 120/120
MP: 30/30
Abilities:
Headbutt - Deals heavy physical damage to both the target and itself.
Crippling Blow (Passive) - 1/6 chance to reduce a targets roll by 1 if the Troll successfully attacks them. Lasts 1 turn or until they're healed.
Goblin Shaman
HP: 20/20
MP: 40/40
Abilities:
Far Away (Passive) - Cannot be targeted by melee attacks. No longer applies if the Troll is defeated.
Magic Ball - A magic attack with no secondary effects
Heal I - Restore a portion of your own or an ally's health
Enrage - Use your magic to make the Troll go into a fury, reducing its DEF and INT, but increasing its STR and DEX.
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Re: RtD: The Whizzard, the Meaning of Life, and the Town - Turn 3.5
Al waits for the troll to attack someone, then rushes in and double attacks the troll's leg, aiming for any vital points
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Re: RtD: The Troll - Turn 4
Current Fraxy Projects:
MoSF XVIII - Desire, FraxyHQ Try Project
Annoyance Points: 0/5 *RESET*
Formerly known as Vortexreaper and Scytheradrox...
This signature has been signed by the End of Infinity.
MoSF XVIII - Desire, FraxyHQ Try Project
Annoyance Points: 0/5 *RESET*
Formerly known as Vortexreaper and Scytheradrox...
This signature has been signed by the End of Infinity.
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Re: RtD: Level Up! - Turn 2
shit sorry
11 SP? +3 DEF +1 STR
Bash Troll. In the right leg.
11 SP? +3 DEF +1 STR
Current Status: Sleep deprived. Also, back.
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Re: RtD: The Troll - Turn 4
Strike the Troll in the right leg.
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Re: RtD: The Troll - Turn 4
-3 MPFlan wrote:elem strike shaman dude
Action Roll: 5
Elemental Roll: 5 = Wind
Success Roll: 2 - Failure
You gather up the magic around you, the magic crackling as it gathers in a very concentrated location (+1 to attack roll). You send the magic attack at the Shaman sitting on top of the Troll.
Attack Roll: 2+1 v 5
But the Shaman easily wards off your attack.
Action Roll: 5ShadowSpectre wrote:Attack the Troll (Auto-action’d)
You use your superior agility to try and get around the Troll to give yourself an edge in the battle, and attack it with your dagger. Thankfully, it doesn’t notice you (+1 to attack roll).
Attack Roll: 5+1 v 6
You manage to graze the Troll, inflicting 2 damage.
Action Roll: 5Jayeon wrote:Strike the Troll in the right leg.
You manage to get to the Troll while it is distracted by something else (+1 to attack roll). You swing your sword at the Troll’s leg...
Attack Roll: 5+1 v 5
... and manage to inflict 7 damage!
-5 MPDavid wrote:Use Eagle Slash on the Troll
Action Roll: 4
David pulls his sword back and jumps at the Troll, attempting to strike it down...
Attack Roll: 5 v 2
He manages to hit the Troll for 22 damage!
Stat reduction roll: 3
The Troll had its stats reduced by 3 for 2 turns or until it is healed.
-2 MPVR wrote:Use wound on the troll's leg-on the shin if possible.
Action Roll: 3
You pull your sword back and slash downwards, trying to wound the Troll.
Attack Roll: 3 v 2
You manage to pierce the Troll’s skin and inflict 11 damage!
Wound Roll: 5
The troll has been wounded, and will take 3 damage for 5 turns or until it is healed.
GOBLIN SHAMAN
Attack Selection Roll: 7 - Magic Ball
Action Roll: 3
Target Roll: 9 - Arondight
The Shaman begins chanting something, though exactly what cannot be made out as it’s in the Goblin’s native tongue. Before long, a sphere of magic appears in front of the Shaman, who then launches it at Arondight!
Attack Roll: 4 v 3
And it manages to hit him for 9 damage!
-2 MPIE wrote:Bash Troll. In the right leg.
Action Roll: 6
Attack Roll: 4v3
You bash the Troll, and you hear a crunching sound on impact come from the Troll, as if you managed to break its bones. (+2 to your Defense Rolls and -1 to the Troll’s defense rolls until the beginning of your next turn.)
The Troll also takes 6 damage!
TROLL
Attack Selection Roll: 3 - Standard Attack
Action Roll: 5
Target Roll: 8 - ShadowSpectre
The Troll, despite being wounded, raises its makeshift weapon and brings it down on ShadowSpectre, catching him off guard (+1 to attack roll).
Attack Roll: 2+1 v 5
But ShadowSpectre manages to avoid the attack!
-2 MPDeadLiar wrote:Al waits for the troll to attack someone, then rushes in and double attacks the troll's leg, aiming for any vital points
Action Roll: 4
You charge the Troll while it is focusing on something else and exposed, preparing to attack twice.
Attack Roll #1: 5 v 3-1
Attack Roll #2: 5 v 2-1
Both attacks hit for a combined total of 28 damage!
-END OF ACTIONS-
Troll
HP: 44/120
MP: 30/30
Abilities:
Headbutt - Deals heavy physical damage to both the target and itself.
Crippling Blow (Passive) - 1/6 chance to reduce a targets roll by 1 if the Troll successfully attacks them. Lasts 1 turn or until they're healed.
DEBUFFS
Eagle Down - Stats reduced by 3 for 2 turns or until it is healed.
Wounded - Takes 3 damage for 5 turns or until it is healed.
Bashed: -1 to defense rolls until the beginning of Arondight's next turn
Goblin Shaman
HP: 20/20
MP: 40/40
Abilities:
Far Away (Passive) - Cannot be targeted by melee attacks. No longer applies if the Troll is defeated.
Magic Ball - A magic attack with no secondary effects
Heal I - Restore a portion of your own or an ally's health
Enrage - Use your magic to make the Troll go into a fury, reducing its DEF and INT, but increasing its STR and DEX.
The Battle continues.
Everyone but Flan restores 1 MP, Flan restores 2MP
Last edited by SnipeHeart on Tue Jun 23, 2015 3:51 pm, edited 1 time in total.
- Deadliar
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Re: RtD: The Battle Continues - Turn 5
Al takes a few leaps back and takes his time to aim, then throws the old dagger at the troll, aiming for the eyes. (Al will retrieve it after the troll dies)
Last edited by Deadliar on Tue Jun 23, 2015 8:53 pm, edited 1 time in total.
Omega Fuck Triple
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