Nations Under Fire: Game 1

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ShadowSpectre
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Re: Nations Under Fire: Game 1, Turn 10

Postby ShadowSpectre » Wed Aug 27, 2014 11:44 am



STATS





Holy shit, a lot happened this turn. So much so that I decided that we needed little explanatory segments as well as the general picture.

In the east, SK initiated a daring plan.



He sent his chopper straight into the middle of the swarm of MMX's units, firing a barrage of rockets at the artillery.

MMX's own orders, however, were to use the drones as suicidal defences; it's just that SK's chopper's movement was higher as well as being on the offensive, giving it the initiative.

However, the drones then hit the chopper. Two separate squads managed to hit it, dealing 1200 damage each... but the explosion radius was such that it also hit all of MMX's units in that area, too.



In one fell swoop, MMX had lost all of his drones and got a heavily damaged (but not destroyed) artillery; the drone blasts were avoided via rolls. In-story, this would be due to competing explosions sucking away oxygen from each other. SK's chopper, however, was a lot less fortunate.




Meanwhile, in the west, PQ's troops make an attempt to pull back from the town square. Flan's Honour Guard manage to set off a Flashbang squarely in the face of the sniper team, however, hindering their escape.



In the midst of the confusion, Gammatron transforms, firing and destroying Pure's Zephyr.



Then the world was on fire.



Pure's artillery set the centre point on fire. Flan's tank hit and nearly destroyed it, meaning that the damage that would have been dealt was reduced, but it was enough to kill the infantry in town square.

But in the end, Gammatron stood ominous and imposing. And alive.
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Out for lunch. Return uncertain.

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Re: Nations Under Fire: Game 1, Turn 11

Postby ShadowSpectre » Fri Aug 29, 2014 12:04 am



STATS





Well, it seems we're getting somewhere. PQ's artillery didn't stand a chance against Flan's tank, and MMX's artillery was taken down by SK's infantry, despite the repairs it was receiving. Pure and MMX are both gearing up for big pushes; it remains to be seen what this will do for the battle.
Last edited by ShadowSpectre on Fri Aug 29, 2014 8:14 pm, edited 1 time in total.
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Re: Nations Under Fire: Game 1, Turn 12

Postby ShadowSpectre » Fri Aug 29, 2014 8:13 pm



STATS





Shock! Flan's Gammatron turned on SK's tank and tore it in two in one stroke. There was no retaliation; it was a surprise attack and it cost the tank crew dearly.
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Re: Nations Under Fire: Game 1, Turn 13

Postby ShadowSpectre » Sat Aug 30, 2014 10:43 pm



STATS





Flan's control of three capture zones is going to start looking very, very dangerous... and SK's grip is being threatened by MMX's inexorable march towards him. Is this the end of an era?
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Re: Nations Under Fire: Game 1, Turn 13

Postby ShadowSpectre » Wed Sep 03, 2014 11:44 am



STATS





Some interesting plays here, but I fear I may have mixed up orders. If so, please notify me.
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